Jump to content
Rixity

Need help linking RHW and MHO

19 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi all. Hew here. After discovering that I can run SC4 now which haven't played in about 20 years because it wouldn't run on my new PC, I installed Steam and bought a new copy. I also discovered all of the great upgrades that you guys have provided and installed NAM 49, required patches and a few other mods. I didn't really understand how to use RHW and decided to stick with MHW until I needed the new stuff. That's where I am now and unfortunately, I can't get the highways to connect. I've been searching for answers for a week now, even in this forum.

According to the guide, I'm supposed to have this with RHW-4...

68c5c1f9c4a38_Maxisoverride.jpg.472737f924c190be7fa2290d0b3baec9.jpg

 

Unfortunately, what I get every time is this...

68c5c23531aec_MyMaxisoverride.jpg.9fe0871b777168e284b62d5686667d8b.jpg

 

I thought I had a solution by using single tile one way roads to connect them, but the traffic flow is not right...

68c5c26c6698f_SC42waytraffic.jpg.c027e7adefc590c0974e85be09b5c7d6.jpg

 

If anyone can tell me if this is something I'm doing wrong, or if the game is not set up correctly, I'd appreciate it.

 

In addition, the first tutorial I found to build an RHW overpass says that I need a 'Road over MHW piece', but I can't find it anywhere. Is it an option that I need to select when installing the NAM?

68c5c32408b04_Roadovergroundhighway.jpg.e9f8e7e8467baa710aa54d598d81cd6d.jpg

 

Lastly, I've seen mention of DgVooDoo 2. Is that something that I need while using Steam on Win 11 with Geforce RTX 3060?

Thanks for any help you can provide.

 

 

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
On 13/09/2025 at 9:25 PM, Rixity said:

Unfortunately, what I get every time is this...

If I am remembering correctly, the files got mixed up and this is preventing the override from working properly, but should be fixed in the next update.

On 13/09/2025 at 9:25 PM, Rixity said:

 

In addition, the first tutorial I found to build an RHW overpass says that I need a 'Road over MHW piece', but I can't find it anywhere. Is it an option that I need to select when installing the NAM?

This is probably quite old, these days there is a draggable overpass replacement, use those pieces instead, general principles apply from this tutorial:

This tutorial shows the new draggable method of drawing ramps too:

On 13/09/2025 at 9:25 PM, Rixity said:

Lastly, I've seen mention of DgVooDoo 2. Is that something that I need while using Steam on Win 11 with Geforce RTX 3060?

If you don't have it and your game is running fine, then maybe you don't need it. Generally speaking it acts as a compatibility layer for systems with hardware that doesn't otherwise support the legacy standards SC4 was built upon.

  • Like 1
  • Yes 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    If I am remembering correctly, the files got mixed up and this is preventing the override from working properly, but should be fixed in the next update.

    Good to know. Eagerly awaiting the update. I don't suppose you know when to expect that?

     

    This is probably quite old, these days there is a draggable overpass replacement, use those pieces instead, general principles apply from this tutorial:

    Ok, I have found the other method. The problem is that the tutorials don't have a date on them to show how old they might be.

    This tutorial shows the new draggable method of drawing ramps too:

    I haven't figured out how to do that yet. Still working on it.

     

    If you don't have it and your game is running fine, then maybe you don't need it. Generally speaking it acts as a compatibility layer for systems with hardware that doesn't otherwise support the legacy standards SC4 was built upon.

    It seems to be working well on my PC, so I'll just leave it alone.

    Thanks for the reply, Very helpful. Just need that update I guess.

    Rick

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 9/15/2025 at 11:01 AM, rsc204 said:

    If I am remembering correctly, the files got mixed up and this is preventing the override from working properly, but should be fixed in the next update.

    What's there to fix?  I'm using NAM 49 and the Maxis Highway Override and it works perfectly for me.  I just made the connection:

    68ca14d075e49_GDriverWindow--DirectX9_16_20259_52_15PM.jpg.0969572ab60428554d01fda38eddadbe.jpg

    The only thing I can suggest is to not put the RHW starter piece where you want to connect the Maxis Highway Override.  Other than that, I can't imagine why it's not working.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    "The only thing I can suggest is to not put the RHW starter piece where you want to connect the Maxis Highway Override. "

    Ok, this might be my problem. I'm replacing a Maxis bridge with RHW and I only have 8 or 10 tiles before connecting to a Maxis elevated interchange. It might not be enough room.

    I'll experiment later today and will let you know.

    Thanks, Rick

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 17/09/2025 at 3:55 AM, Kel9509 said:

    What's there to fix?  I'm using NAM 49 and the Maxis Highway Override and it works perfectly for me.  I just made the connection:

    Oh there are some issues with MHO and load ordering. But this clearly isn’t one of them.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I appreciate the suggestions, but either I'm still doing something wrong, or there is a problem with my NAM installation.

    I tried a few different things with the starter piece well away from the connection, and it's still not working. Here, the road tiles mark where I put the starter pieces.

    68cc166207424_stillnotworking.jpg.8cc84ac7b12446f11c4539a3b5c6b887.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    1 hour ago, Rixity said:

    I tried a few different things with the starter piece well away from the connection, and it's still not working. Here, the road tiles mark where I put the starter pieces.

