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Update 3: Moorevile

UndercoverNinja12

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Welcome to Mooreville! This is the second settlement in Mitron. Located directly west of Hayward, this is more of an industrial rather than farm town. It was decided that the country would need to be self-sufficient as quickly as possible. So it was decided by the fledgling government (who had yet to have a proper place to govern from; everyone was huddled in one guy's mom's basement) that Mooreville would be dominantly industrial. This meant that there was everything from manufacturing of textiles & tires to cement & construction materials. They also decided to start logging. I mean, why pay to import all the lumber if your backyard was a giant forest.

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We start off today with the town center. Located on top of a hill, the planners decided immediately to have the CBD on top of the hill. But it was a bit difficult to figure out where to put the intersection for Rt 1 & the main road of the city. Eventually they decided on the elevated intersection we see. South of the hill is where everyone lives.

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There are actually a couple large buildings here. Rt 1 is where most of the businesses are in Mooreville, because the lease for buildings on the hill is too expensive for everyone but the richest companies.

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Here's a close-up of the homes. As you can see, many are the same style, with red roofs. It's cheapest to import the red roofs, because for some reason the company that the contracters buy from doesn't sell much of them in the rest of Euphemia, so Mitron gets the stuff no one likes. :( But everyone takes what they can get.

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This is a continuation of the rail line we saw in Hayward. There are many shops are around it, because many people anticipate that once the country grows, it's a great area to get travelers shopping at your business.

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The ferry is how people get from to their jobs, if you're a factory worker. A bridge was too expensive for such a young country, so a ferry runs across the river. During rush hours in the morning & evening the ferries are very busy. If you're late, that's bad because the ferries slow down to half hourly in non-peak hours.

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Here is the industrial zone. As you can see it is mostly factories that produce much of what the country will need to be self-sufficient.

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Somewhere was needed to get rid of garbage, and fast, and since Mooreville already had polluting factories, they figured a waste management area wouldn't be too big of a loss to the city. Eventually, trains from neighboring cities will come with cars full of garbage & waste. There are also some big boy natural gas plants to help produce power for multiple cities.

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Since there's no land bridge across the river, trucks are useless, so this little freight depot gets a lot of use. It's planned that trains will leave this depot with a vast array of goods to carry to wherever needs it!

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And since this is the end of the freight line (the garbage centers are the end, and they are just down the road) they needed to put in a way for trains to go from front to back. Instead of having an engine pushing the train from the back, they put this siding in. An engine simply detaches and goes through the siding to the other end of the train! Such a simple solution, but it took a while for it to actually be thought of. There was originally plans for a wye, a full-out circle, and many other ways to turn around the trains, but this was the most minimal. When you're driving here you have to be careful though, many hours of the day trains are maneuvering around and you have to be ready for a traffic jam.

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This is the logging camp I was talking about. It's really just a small area where trains & trucks are loaded with timber that was chopped in the city.

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Those are a couple of logging operations.

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These farms are much more orderly than the others we've seen. Why? Turns out one of the city planners had the idea to make farms like this, & it has really helped raise efficiency, and it's much more orderly now. He's fighting to make this the standard in Mitron.

Replies

@Forth: Thanks!

@Shortsonfire: I hope this CBD is a nice size for you :P And don't worry, I have tons of train stations to use now, for every setting. It's my new obsession, my rail system.

@Huston: I guess it's a good thing the first people settled on those islands then, isn't it?

@TWrecks: I hope you like the new way I'm trying out my farms. And don't worry, I switched the bridge to a ferry & even made a ferry here too.

@emperordaniel: Stop staring at my face & look at the city! Sheesh...... :P

@Titanicbuff: I hope you like these roads better. So far zero accidents, cross your fingers though!

@sejr99999: Thanks! Without the trees or terrain mod (or even water mod) this would be a lot uglier.

@bigbents78: Just keep watching!

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I really like those railways, farms, logging sce... oh, what the heck, I'll just say I liked everything about your update. :)

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If it was vanilla, it was awesome, but it isn't so I think it's bad. Especially the first picture.

But the good part: I DO like the rail intersections.

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I agree with Ultimate727. For vanilla it would be good. But with all the mods and especially NAM, you could smooth those diagonal curves... but hey! don't let critism get you down. Keep it up :)

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