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High Speed Rail Project

How far would you need HSR to travel? ( between stations )  

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  1. 1. How far would you need HSR to travel? ( between stations )



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Originally posted by: warrior You can't really use the HSRP without the NAM. I strongly suggest you use the NAM, many people have said it is like another expansion pack. It adds loads of new network features, and plugins like the RHW, SAM and HSRP require the NAM to run. May I ask why you dont want to use the NAM?

If you really really really don't want the NAM I can PM you instructions on how to use the HSRP "without" the NAM but, you will get quite a few instances where there are missing textures, or models, etc.quote>

Because I it will crash when I use nam I am lazy to save game usually lol

Moreover, how to make a train? I wanna make a new train

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this mod isn't designed for the inner-city/downtown core. it is a long range mod. we're talking one station (2 if both are at the edges) of a small city tile max.

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Originally posted by: peace.daddy Hi, everyone-

I just wanted share a discovery that I made that might help someone determine the root cause of an issue that has been noticed by several users of the HSRP Hub.

Like many others, I have had a lot of trouble getting my Sims to use the HSR from the hub.  People have speculated that it has something to do with the Transit Entry Cost or insufficient population or demand to support it, but there is definitely a very well hidden bug that can keep the hub from working as intended.

What I've discovered is that if the HSR line encounters a road crossing in the tile immediately upon leaving the station - in other words, a tile next to the hub -, then HSR traffic will not depart in that direction.  (Pics below should help explain what I'm talking about).  I have been able to reproduce this error pretty consistently.  I don't know enough about exemplars and the dat files to determine the root cause, but  hopefully this can help someone with a deeper knowledge to be able to figure out the underlying issue.

In the 1st pic, my hub has a fair ridership departing the station, and there is no road crossing immediately adjacent to the station.

In the 2nd pic, I have connected the two OWR segments so that the OWR crosses the HSR line immediately next to the station.   All rail traffic immediately dries up.

In the 3rd pic, I made the road crossing in a tile not immediately next to the stations.  All is well in this scenario.

A couple of other observations:

* This holds true for each surface network type that I've tried: road, OWR, avenue, street, ground highway, rail. 

* This issue doesn't affect arriving traffic.  Arriving trains can traverse an adjacent road crossing with no problem.

quote>

 

I tried removing the road running by the station under the track with my hsr setup.  Didn't work.  Switched to monorail track/stations and I saw usage again.

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Sorry if this has been asked, I did some basic searching and didn't find anything useful.

How long before you start to see HSR trains running? Thanks for any help or insight.

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well Provided all is hooked up properly, you should start to see the HSR trains going

shortly after you have completed your line with stations .. Make sure you use the

monorail tool to run the monorail line all the way through your stations..ok ?

Brian


zWF7xn.png

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I can't use the HSR. It keeps crashing my system. Anyone have a suggestion? I'm running a 3.0 Dual Core Processor, dual NVIDIA 8800GTs in SLI mode, 2 GB of RAM and Windows Vista Home Premium 32-bit.

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Originally posted by: whiterabbit2015 I can't use the HSR. It keeps crashing my system. Anyone have a suggestion? I'm running a 3.0 Dual Core Processor, dual NVIDIA 8800GTs in SLI mode, 2 GB of RAM and Windows Vista Home Premium 32-bit.quote>
It I don't get it wrong you may place a starting tack next to the station or some NAM things "touched" during you choose the place to build the pieces or the station

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Originally posted by: Alex_Ho_Hon_Kuen Where can I download this,looks coolquote>

Right here:

https://www.simtropolis.com/stex/index.cfm?id=19748

Welcome to Simtropolis Alex_Ho_Hon_Kuen!  Hope you enjoy your stay! 2.gif

Best,

-Haljackey

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The 4 rails reminds me of the NYC Subway with the inner rails being express and the outer rails local.

BTW a Subway mod with express and local tracks/stations would be cool

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it should not replace the maxis monorail! they are totally different types of transportation. i just like it as a separate transportation, not a replacement.

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There are 48 pages of information here, so I am sorry if I am asking questions that are answered elsewhere.

-How effective is the HSR between cities and within cities?

-Does it have benefits other than transit (like land value or encouraging higher density)?

Thanks!

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Well, the effectiveness of your transportation system (not only the HSR) depends a lot on your actual city layout, so it's not really possible to tell how effective it is in general. Personally, I'd use HSR like it is used in real life - that means not too many stations, so the higher speed (compared to regular rail) can be used as a benefit and encouraging the sims to travel larger distances. This might bring down the commute times, which is also a factor of desirability. Higher mass transit use will lower the congestion on roads and avenues, which means less air and noise pollution, so there might be other benefits as well. Disadvantages include the higher cost of building a HSR line, a less flexible layout (larger curve radii) and so forth.

