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Remove traffic lights at a specific intersection

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Is it possible to remove the traffic lights at a specific intersection? And with which tool? (I'll look for how to do it in the forum. It's like being in a serendipity store. I like it). Thank you for your answers.

 

Shot12.jpg.248265d0a43d24ae96cc965f422f97f5.jpg

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Placement of props like traffic lights are handled by something known as T21s. Generally speaking such T21s are designed to ensure every junction of a specific type will have lights. For example this might change when using a different network for the connection, depending on how the connection to the lot works, this might not be possible though.

You could add a second (or more) T21/s, so that it could switch between lights/no lights, but there is no way to absolutely control which appears. So for every such junction you’d have to keep clicking upon it until the one you wanted (lights or not) appears. This is reasonably simple to do for one or a few junctions, but if you wanted to make this happen for many possible intersections, it quickly gets quite involved. 

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    Thank you very much for your answer.

    Now I know where my research should go. I also know that by consulting your topics and your replies to other player's topics (like this one for example) I will obtain the valuable information I need, as has been the case on many occasions in the past.

    Thanks again for sharing your knowledge. Have a nice day.

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    I guess in this case it would be easier to just change the stub in the lot from a road to a street, that will create an intersection without traffic lights.

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    matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

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    is not freedom, nor authority, nor is any principle of abstract character,
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    6 hours ago, matias93 said:

    I guess in this case it would be easier to just change the stub in the lot from a road to a street, that will create an intersection without traffic lights.

    In fact you're absolutely right. In addition the Street-Road connection provides a "STOP" sign that one would expect to see at the exit of parking lot.

    However I love the similarity of the textures in a Road-Road connection and the perfect adjustment of the sidewalks. I will add that behind this question I seek to acquire knowledge with the expectation of being able to offer, one day, something to the community.

    I really appreciate your help and perhaps given my inability to do so I will opt for your solution.

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    On 7/6/2023 at 5:29 AM, rsc204 said:

    Placement of props like traffic lights are handled by something known as T21s. Generally speaking such T21s are designed to ensure every junction of a specific type will have lights. For example this might change when using a different network for the connection, depending on how the connection to the lot works, this might not be possible though.

    You could add a second (or more) T21/s, so that it could switch between lights/no lights, but there is no way to absolutely control which appears. So for every such junction you’d have to keep clicking upon it until the one you wanted (lights or not) appears. This is reasonably simple to do for one or a few junctions, but if you wanted to make this happen for many possible intersections, it quickly gets quite involved. 

    I really appreciate your help. I managed to remove the STOP sign at the crossroads of SAM 7, SAM 10 and the streets. Thanks.

    Shot23.jpg.a314718e1d4b83d0a8e161da859a436e.jpgShot24.jpg.10e51a0ce69841eaca98a17a5a78ba97.jpg

     

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    On 7/6/2023 at 11:03 AM, matias93 said:

    I guess in this case it would be easier to just change the stub in the lot from a road to a street, that will create an intersection without traffic lights.

    Finaly I got the desired result with a OWR-Road connection.

    Shot25.jpg.9bd675baa54dedbf0e4e25befadcfa07.jpg

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