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AndisArt

Burj Khalifa

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4 hours ago, AndisArt said:

Haha I wish that was the only question left for this project *:lol:

But to answer your question: there will be around 4 transit-enabled road connections to the lot, these are mainly the side access points. The main traffic  ramp is very broad and can't be connected ingame so up to now the plan has been to have the main ramp overlapping the lot to connect to the road this way. I might change that though, not sure yet. Would help to know if it's possible to transit-enable avenues? Maybe the main ramp could be connected as an avenue. That would still be much less broad than it originally should be, but maybe it looks better this way.

To be fair an overlapping texture which connects to the avenue is vastly better than a TE-connection! If it's doable then it will make this lot even more seamless when placed in game...

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    8 minutes ago, The British Sausage said:

    To be fair an overlapping texture which connects to the avenue is vastly better than a TE-connection! If it's doable then it will make this lot even more seamless when placed in game...

    Ok I'm not sure right now we are talking about the same thing. With overlapping I mean overlapping geometry/texture that extends beyond the lot to manually connect to the road this way. With transit-enabled I mean that you can connect the road directly to the lot like so:

    release-2-jpg-537f9374d9655a388554e49b70

     

    Which one do you mean?

     

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    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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    This is some gorgeous building. I can't wait to see it in SC4. 

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    On 22/2/2019 at 3:11 AM, AndisArt said:

    I still have to confirm if you can TE an avenue

    Yes, you can. There are a couple of lots that are avenue TE, like on-avenue bus stops.

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    "If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

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    Ok I tested the placement and function of transit-enabled parts of the lot and it's all working and in place:

    TE-Test.jpg

    Also, I spent the last days cleaning up the whole scene in 3dsMax and was able to reduce the polygon count from 18 million down to just above 5 million. Now Max runs the scene much more smoothely and that is very welcome.

    I'm moving on the the main ramp entrance now and the roundabout section there.

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    My STEX Uploads            AndisArt's BAT cookery           Burj Khalifa         

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    8 hours ago, AndisArt said:

    from 18 million down to just above 5 million

    Wow, talk about optimisation! Those are some impressive numbers, and - needless to say - the building is even more impressive.

    I'd like to thank you explicitly for going the extra mile and getting the base to actually connect to the SimCity grid. It's always a bit sad when we get a top-notch building, but it doesn't really line up with anything in game.

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    Woaw ! Really good ! 

    The next bat is Marina Bay Sands (Singapore ?) with the garden ? 

    Paris building ? Trocadero with Champ de Mars ? 

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    On 27/2/2019 at 12:06 AM, AndisArt said:

    Ok I tested the placement and function of transit-enabled parts of the lot and it's all working and in place:

    TE-Test.jpg

    Also, I spent the last days cleaning up the whole scene in 3dsMax and was able to reduce the polygon count from 18 million down to just above 5 million. Now Max runs the scene much more smoothely and that is very welcome.

    I'm moving on the the main ramp entrance now and the roundabout section there.

    Any update bro??

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