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SC4 Disable Network Construction Sounds - DLL Plugin

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A DLL Plugin for SimCity 4 that disables the sounds that are played during the network construction animation.

The plugin patches the game's memory to make it skip playing the jackhammer sound track that is normally used during the animation.

Note that this will also disable 2 in-game messages that are sent at the start and end of the animation sequence. The messages are:
kSC4MsgConstructionRoadCrewStart (0x89F10866) and kSC4MsgConstructionRoadCrewEnd (0xA9F10E45).

Download: https://community.simtropolis.com/files/file/36132-sc4disablenetworkconstructionsounds/

Source Code: https://github.com/0xC0000054/sc4-disable-network-construction-sounds

System Requirements

  • SimCity 4 version 641
  • Windows 10 or later

The plugin may work on Windows 7 or later with the Microsoft Visual C++ 2022 x86 Redistribute installed, but I do not have the ability to test that.

Installation

  1.  Close SimCity 4.
  2.  Copy SC4DisableNetworkConstructionSounds.dll into the Plugins folder in the SimCity 4 installation directory.
  3.  Start SimCity 4.

Troubleshooting

The plugin should write a SC4DisableNetworkConstructionSounds.log file in the same folder as the plugin.
The log contains status information for the most recent run of the plugin.

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After years of countless saving + reloading cities due to this sound effect getting stuck playing because I had constructed and bulldozed network tiles/segments too quickly...

I'm finally free.

:golly: Thank you.

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18 hours ago, MagicSpear said:

After years of countless saving + reloading cities due to this sound effect getting stuck playing because I had constructed and bulldozed network tiles/segments too quickly

It's not that AFAIK, it's when one of the initial tiles (in autoconnect update distance) contains rail paths IIRC.

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You've solved most of the annoyances in regards construction, save one. That construction animation that affects airports and some select lots. Some of them can chew up months of game time before they appear in final form. As a rule, I usually pitch lots that have this feature, no matter how awesome they may look in completion.

Bonus points if you could make those huge label descriptors on the NAM disappear! *:D

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23 hours ago, Wiimeiser said:

It's not that AFAIK, it's when one of the initial tiles (in autoconnect update distance) contains rail paths IIRC.

Huh. I learned something new today.

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