    Try using a test clean Plugins folder with just the NAM included, in a fresh region (maybe with SC4Fix also).  Re-install the NAM into that new test clean plugins folder.  I'm hopeful it will work.  The issue may be another plugin you're using.  

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Ok, good idea. It'll take a couple of days for me to try that.

    I'll let you know what I find.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 18/09/2025 at 4:29 PM, Rixity said:

    I appreciate the suggestions, but either I'm still doing something wrong, or there is a problem with my NAM installation.

    You aren’t doing anything wrong. The screenshot clearly shows the transition has been made, only the piece showing up is not the correct one for MHO. So maybe I was right after all and this is just a load order issue in the NAM files. Otherwise, perhaps something else in your Plugins is messing with the piece. Either way your construction of the transition is NOT in any way the problem. 


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Glad to know that I'm not doing anything wrong.

    I tried renaming the Plugins folder and installed just NAM 49 alone into a new folder. That didn't fix it.

    Then I renamed the SC4 installation folder and reinstalled the game, installed the required patches and... nothing. Problem still exists.

    So, what does load order mean? Is that something I can fix or is that built into the NAM?

    Also, is it possible that there are different versions of NAM 49 floating around? Maybe I have an older one.

    Thanks again for all of the help, Rick.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    2 hours ago, Rixity said:

    I tried renaming the Plugins folder and installed just NAM 49 alone into a new folder. That didn't fix it.

    What version of SimCity are you running?  The GOG or the Steam version?  Where are you installing the plugins?  In a subfolder of your Documents directory, or in the installation folder?

    EDIT: I see you're using the Steam version.  It might be that you're using the wrong Plugins folder since I think Steam does it slightly differently.  But for clarify, where is your plugins folder?  What is the complete path?

    I'm honestly baffled that it's not working.  There should be only one version of NAM 49 around.  Did you install the NAM properly (ie: patch Simcity4's executable with the 4GB patch, etc)?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Yes, it's the steam version and yes, I installed a number of patches... 

          SC4Fix, Startup Optimization, SaveWarning_Disable_Exit_Quit, 4gb patch, Disable FPS limit, CPU options.

    The plugin folder is here...       D:\Documents\SimCity 4\Plugins

        Which I believe is correct as all of the plugins I've put in there work.

    After seeing your reply, I went poking around and did find another Plugins folder...

        C:\Program Files (x86)\Steam\steamapps\common\SimCity 4 Deluxe\Plugins

    All that was in there were 5 png background files. As an experiment, I deleted the NAM from the Documents

      folder and installed it into the one on C:. Nothing changed, problem still exists. I'm going to reverse that and put it back where it was.

    It is a bit of a head scratcher, isn't it?

    Thx, Rick

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    By the way, My NAM 49 is labled (Rev 1) if that matters..

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The load order for NAM is pre-determined by, the NAM team. As I mentioned there have been some issues that have snuck in, causing Maxis Highway pieces to override (load after) the MHO. Once I can get to a computer, I can confirm the exact file. But basically the temporary fix is just moving some files. But those we’re aware of will get fixed in the next release officially. 


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    So looking at my personal NAM 49 install, I am not seeing any overrides for these models, which are inside the b_Viaduct_Crossings.dat file. So if something is overriding it on your system, then it is most likely another mod you have installed interfering with it.

    If you can follow this process, using the following file:

    MHO-RHW Transition.dat

    It will tell us exactly what, if anything, is overriding these models.

    • Like 2

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't see a load order problem with NAM 49 either. Under normal circumstances, the following files are never installed at the same time, as they are mutually exclusive:

    NetworkAddonMod_MaxisHighway_Crosslinks.dat
    a_Base_Overrides.dat

    Make sure you don't have both files in your Plugins, but only the latter. When you re-install the NAM, don't install over your existing Network Addon Mod folder, but remove the entire folder first.

    • Like 2

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    YAY!

    Removing NetworkAddonMod_MaxisHighway_Crosslinks.dat did the trick.

    YAY.jpg.c62ab7279640988f739a20ffdc80dca2.jpg

     

    Both files were in the Maxis Highway folder. I did not install the NAM over a previous install, all of my tests were installed to a clean folder. So looks to me like NAM is installing both files itself, unless there is an incorrect option selected during the installation. I don't know which option that would be.

    If you need me to do some tests, let me know.

    Note to RSC204: I did copy  MHO-RHW Transition.dat to the plugin folder, but I didn't see any process to follow and didn't know what to do with it. I've since removed it from the folder.

    Thanks to everyone for the help. I appreciate the effort to find a solution.

    As I mentioned, if you need me to check anything to find the cause, LMK.

    Rick

    PS: I'm not getting notifications from this group even though that's enabled. So if I'm late replying, it's just that I haven't checked in. I will try to do that.

     

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The file needed you to follow the linked YouTube tutorial.

    As for the wrong files getting installed, that just shouldn’t be possible because of how the installer works. Which set are installed is an either/or choice. Given at least 3 NAM team members have double-checked and did not have that file, I guess how it came to be there will remain a mystery. Although the good news is we’ve found and removed the problem. Because that undesirable one covers way more pieces than just that transition.

    • Like 1

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections