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Hello,

I have a little experience with the creation of assets (buildings, props) but not any with the creation of networks.

I am currently trying to make a highway with a custom textures and meshes. When testing the highway and its nodes, I noticed that when attaching networks (in this case the highway itself) to the highway, some of the segments invert their texture.

6281878a55967_invertedsegment.jpg.c486d3652324905012db784aff2b6cbe.jpg628187979ed9f_Screenshot2022-05-15220108.jpg.bdd39bdae140fad693dec0ca6d7d9566.jpg

This also happens when placing the road as a curve --The lane on the edge next to the solid line is supposed to be on the right. I have also noticed that Z-fighting appears where nodes are.

 

628187c63fe13_Screenshot2022-05-15225723.jpg.e7cb6e31c76b3dd9b11b1b130813a02c.jpg628187c521ddc_Screenshot2022-05-15225603.jpg.d984f8cef9116ca9d8ef49a6ac9bdaaf.jpgUntitled.jpg.336aca9d28b8baba6944017419fcca11.jpg

 

Here are also the fbx mesh files and the textures, maybe they are the problem.

De-a3_node_p.png.a77b5f1796b3b015bac1713766cb1891.pngDe-a3_node_d.png.8fff75fb20829242d626b77cc6201768.png

De-a3_node_r.png.5c1c25df05015ff173ebde4ac68302bb.pngDe-a3_r.png.c9d56e0e38a265aac638e86225e929d9.pngDe-a3_d.png.8121eb2b5f36e5551f35c4b6f040a967.pngDe-a3_p.png.1e7e32d4169d526b02306c1a14cfdef4.png

Thank you to anyone who might have an idea what is causing this.

inverted segment.png

Screenshot 2022-05-15 220108.jpg

Screenshot 2022-05-15 225723.jpg

Untitled.jpg

Screenshot 2022-05-15 225603.jpg

 

De-a3_node.fbxDe-a3.fbx

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