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Samu64d

How do you manage to create large lot systems?

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One of the main limitations of the Lot Editor is that a single lot cannot have more than 1024 props on it. When you reach the limit, the LE will not notify you, but when you click the save button, the excess props are silently discarded. The LE of PIM-X will raise an error, IIRC. The only way to handle this is to split the lot into smaller lots.

Now, I have a question for anyone working with large/modular lot systems:

How do you manage to get proper alignments (of prop LODs, textures etc) and working with continuity if you can visualize only one lot at a time? Is there a way to preview two lots side by side without visualizing in-game the lots?

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I believe the number is actually 1280 objects, but by the time you surpass 1000, PIMX becomes laggy and difficult to use anyways. That's typically when I have decided to split up lots.

Anyways, there's no really good way to do this using our current modding tools, and it's something you'll have to keep track of yourself. I've typically just taken screenshots in game with the grid on, and reference them afterwards by counting the tiles where important things are. If there are natural bounds where you can break up the lots where there will be minimal interaction between the two pieces, that could be helpful too.

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Looking for a prop or texture? The SC4 Prop & Texture Catalog might help! View online here.

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