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Mass Effect: Beyond

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TMW#10 - Tosal Nym System | "The Delta"

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Forthwall: Thanks :P

Benedict: Thanks Benedict!

Fox: Thanks a lot Fox! :D

Schulmanator: Ha, Thanks! :)

RepublicMaster: Thanks!!

SimCoug: Lol, hope its not too much :P

KonstantinII: I appreciate the suggestions, but this is specifically based on a game, and I'm using only vehicles and technology from it (Mass Effect). I'd use plugins, but there aren't any SC4 BATs and models from Mass Effect so Photoshop is my next best option. :P But thanks anyway!

Hazani Pratama: Thanks!

IL.: Check the link at the bottom of the update, the one that says "Drag and drop image to address bar", it'll link you to my 'Codex' page that has information on them :) And the tents I used from the other page are part of a very difficult to find SNM Military prop pack. I think you can still find it on the LEX at SC4D.

Vinlabsc3k: Thanks for that, I'll keep that in mind to use Celestia, but in the mean time, I'll be using a 3D rendering software I already have :P

Terring: Lol, go ahead, your the one that helped me get all this stuff :P Thanks for the list btw, very helpful!

RoosterBooster: I've just released a lot set called "Huston's Endeavor City Colonial Prefabs" on the STEX. It's new and should be on the page in the new releases.

KonstantinII (2): That's the storyline in this City Journal based on the game Mass Effect. You should look it up so you know why I've chosen them as the 'invaders' :P

Joshsam: Yep! And Thanks :D

Spursrule14: Always honored to be on the BOTB!

Felano: Thanks so much! :)

Previous Page:

RepublicMaster: Thanks for the complement :D

Fox: Good to see you eager and interested to read TMW :P

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Note: Hello again, just another update but this time, it's set on a genuine Mass Effect game planet, created by Bioware themselves. Though in the game, you can't actually explore it, this here is my take on what it might look like on the surface of the very barren and almost lifeless world.

Hope you enjoy my latest installment!

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Flying out of the beautiful Antheon Nebula Cluster, we now make our way via the Sochin Mass Relay as well as other Mass Relay's connecting the Antheon Nebula to the wider galaxy, we find ourselves at the outer rim of the Milky Way Galaxy. Here in the Shrike Abyssal Cluster, there are two occupied star systems, one of which Xe Cha, will be the main focus of our voyage across the galaxy.

In the Xe cha star system, a special duo co-exist; Two previously life abundant garden worlds with intricate forms of carbon based life. Unfortunately, both worlds suffered what seem to be co-ordinated large-scale impacts, and the life on each of the two worlds were extinguished.

Now, Tosal Nym, one of the two garden worlds in the same system, is almost completely lifeless. The only life that remains on this world are that of single cell life-forms found in the remenants of its mostly reduced oceans and seas. In some parts of the planet, dry arid weather, particularly close to the equator, land suffers vast sand storms due to the arid and barren landscape. Researchers and Scientists though, flock in numbers for expeditions to these two worlds, to find out more about its past abundance and to see if they could find any sign of former sapient dominance on the planets.

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The Delta, a random name given to the area was derived from the dried up Delta feature located in this region. This particular area is a representation of how barren and dead Tosal Nym has become due to its past mass extinction event.

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Its landscape. Vast and dead...Silent and dead. It's hard to contemplate the fact that this used to be home to complex life. That it used to be green with grass and not browned with sand and dry soil.

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Sand continues to blow through its rugged landscape. Its approximate 19 hour day makes wind speeds slightly faster and more intense making sandstorms more frequent and more severe extremely dry and arid regions along the equator of Tosal Nym.

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Up the mountain, dead trees still remain. It seems these trees, which have been standing for several millenia, have stood against the test of time. Though dead, previous research shows they seem to be genetically able to last years on even though scorched, and decomposing would take longer than often suggested by scientists.

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The intensity of the sandstorm peaks and sand is thoroughly blown, making visibility on the ground anywhere between 20-30%. This sandstorm though, is still only relatively small in comparison to previous recordings in this region.

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Finally, the strong wind begins to die down, and the sandstorm with it. An array of trees in the image show its former glory.

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As aggravating as these storms can be, from above, they can look very spectacular. The sand puts on a very beautiful show from an aerial perspective.

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Nearby, a peculiar setup of rocks is found. Along The Delta, researchers are also nearby, surveying these rock formations. This maybe a link to former sapient species. Though it does not clarify if the species located here were of stone age development as the rocks are found to be several thousand years old when they formed the rock setup.

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Nearby, a campsite for scientists and surveyors of the area are not to far from the setup. Equipped with nothing more than tents, essential supplies, research equipment and a heavy Mako vehicle; they can travel virtually anywhere on Tosal Nym.

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Meanwhile, a Kodiak transport ship is leaving the The Delta and Tosal Nym, taking with it valuable information and samples that the scientists and surveyors have obtained from The Delta's sandy mountains and plains. It's destination is set for the Serpent Nebula, where it will take the samples and intel to advanced scientific research facilites located on the Citadel, the galaxy's beating heart of politics & govenrment, art & culture and commerce & finance, as well harboring scientifc research facilities used by all the galaxy's races finest scientists.

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Not far off, after the Kodiak transport arrives at the Serpent Nebula's Mass Relay, they head straight for the Citadel to take the information and samples from Tosal Nym for further analysis.

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Thanks for viewing TMW!

Rate 'n' Comment and +1 if you enjoyed the update!

:D

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Another fantastic entry. :D A very interesting planet.

I also love the drag-and-drop at the end, very clever. I might have to steal-- I, I mean-- borrow that idea. :P
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You should really keep scale of the planet's distance to it's star so it would be in the habitable zone. Because most of the stars in our galaxy are red dwarf the habitable is much closer to the star because it is smaller and emits less heat. Also the habitable zone for large planets is generally farther away from the star then the habitable zone for small Mars sized planets in the same solar system. So you could have theoretically two habitable planets in the same system if there is a small planet orbiting closer and a large planet orbiting far away. There is a limit to how close a Earth sized planet (or little bigger) can get to the star because they tend to develop a strong dynamic effect that makes them inhospitable like Venus. I believe that if Mars were  in place of Venus it would be habitable.

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This is so amazing that I'm gonna erase everything I've ever created in SC and feel ashamed. .D

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Huston, you are one of the most talented SC4 players to ever exist. Your creations are beautiful, realistic, and detailed. Excellent work! 5/5

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