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Small Thoughts+ spursrules14 Dream Recreation+ Replies

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escilnavia

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Hello guys, I'm back with a small update of the Workshop.

Sorry I've been inactive lately, those semester exams :whatevs:

left me occupied, here we have a special update, the funny thing is,

is how these pics have nothing to do with each other. Enjoy :D

Replies:

hahei: Thanks dude, I may do a small recreation, Happy New Year

NMUSpidey: Thanks buddy

Sky Guy: Thanks Pal, Happy New Year

Simbourgeois: Haha, thanks Sim B.

Towerdude: Thanks :D

Paulobergonci: Thanks Brozilian! :P

MamaLuigi: Thanks Pal, Happy Holidays

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Thought 1:

Note: Unedited due to detail, I'm seriously not bragging, imageshack is cheap...

marmadar-jul._22__011326390812.png

Now, in one of my former updates, I talked about using ploppable water, but the transition from water to

land needs to be smooth. I just recommend using grass, weeds, and/or rocks to give it the feel of the land

elevating as well.

Thought 2:

194073564329873512.png

For cities, I recommend using gridded street, unless your a pro with diagonals. You

should only use on type of architecture giving it a more realistic feel.

Thought 3: A recent dream I had of a ship being sunk in shallow water, not that it means anything :D (based on spursrule's Cj, Dreams)

194073592535424337.png

________________________________________________________________________________________________________________________________

If you enjoyed, please take the short time to rate, comment +1, and like.

Thanks,

Escilnavia

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19 Comments


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Since last night, a [url="http://www.nytimes.com/2012/01/15/world/europe/cruise-ship-runs-aground-off-tuscan-coast.html?_r=1&hp"]cruise ship is sinking in front of the Italian coast[/url], premonitory dreams anyone?

And agreed with Andrey, the first pic is just excellent!

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Ooo, that's creepy. Those are all very nice pictures, by the way.

One of the things I used to do in the old SimCity games was build in a haphazard pattern based upon the coastline because it was easier to follow the game's grid. With how much more realistic the terrain is in SC4, it is much more difficult to do that, so my cities are very griddy. So I largely agree with your thoughts.

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I like all the pics, but really enjoyed the first one, it has outstanding MMP use! And lol, that is creepy, the whole Costa Concordia thing. Premonitory dreams?...Well it is 2012 after all ;)

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[font="Comic Sans MS"][b][img]http://img199.imageshack.us/img199/733/bestofthebestsmall.jpg[/img]
[size="2"]CONGRATULATIONS!! THIS ENTRY WON [url="http://www.simtropolis.com/forum/journals/2774/entry-15171-week-3-11612-12212/"]BEST OF THE BEST! - WEEKLY EDITION[/url] FOR THE CATEGORY [i][color="#0000FF"]UNIQUE[/color][/i] [/b][/size][/font]

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I agree about the diagonal streets - sometimes they can look really ugly, if used with wrong buildings... I use them mostly with the European w2w diagonal buildings. And then they give a particular touch to the city.

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