Jump to content
  •   Announcement

  •    Alternatively see here for an enhanced Google site search, which you may find provides more accurate search results. (More Info)

Search the Community

Showing results for tags 'lifeless'.



More search options

  • Search By Tags

    Type tags separated by commas. These are keywords which should describe the item of content.
  • Search By Author

Content Type


Forums

  • Simtropolis Department of Public Works
    • Simtropolis Recovery Project
    • The Planning Commission
  • SimCity 4 Players Forum
    • SimCity 4 General Discussion
    • SC4 Showcase
    • SC4 City Journals
    • SC4 Mac Users
    • SC4 Bugs & Technical Issues
  • SimCity 4 Builders Forum
    • SC4 - Custom Content
    • Mapping Community Room
    • SC4 BAT & Lot Workshop
    • SC4 Modding - Open Discussion
    • NAM & Transit Networks
  • Cities: Skylines & CS2
    • Cities: Skylines General Discussion
    • Cities: Skylines Modding - Open Discussion
    • Cities: Skylines Showcase
    • Cities: Skylines City Journals
    • Cities: Skylines Technical Help Q&A
  • SimCity (2013)
    • SimCity (2013) General Discussion
    • SimCity (2013) Modding - Open Discussion
    • SimCity (2013) Region Games
    • SimCity (2013) Showcase
    • SimCity (2013) Technical Help Q&A
  • Simtropolis Social Forum
    • New Members Information
    • Simtropolis Related
    • General Off-Topic
    • Current Events
    • Architecture & Urban Planning
  • Gamer Topics
    • SimCity 3000
    • City-Building Games
    • Gaming Talk
  • Challenges Forum
    • SC4 Challenges - Info and Discussion
  • Trixies Forum
    • Trixie Awards - Community Discussion
  • Club-owners Club's Club Discussion
  • Simtropolis en Español's Plaza Mayor
  • Simtropolis en Español's Soporte Técnico
  • Simtropolis en Español's Parque Industrial
  • SimCampus Students's Topics
  • The Transit and Aviation Geeks Club's Topics
  • Arden County City Council's Topics
  • Alliance of Independent Nations on Simtropolis's Discussion
  • The Major Club's Topics
  • Project Rich Water's Topics
  • Furry Community's Topics
  • Simtropolis Italia's Discussioni
  • New Washington's Topics
  • Everything about details's Topics
  • CityBuildingMasters X's Topics
  • City Journal Club's Topics
  • City Journal Club's Photo Shopping, Type Faces, Page Layout !
  • City Journal Club's Writing
  • Coolio Club For Cool Children's Topics
  • Atlantic Energy Co.'s Topics
  • Micropolis's Topics
  • City-Builders Website's Club Topics
  • SimCity Polska Organization's Topics
  • Simtropolis em português's Topics
  • Simtropolis em português's Fórum
  • My Little Pony Club's Topics
  • SimCity 2000 Resource Club's Topics
  • Simtropolis中文's Topics
  • Simtropolis en français's Topics
  • NewCity's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Topics
  • Southeast Asian Mayors's Topics
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Request Maps
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Social and Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Mapping
  • SimCity 3000 Resource Club's Information
  • The Great British Simtropolis Club's Topics
  • Roller Coaster Park Builders's Topics
  • Banished's Topics
  • Banished's Modding
  • Banished's Questions
  • Banished's Stories
  • Android City Builders & Other Games's Topics
  • City-Builders Website's Banished Toolkit
  • City-Builders Website's Banished Villages
  • City-Builders Website's Banished Achievements
  • Spooky Souls Building's Topics
  • TheoTown's Topics
  • Found Custom Contents's Topics
  • Cities in Motion's Topics
  • SimCity 3000 Resource Club's SC3000 Ordinances
  • SimCity Societies + Destinations's Topics

Categories

  • SimCity 4
    • SC4 Reference
    • SC4 Tutorials
    • BAT & Lot Editor Tutorials
    • Modding Information
    • Mapping & Terraforming
  • Other Games
  • Simtropolis Articles
    • Interviews

