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Update 2: Hayward

UndercoverNinja12

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Today we visit the original settlement on Mitron, the twin islands, aka the city of Hayward. This is a very small town. What happened was the first people got settled down here, and then after that most left to new lands. Thus, this is a very small town. I'd explain more, but I'll let the pictures do the talking.

Hayward-Feb20381374375316_zpsfaa1a9a0.png

Also, if you haven't looked at the edit I made on the first update, you'll be confused right now. Or maybe you never even looked at update 1 so you won't be confused. Either way, important information there. :P

Hayward-Feb7371374372371_zpsc1200108.png

Here we see the western island of Hayward. This contains the main part of the city.

Hayward-Aug1371374372442_zps101698ea.png

As we zoom in on the western island, we can more clearly see the very small CBD, and also the train station. This is the beginning of what will be a rail line that will connect many, if not all of Mitron's cities. The planners here all love rail and would like to see it, along with highways & routes, be an integral part of Mitron travel.

Hayward-Aug29371374372454_zps2089eb18.png

Here we see the residential area of Hayward. Many people left so some homes are vacant, but there is a fairly steady group of current residents who refuse to leave.

Hayward-Mar15371374372387_zpsc7765d7b.png

This is the eastern island of the two twins. This one is entirely made up of farms. The two islands are connected via a road bridge.

Hayward-Oct25361374372313_zps5f28a373.png

We zoom in on some farms in this picture. The crops grown here are very diverse and provide for not just this small town but elsewhere in Mitron.

Hayward-May20371374372420_zps27059087.png

This is the first official route in Mitron. You are looking at Rt 1, which officially started at the roundabout at downtown. It crosses over the rail line from the western island on a hill. This small section of land is largely undeveloped, as people building the route just wanted to get away from the original settlement so new town centers could be built.

Hayward-Apr20371374372407_zps6b5f5012.png

This is the only part of Hayward on the mainland, this one lonely little farm that symbolizes the end of Hayward's town limits.

That's all until next time! And make sure you see the first update! Thank you!

Replies

@Kurt: Thanks man!

@Forth: Thank SPAM for that.

@Jack: I didn't download that minimize button remover. :P I turned off grid this time, and there happened to be no zots or beaches this time either.

@grandplayer22: Thanks! I'm proud of my farms.

@yuuka221: The trees are all Cycledog's Tree mods. I forget if he has multiple tree mods or not, but if they were specific they would be like northwest trees (As in NW USA). They are part of the Columbus Terrain Mod. And thanks! I love my trees so much.

@RepublicMaster: Thank you! Yes, my first city I posted on USNW was a mess.

@111222333444: Thanks Carl!

@shoko: Thanks a lot! Farms are the easiest cities to make, in my opinion.

@mystic_destiny: Thanks! I just kind of placed the farms randomly.

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I really dig these islands of farms.  The dirt roads really make them feel right. :) I like your small cbd too, really feels right that the town centralizes around that water tower. :) Though I have to say, I'm not a huge fan of that train station there.  Looks really modern compared to the rest of the Maxis buildings and the farms.

 

Great work otherwise though. :)

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Nice farms and the way they're zoned on islands just makes it look all the more interesting. Great work here!

 

I also have to agree with Shortsonfire, that train station seems really out of place. Not something you'd likely find in a small farming community. Probably best to switch it with a more traditional or rual styled station IMO ;)

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Hmm... while these farms certainly mark a determined break from the grid, I don't think the resulting look is very realistic, tbh. Making fields more or less rectangular (only adapting them to terrain features that cannot be changed so easily) is the most viable and efficient choice, so some of your fields just look random IMO. They pretty much give away openly that you were going to do things a little bit differently, but without a compelling reason why they'd look like this, the result looks somewhat artificial to me.

 

I also wonder whether a small island with a handful of farms on it would justify a long road bridge - actually, a small ferry station should be sufficient.

 

Just some suggestions and thoughts, of course - it's your CJ, and it's supposed to be fun for you. :)

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some of those farm roads tend to be a bit sharp don't you think- if someone goes to fast they'll end up in the field

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thank you for showing how a good terrain mod will improve the look of a city
using mostly original buildings I agree the train station should probably be more rural at this stage of your city's growth
(Simpeg has some really good ones)

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