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Well, for three weeks I have really been getting up to speed since I last played; only creating little training mock ups.  New NAM, better understanding of CAM ... little gems like Cori's No Kickouts, Cori's Aura, CB's max tile NYC Map, some unknown modder who coverted one of NAM44's SAM streets from parking texture to parking spots ... etc ...

Today, I finally start my build.  But first, I want to thank all of you for the tips, explanations, patience, mods, guides, videos, and especially CB/Cori for this most friendly home and the folks at SCDevotion who I do not know.  I cannot even imagine I would be playing again if not for all of you.  (It is so rare these days to feel at ease to post on forums without immediate fear of being attacked for being an idiot ... and as a genuine idiot, it is even more terrifying! :) )

BTW, there is a new video out, but I have yet to watch from a well respected content producer (CPP) for CS looking at SC4.  I think it will prove interesting.

 

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SC4Ckpt.exe ----- Lead Programmer (okay ... yes, there was only one programmer)

SC4Ckpt: Backup Checkpoint Tool

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  • Original Poster
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    I must say, the start of this city is unique in a number of ways:

    * Major transit is being done first.  In part this is what I took away from CS.  Some organic growth is good, but if you want something elegant you need to go top down.

    * Despite NAM44 road/rail changes are not as easy as CS.  NAM is very sensitive to close objects and is easiest to use in "blank slate" mode.

    * I GOT CURVES!!!  Gone are the days of the SC4 map looking like the lithography of an IC!!!  This is just way cool!!!

    • Like 1

    SC4Ckpt.exe ----- Lead Programmer (okay ... yes, there was only one programmer)

    SC4Ckpt: Backup Checkpoint Tool

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