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Voltaire

RMIP-2 Airport Lots by Voltaire

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Dannyboi888 made a taxiway overpass, though it isn't RMIP compatible.  It can be found here.

Forgot to tell you it uses Marrast's underpasses.

EDIT:

Something I got from another airport thread:

How bout including the flashing yellow lights (runway guard lights)
 
solar_powered_runway_guard_light.gifrgl.jpg
 
 
Runway incursion protection

      The most important feature of a Category III lighting system is the requirement to protect the runway from unauthorized entry in low visibility conditions. When the visibility is down to 600 m, the control tower can no longer see the runway or taxiways, and the ground traffic controllers must rely on ground radar and lighting enhancements to keep track of aircraft maneuvering on the airfield. To this end, each runway entry taxiway is provided with runway guard lights and stop bar lighting systems at approximately 90 m from the runway centerline.

       The runway guard lights are elevated dual alternating flashing yellow lights located on each side of the taxiway. These units are operated at all times under all visibility conditions to provide conspicuity of the hold line. During low visibility conditions, the runway is further protected with stop bar lights. These units are uni-directional, in-pavement red lights set across the entire width of the entry taxiways at the hold line. The lights are visible from the entry direction.quote>

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thanx voltaire!!!!!! you don't know how long I've been waiting for volume 3!!!!!!! awesome, i know what i'm going to do now!! play, and build an airport with you marvelous pieces!!! thanx man!! keep it up

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FINALLY, THANKS VOLTAIRE, I've been waiting for a month! Can't tell you how excited I am for this!

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Are you going to make a diagonal runway version? Because that would be very helpful for my latest airport.

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small question guys where are you all getting the C130 hercules from I can't find it?

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It's finally here!!!  When I get home (I'm at the library) I'm sure to DL it and test it out!

Plus I guess it's time to update my CRAT pack!

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This is one of the best improvments to SimCity available, up there with the NAM and HSRP.  Great work voltaire! But i have a quick question:

Both ends get a designator, but is it necessary for me to put the 3 stripe, aiming point, 2 stripe, and 1 stripe, on both ends of the runway?  Or only the end with the ALS?

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    OK time for some replies:

    @TheOneThird - not quiiite possible, but you can get pretty close -- you'd need to substitute straight diagonals for those slightly-curved LAX rapid-exits.

    @BlackPhoenix - keep checking this thread, a completely new runway system is in development to be released in the first part of the Large Airport Edition.

    @simzebu - most RL airports do it that way, b/c like blahdy said it's really tough to build shallow tunnels which can take the stress. LAS has a street running under 2 runways and 3 taxiways -- but it's a deep tunnel which surfaces beyond the airside areas. Diagonal runways are on my wish-list, but there's substantial ground that has to be covered first before I can get to them.

    @bearmans - I think the C-130 comes with Maxis' Air Force Base plugin, which is over on the official site somewhere.

    @rodent - No, you only need the TDZ stripes on the Precision runway (the one with ALS).

    Nice pic frogface! Thank you tommiej & GoldenKevin. Everybody be sure to show your airport pics over in the Show Us Your Airport thread, it's been kinda quiet lately and I want to see what you serious airport-builders can do.

    I've been playing a bit since Tuesday, enjoying the power of my new C2D system... I've never been able to play large tiles without lag until now (due to my 300MB plugins load) so I thought I'd set everything to High and show off a bit:

    northshorenightmv3.th.jpg

    I'll be taking a break to get my files transferred, and maybe play a new game (haven't decided which yet -- FS X is looking like a real possibility though!)

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    If anyone has time to take a peek, hea dover to google maps and look up "airlake airport" in Lakeville, MN.  Why is there a displaced threshold on the runway when there's only corn on each end of the runway?  Also, why is the blast pad used on a displaced threshold?  Why does the blastpad stick out to the side like that?  Just curious about these things, as this airport is about 4 miles away from my house.

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    rodent1989:

    1. The runway has a displaced threshold cause of the roads on either side of it.  Some of you people ought to think about that.

    2. The Runway 12 blast pad may have been a turnaround point in the past (When there is no taxiway to the threshold you taxi on the runway to the turnaround point, turn around, and speed up to take off).  Voltaire considering making this?

    Also note that there are stopways on either side of the runway, while it seems the airport isn't designed to serve jets.

    Note the marking mistake (missing TDZ mark on the west side), some airports often forget a mark or make a mistake.

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    occasonally i see small jets coming in and out, but the majority of traffic is small 1-2 prop planes.

    pilotdaryl: Somehow i find it hard to believe that airports forget markings "often," as you say.  If that were the case, why even have the FAA.  Also, if a marking is forgotten, why wouldn't they just add it in?

    I assume the TDZ isn't forgotten.  There is no ALS on the west side of the runway, so it is uneeded.

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    That is a funky-looking set of markings. They're almost certainly done that way so the airport just barely qualifies to operate heavier/faster planes with a minimum of investment in runway upgrades. It appears to be a classic example of practical (economical) decisions made by owners to maximize potential business while minimizing costs.

    Obstructions in the glide path are not the only reason for displacing a threshold. If you really want to know the reason it was done, it is almost certainly a matter of public record and you could find out from the airport's engineering office. Often as not, it is done simply to move the other markings down the runway so the spacing works out nicely.