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Originally posted by: hawkpride147

this mod isn't designed for the inner-city/downtown core. it is a long range mod. we're talking one station (2 if both are at the edges) of a small city tile max.quote>

I'm not sure what you mean. Usually HSR is located in the central transit hub which tends to be the downtown core. Isn't that where most people want to go?

Originally posted by: warrior

I don't believe that transit networks can do that, I might be wrong though.

And if they can then the override version (that has GHSR) will be the same as monorail.

quote>

But can't a building--even a transit one--have property values of their own besides it's imapct on the transit network?

And can someone definalty clarigy the monorail-repalcement issue?

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Hi! My name is Alex; I am new to Simtropolis, but I am a big fan of this website and hope to make a meaningful contribution to the forums, but right now my knowledge is very little. (It took me all day to render the region I want to use. Yeah, I'm new to the mod thing.)

I have three questions for you guys I hope you can help with. I downloaded High Speed Rail. I love it, but there are two things I cannot figure out.

1) I figured out how to make a bridge with the HSR, but is there only one style of bridge?

2) Is it possible to have different skins for the HSR and the GLR trains? I would like to use GLR trains for commuter trains (Similar to Metro North for those familiar with NYC). I want the GLR to convert to underground/subway to a central train station in the city. From there they'd be able to catch the subway/bus system wherever they need to go. (this is what I tell myself to help me sleep at night. Haha!) There is a very nice Amtrak Acela skin posted on the STEX that I'd like to use for the HSR. But I don't want the GLR to use that skin, but instead a different skin. Or, does all the trains share the a single skin, so if I change one, I change them all?

Is it possible to use seperate skins for the HSR and the GLR? If so, are there instructions you could point me to?

3) How do I connect the HSR to adjacent cities? With roads, GLR, etc. I just drag and it asks me. How do I do this with HSR?

Disclaimer: I searched for answers, however I am oblivious, so I may have missed them.  Please forgive me if they are answered somewhere else

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Alex. Mate, there are heaps of different skins for GLR and HSR on the STEX, as well as other sites. One train skin will not replace both, if you want a new GLR get one that says for "El-Rail" or "tram" etc. HSR skins could also be called "monorail". The GLR is, as you might find out in other places a visual variation on the tracks of elevated light rail. The HSR is the same but is a variation on monorail. Both are separate from ordinary rail sometimes called "heavy rail".

As for bridges, i believe there are some others which, too, can be downloaded from the STEX.

To do HSR neighbour connections, it should be the same, a blue-coloured dialogue box should appear, same as all the others.

Hope this helps.

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Now, a question of my own. Can the track textures be changed back to the original vision on the first post of this thread? Is there a modd available, to this end?

If so, does it leave me with the same concrete-type thing in the middle of all my stations?

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Originally posted by: Retep Molinari

I'm not sure what you mean. Usually HSR is located in the central transit hub which tends to be the downtown core. Isn't that where most people want to go?quote>

yes, between downtowns of neighboring cities.  the HSRP is designed for inter-region travel.....the GLR and El-rail (even standard rail) is for intercity travel.  additionally, the monorail netowrk can co-exist with the HSRP mod as released by NAM....meaning the orginal mod by 3ddz replaces the monorail......the newest does not.

turbokid1point8: there are other bridges for the HSRP released on the LEX and SimCityKurier.  They have not made it to the STEX yet...

you can have separate skins for monorail (HSR), El-Rail (GLR, subway), and rail.  be sure to read thru the readmes of the mod files to be sure what you are installing.

hsr neighbor connections are the same as every other network...just drag thru the end of the tile.

joelyboy911:  im not even sure what happened to that older version......was never released to my knowledge.  looks like that was a rail based mod, not a monorail based mod. 

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I believe the original railified highway was either a photoshop, or a non functional replacement of Elevated Highway.

To put it simply, unless you get someone to make it, or make it yourself you can't get it :/

High Speed Rail, is meant to link citys to each other, not to take passengers from Residential to Downtown or whatever.

(For example Paris and London are linked by HSR, then to get to specific places in London/Paris you take the tube or metro or whatever)

Usually, each city has a hub and the HSR joins the hubs up, then to get to the residential/industry in that city rail is used, and for commercial zones generally GLR.

A station can have an effect on the surrounding area like any other lot, but I'm pretty sure networks and puzzle pieces can't.

Jonathan

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How is HSR different from Monorail, Elevated Rail, Rail, etc?

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HSRP works in the same way as GLR, SAM and RHW.

So you plop the starter piece, then drag monorail from it. Dragging curves will b easier in V2, because they will be more restricted, so you don't get it changing back to monorail, and there will be previews, not just orange squares.

HSRP right now is identical to monorail, in terms of how fast and the technical bits. All it is is monorail with a different look, I'm hoping to change that by V2.

ErwinNegentig created a video tutorial on youtube for HSRP, you should take a look at it.

(link in case video box doesn't work: http://www.youtube.com/watch?v=fzKD43lORFg&hl=en&fs=1&hd=1)

Jonathan

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