Categories

  • News
  • News
  • News

Categories

  • SimCity 4 Files
    • Residential
    • Commercial
    • Industrial
    • Agricultural
    • Building Sets
    • Civic & Non-RCI
    • Utilities
    • Parks & Plazas
    • Waterfront
    • Transportation
    • Automata
    • Gameplay Mods
    • Graphical Mods
    • DLL Mods
    • Cheats
    • Tools
    • Maps
    • Ready Made Regions
    • Dependencies
    • 3ds Models
    • Obsolete & Legacy
    • Reference & Info
  • SimPeg (PLEX) Files
    • PLEX Custom Lots & Mods
    • CDK - Coastal Development Kit
    • MTP - Mountain Theme Pack
    • SPAM - SimPeg Agricultural Mods
    • PEG Utopian Series
  • SimCityBrasil Files
  • SimCityPolska Files
  • WorkingMan Productions (WMP)
  • Cities: Skylines II Mods
  • Cities: Skylines Buildings
    • CSL Maps
    • CSL Roads & Traffic
    • CSL Vehicle Assets
    • CSL Game Mods
    • CSL Props
    • CSL Programs & Tools
  • SimCity (2013) Buildings
    • SC13 Game Mods
    • SC13 Roads & Traffic
    • SC13 Vehicles
    • SC13 Programs & Tools
    • SC13 User Interface
  • SimCity 3000 Files
    • SC3K Maxis Files
    • SC3K Cities & Maps
  • CitiesXL Buildings
    • CXL Mods & Tools
    • CXL Maps
    • CXL Textures & Props
    • CXL Lots
    • CXL 3d Models
  • Simtropolis en Español's Descargas
  • Club-owners Club's Dirk's Files
  • The Major Club's Files
  • Project Rich Water's Files
  • Furry Community's Files
  • Simtropolis Italia's Archivio
  • New Washington's Files
  • Everything about details's Files
  • CityBuildingMasters X's Files
  • City Journal Club's Files
  • Coolio Club For Cool Children's Files
  • Atlantic Energy Co.'s Files
  • Micropolis's Files
  • City-Builders Website's CB Files
  • SimCity Polska Organization's Files
  • Simtropolis em português's Descargas
  • My Little Pony Club's Files
  • SimCity 2000 Resource Club's SCURK Tilesets
  • SimCity 2000 Resource Club's CITY Files
  • SimCity 2000 Resource Club's Multi Object Tilesets
  • SimCity 2000 Resource Club's Single Object Tilesets
  • Simtropolis中文's Files
  • Simtropolis en français's Files
  • NewCity's Files
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Files
  • Southeast Asian Mayors's Files
  • SimCity 3000 Resource Club's SimCity 3000 Starter Towns
  • SimCity 3000 Resource Club's SimCity 3000 Cities
  • SimCity 3000 Resource Club's SimCity 3000 Terrains
  • The Great British Simtropolis Club's Files
  • Roller Coaster Park Builders's Files
  • Banished's Banished Mods
  • Banished's Kid's Mods
  • Android City Builders & Other Games's Files
  • City-Builders Website's Banished Save Games
  • Banished's Modding Files
  • SimCity 2000 Resource Club's MAC Files
  • Spooky Souls Building's Files
  • TheoTown's Files
  • Found Custom Contents's Chinese Sites
  • Found Custom Contents's European Sites
  • Found Custom Contents's Japanese Sites
  • Found Custom Contents's North America Sites
  • Found Custom Contents's Asia-Pacific Sites
  • Cities in Motion's CiM Maps
  • Cities in Motion's CiM Mods
  • SimCity Societies + Destinations's Files

City Journals

There are no results to display.

There are no results to display.

Calendars

  • Alliance of Independent Nations on Simtropolis's Alliance Calendar
  • Club-owners Club's Events
  • SimCampus Students's Events
  • SimCampus Students's Noggin Thinkers Dates
  • Arden County City Council's Events
  • The Major Club's Events
  • Project Rich Water's Events
  • Furry Community's Events
  • Simtropolis Italia's Eventi
  • New Washington's Events
  • Everything about details's Events
  • CityBuildingMasters X's Events
  • City Journal Club's Events
  • Coolio Club For Cool Children's Events
  • Atlantic Energy Co.'s Events
  • Micropolis's Events
  • SimCity Polska Organization's Events
  • My Little Pony Club's Events
  • Simtropolis中文's Events
  • Simtropolis en français's Events
  • Simtropolis Historical/Aesthetically Accurate Topography Society's Events
  • Southeast Asian Mayors's Events
  • The Great British Simtropolis Club's Events
  • Roller Coaster Park Builders's Events
  • Android City Builders & Other Games's Events
  • Spooky Souls Building's Events
  • TheoTown's Events
  • Cities in Motion's Events

City-building game(s)