    Pavement behind the last taxiway (if any) is always treated as a Blast Pad. It can't be anything else, because planes are not expected to land on it or taxi across it. It is simply extra room so planes don't overrun the pavement entirely. The extra-wide pad is for making U-turns, in case a jet landing on RWY 30 can't slow down in time to turn at the taxiway.

    Runways often have different approach procedures (and therefore different markings) on each end, and that's exactly the case here:

    RWY 30 is a Precision Instrument runway because it has straight-in ILS and GPS approach procedures. As I wrote in the readme for Volume 1, you need a Precision runway to operate jets. Precision runways are required to have (at least) CAT I - certificated ALS lights and Precision runway markings -- exactly what RWY 30 has. All the TDZ markings belong to RWY 30.

    The other Aiming Point belongs to RWY 12. It is not a Precision Instrument runway, so it's not required to have any touchdown zone markings. It does have a VASI installed but no ALS. There isn't a true displaced threshold on this runway, it is simply an extension of the taxiway -- you can tell because the markings are yellow, not white.

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    Oh, the aiming point belongs to RWY 12.  Got that.

    The markings problem can be seen very well in the Philippines:

    Clark Airport

    Runway 02L-20R

    One runway designator is missing

    On both sides no aiming point is present; they are replaced by regular 3-stripe touchdown zones.

    Runway 02R-20L

    Uses a different TDZ marking method than most US airports.

    Runway 02C-20C?

    There seems to be a small runway between the two main runways and it doesn't have any markings at all except for the runway centerline.

    Bacolod Domestic Airport

    Clear examples of turnaround points on each end of the runway

    Loakan Airport

    Runway TDZ markings are wrong; no aiming point; layout is 1 two-stripe, 1 one-stripe, that's it.

    Apron is attached to runway, though it could simply be a matter of space.

    US examples

    Turnaround point: Howell Airport

    Precision runway with no ALS: Midway Airport

    EDIT: Forgot the links.

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    Posted:
    Last Online: A long, long time ago... 
     

    A Runway that small handles JETS? Whoa, and that stopway/blast pad is still very weird looking.

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    Could you please make the following pieces to match so I could make "3 Tile wide Runways" including Runway 'Take-Off' & 'Ending' Sections and Center Pieces.  I need them right away...Please and Thank-You.

    3 TILE WIDE RUNWAYS eg.

     _____________________ 1x2 ( Outside B Runway Section )

     _ _ _ _ _ _ _ _ _ _ _ _ _ _

                                                              (Need New Center Pieces 1x1 & 1x2)

     _ _ _ _ _ _ _ _ _ _ _ _ _ _

     _____________________ 1x2 ( Outside A Runway Section )

    2 TILE WIDE RUNWAYS eg.

     _____________________ 1x2 (Need New Outside B Runway Section 1x1)

     _ _ _ _ _ _ _ _ _ _ _ _ _ _

     _____________________ 1x2 (Need New Outside A Runway Section 1x1)

    I also have another question...Where are the are the runways sections that let the 747 and Jumbo Jets to take off and land?

    Thank-You

    BlackPhoenixSim4

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    2 tile wide runways exist....

    3 tile runways, at least as you described them, are not realistic(which is the purpose of this project), at least as far as I know.

    If you download the airport packs, and read the readme, you will know how to do most of those things. (I have a copy of the readme printed out next to my computer for quick reference)

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    @running: for the ramp-side TWY set, I skipped the Tee junctions in favor of single corners in order to reduce the number of intersection Lots. The piece you want is called Taxiway Quarter-X for Ramps. After plopping it the first time, you can rotate it to make the other corners of an intersection. There are Quarter-X pieces for Apron and Turf also.

    @blackphoenix: as simzebu noted, that style of runway has been done twice already -- in asphalt and concrete, as part of SWAP and RMIP-1 More wide runways coming in the Large Airport Edition.

    @goldenkevin: thanks, I didn't expect the download count to rise that quickly either, even with being in the spotlight... must be more airport fans around here than I thought!

    @simzebu: nice to know somebody uses those readme pages I spend so much time on 1.gif  I've spent a week on each Volume's read-me, and I wonder if people ever really pay attention to them...

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    blahdy, schiphol airport the netherlands, has one runway overpass and several taxiway overpasses, it would be great if there are overpasses! keep it up

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    Because volume 3 came in a .exe when i juiced the file on my mac the read-me file gets fried.  none of the pictures show up anymore.  any chance you could email me a copy of the read-me or somehow send me a mac-happy copy?

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    Originally posted by: Voltaire @running: for the ramp-side TWY set, I skipped the Tee junctions in favor of single corners in order to reduce the number of intersection Lots. The piece you want is called Taxiway Quarter-X for Ramps. After plopping it the first time, you can rotate it to make the other corners of an intersection. There are Quarter-X pieces for Apron and Turf also.

    aha, many thanks. I appreciate your hard work relating to this!

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    Mac users please use the DL link in this thread's opening post, it contains all the .sc4lot/desc/model files and the complete readme. Anybody requiring a tarball or gzip please PM with your e-mail address and preferred compression format.

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    Posted:
    Last Online: A long, long time ago... 
     

    looks good. too much tech jargon to worry about for me though. It's just a game...yet so fun.

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    Originally posted by: KingTitan looks good. too much tech jargon to worry about for me though. It's just a game...yet so fun.quote>

    Just a game?! Blasphemy! Just kidding. Yeah. Some of us enthusiasts get a little crazy in here, but if we didn't, then we couldn' call our selves enthusiasts. 9.gif

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