Found 1 result

  1. TMW#10 - Tosal Nym System | "The Delta"

    Forthwall: Thanks Benedict: Thanks Benedict! Fox: Thanks a lot Fox! Schulmanator: Ha, Thanks! RepublicMaster: Thanks!! SimCoug: Lol, hope its not too much KonstantinII: I appreciate the suggestions, but this is specifically based on a game, and I'm using only vehicles and technology from it (Mass Effect). I'd use plugins, but there aren't any SC4 BATs and models from Mass Effect so Photoshop is my next best option. But thanks anyway! Hazani Pratama: Thanks! IL.: Check the link at the bottom of the update, the one that says "Drag and drop image to address bar", it'll link you to my 'Codex' page that has information on them And the tents I used from the other page are part of a very difficult to find SNM Military prop pack. I think you can still find it on the LEX at SC4D. Vinlabsc3k: Thanks for that, I'll keep that in mind to use Celestia, but in the mean time, I'll be using a 3D rendering software I already have Terring: Lol, go ahead, your the one that helped me get all this stuff Thanks for the list btw, very helpful! RoosterBooster: I've just released a lot set called "Huston's Endeavor City Colonial Prefabs" on the STEX. It's new and should be on the page in the new releases. KonstantinII (2): That's the storyline in this City Journal based on the game Mass Effect. You should look it up so you know why I've chosen them as the 'invaders' Joshsam: Yep! And Thanks Spursrule14: Always honored to be on the BOTB! Felano: Thanks so much! Previous Page: RepublicMaster: Thanks for the complement Fox: Good to see you eager and interested to read TMW _____________________________________________________________________________________ Note: Hello again, just another update but this time, it's set on a genuine Mass Effect game planet, created by Bioware themselves. Though in the game, you can't actually explore it, this here is my take on what it might look like on the surface of the very barren and almost lifeless world. Hope you enjoy my latest installment! _____________________________________________________________________________________ Flying out of the beautiful Antheon Nebula Cluster, we now make our way via the Sochin Mass Relay as well as other Mass Relay's connecting the Antheon Nebula to the wider galaxy, we find ourselves at the outer rim of the Milky Way Galaxy. Here in the Shrike Abyssal Cluster, there are two occupied star systems, one of which Xe Cha, will be the main focus of our voyage across the galaxy. In the Xe cha star system, a special duo co-exist; Two previously life abundant garden worlds with intricate forms of carbon based life. Unfortunately, both worlds suffered what seem to be co-ordinated large-scale impacts, and the life on each of the two worlds were extinguished. Now, Tosal Nym, one of the two garden worlds in the same system, is almost completely lifeless. The only life that remains on this world are that of single cell life-forms found in the remenants of its mostly reduced oceans and seas. In some parts of the planet, dry arid weather, particularly close to the equator, land suffers vast sand storms due to the arid and barren landscape. Researchers and Scientists though, flock in numbers for expeditions to these two worlds, to find out more about its past abundance and to see if they could find any sign of former sapient dominance on the planets. The Delta, a random name given to the area was derived from the dried up Delta feature located in this region. This particular area is a representation of how barren and dead Tosal Nym has become due to its past mass extinction event. Its landscape. Vast and dead...Silent and dead. It's hard to contemplate the fact that this used to be home to complex life. That it used to be green with grass and not browned with sand and dry soil. Sand continues to blow through its rugged landscape. Its approximate 19 hour day makes wind speeds slightly faster and more intense making sandstorms more frequent and more severe extremely dry and arid regions along the equator of Tosal Nym. Up the mountain, dead trees still remain. It seems these trees, which have been standing for several millenia, have stood against the test of time. Though dead, previous research shows they seem to be genetically able to last years on even though scorched, and decomposing would take longer than often suggested by scientists. The intensity of the sandstorm peaks and sand is thoroughly blown, making visibility on the ground anywhere between 20-30%. This sandstorm though, is still only relatively small in comparison to previous recordings in this region. Finally, the strong wind begins to die down, and the sandstorm with it. An array of trees in the image show its former glory. As aggravating as these storms can be, from above, they can look very spectacular. The sand puts on a very beautiful show from an aerial perspective. Nearby, a peculiar setup of rocks is found. Along The Delta, researchers are also nearby, surveying these rock formations. This maybe a link to former sapient species. Though it does not clarify if the species located here were of stone age development as the rocks are found to be several thousand years old when they formed the rock setup. Nearby, a campsite for scientists and surveyors of the area are not to far from the setup. Equipped with nothing more than tents, essential supplies, research equipment and a heavy Mako vehicle; they can travel virtually anywhere on Tosal Nym. Meanwhile, a Kodiak transport ship is leaving the The Delta and Tosal Nym, taking with it valuable information and samples that the scientists and surveyors have obtained from The Delta's sandy mountains and plains. It's destination is set for the Serpent Nebula, where it will take the samples and intel to advanced scientific research facilites located on the Citadel, the galaxy's beating heart of politics & govenrment, art & culture and commerce & finance, as well harboring scientifc research facilities used by all the galaxy's races finest scientists. Not far off, after the Kodiak transport arrives at the Serpent Nebula's Mass Relay, they head straight for the Citadel to take the information and samples from Tosal Nym for further analysis. _____________________________________________________________________________________ Thanks for viewing TMW! Rate 'n' Comment and +1 if you enjoyed the update!
×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections