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1 hour ago, hugues aroux said:

Hi, then, the question is rather in the other direction, is RTMT compatible with .. a network .. => I don't really know RTMT (vague memories, quickly read the page on ST) - I developed my bus and metro station plugin with ortho & Dia streets, road and avenues (Scoty substations) - but the only problem I can assume will be "aesthetic"! because it is likely (practically sure *;) ) that the street texture will be that of Maxis! I don't know if the development of this old plugin is maintained, but it would not be difficult to produce the WWstreet texture overriding that of Maxis-Street used by RTMT, if so!?.

There is RTMT is under development with its version 4.0

If I remember correctly it should be ready for release but I don't know where it stands. You need to ask @rsc204 for the status of the mod

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    17 minutes ago, Ulisse Wolf said:

    There is RTMT is under development with its version 4.0

    Ah That's good!! Thanks for the info! Indeed, I'll see that with rsc204!!

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    RTMT 4 will (optionally) install a GoFSH repository for creating textures utilising custom sidewalks and/or grasses.

    See here for a link to the current online repository. It should be mostly up to date, I need to double check because it’s been a while.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    2 hours ago, rsc204 said:

    utilising custom sidewalks and/or grasses.

    . in this case, it's not adapting to custom pavements and grass, but offering the street variants: Maxis, TSR and WWS! If I'm not mistaken, Lots|TE uses a texture specific to the RTMT plugin to show the street, and this street texture is Maxis one!

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    Right, those should be in the repository, since the Sidewalks etc are baked into them, overlays are used only for Road Markings. Simple overrides will otherwise do to alter them for the most part. However there are textures for Road and Street used for the El-Train over Rd/Street networks, these will need to be darkened to blend in with the shadow layer the game adds to the network. The exact change I can't help you with as it's beyond me and I inherited only the current (finished) textures.

    There shouldn't be anything missing if you cover all those from the current v3.6 release.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    ... I already include this kind of street variant in my plugins ...

    @Vena Marissa .. As soon as I can, I'll look at the IDs of the RTMT "Street" textures and I'll suggest, here, something to cover them with WWS and TSR for those who are interested!

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    Still updating Scoty Modular Parking ... the preparation of the Fabrik (available on my Drive) is finished.

    I've even added 3 base textures (bringing the total to 14 variations of bitumen, asphalt, etc.). :uhm: :O

    collect_BaseTx_250112.jpg.d342458348ff76306d4a1fc7a2db0d4e.jpg

    .. that should be enough  ..Nan !! pfff !!

    The dependency links have been updated in the ST articles, pending the update to SMP 1.2 in the coming days ...

     

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    One of the Kevins told me the BTM3 versions have the taste of berries *:P

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    I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

     

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    @Vena Marissa .. and other interested users ... Please test and let me know if it covers the "streets" in RTMT. !? ->scoty_RTMT_street.zip


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    @hugues aroux

    Thank you, it works but:

    1. The sidewalk is still a maxis one, maybe a "fabrik" can be made so people can choose their own sidewalk and grass.

    2. IMHO, you should get rid the white stripes in middle as it kinda collide with the bus stop overlay.

    rtmt-wws.jpg

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    15 hours ago, Vena Marissa said:

    maybe a "fabrik" can be made

    Fortunately ... it was planned... so now I'm putting the packets together.Then I put a nice piece of ZIP paper all around it. Now the little ribbon in b... But oooh, that's enough !

    WestWind Compagnie is pleased to announce that the Fabrik for RTMT street (WWS & TSR) is on (my) Drive ! Tada !

    15 hours ago, Vena Marissa said:

     collide with the bus stop overlay

    Ah beh .. by Toutatis! No ! :boggle: it's quite the opposite, it's these huge markings that overflow their lanes! :]

     Not very realistic ! There's no such thing in my (aforementioned) pluigin !  Neh neh neh ! *:kitty: Only beautiful authentic markup, yep ! *:P

    (Well, if I don't advertise my production, who will? ! *:rofl:)

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    After having undergone pressure from numerous Simnations, received, under the keyboard, checks in Pixels-of-reconstituted-wood deposited into an account in the Simbad-Islands ... I find myself forced to provide an add-on to Scoty-Carbon-Skin [Census Repo Facility v4] & [CAM 2.5 RC2] ... put online around 8 p.m. GMT .. at worst ...

    ... "But where is the world going, my brave Lucette

    .. Wherrrrrrh" ... smil_haeggz-142_64.png.7153826f3a739ebe6b5ca33ab7c18249.png

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    Does The Blue One need to be updated as well or is it self adapting depending on plugin folder placement ?


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    12 hours ago, Nite Owl said:

    Does The Blue One need to be updated

    Hi, It is likely that Scoty Blue Skin does not require a change in the UIS files concerned (CAM and Censusrepo) (Because much closer to the Maxis interface), However, I would devote a little time - very soon - to make sure! Promised!

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    .. amhbh toohbh zzzic' dho do kh'mplicat'ddh stubhff .. whaaaaat' ?? .. so it willbh just be a saboann .. a Sssaaamone ..beh .. a SAM01 !! ... this weekend .. pffff nodh eezy !

    679dea82f3e94_Capturedcran2025-02-01103233.jpg.d0594b1cf7d00c3318f61aeab7c9ec9f.jpg

    and now I have to stick lots of little cars on it

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    .. a small example of SAM01 "WWS Side Streets Bays", texture linked to WWStreet ... two or three details to fine-tune ; an LHD version of the T21s, and it should be ready for publication .. with, as usual, the Texture Fabrik !

    Gute Nacht (yes, it's easier in German when you've got a cold! *:kitty:)

    679e93c714d6a_Capturedcran2025-02-01200740.jpg.025af0cd4d7462a6a08a1ae7de1b9122.jpg

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    .. et voilà ! A SAM in 24 hours... you wouldn't have believed it... would you!? And yet ..

    Well ... the main thing: my cold is almost gone. Does Moder for SC4 cure the common cold? Who knows? *:rofl:

    "Et maintenant que vais je faire ?" .. (as the song says, it only speaks to the 3 French speakers over the age of 50 who pass through here ...)And now I'm going to tackle the T21s on my SAM-06. And .. other projects!

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    On 29/01/2025 at 2:35 AM, Nite Owl said:

    Does The Blue One need to be updated as well or is it self adapting depending on plugin folder placement ?

    I had promised to take a look, and I can confirm (as I imagined) that for scoty-blue-skin the CensusRepo and CAM 2.5 RC2 panels fit well, all by themselves ! a+

     

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    1 hour ago, hugues aroux said:

    I had promised to take a look, and I can confirm (as I imagined) that for scoty-blue-skin the CensusRepo and CAM 2.5 RC2 panels fit well, all by themselves ! a+

     

    I want to let you know that something like this is in the works... That small font needs to be replaced with something bigger, for those who have larger resolutions...

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    7 minutes ago, Kel9509 said:

    I want to let you know that something like this is in the works

    oh new version! ... so I'll be on the lookout for this new version. No worries. I can see that the headband has changed... I'll adjust it accordingly!


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    1 minute ago, hugues aroux said:

    oh new version! ... so I'll be on the lookout for this new version. No worries. I can see that the headband has changed... I'll adjust it accordingly!

    No, I'm just making a larger font version.  None of the other items will change, like colors or any other stuff.  That picture was @CorinaMarie's version and she probably didn't have the BSC texture installed at that time.

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    10 minutes ago, Kel9509 said:

    she probably didn't have the BSC texture installed at that time.

    I can confirm she didn't due to having a very minimal plugins (while coding other UI stuff). *;)

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    10 minutes ago, Kel9509 said:

    No, I'm just making a larger font version.  None of the other items will change,

    .. noted !! I'll adapt to the needs of your panel! Ça roule !

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    Rââh .. ok OK !! .. I'm putting the SAM-06 Detroit - v. 1 - on my Drive for testing, if you're interested. This version is calculated on SuddenValley grass and does not yet include T21s. I'm still searching.

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    Scoty Carbon Skin .. News .. support for the plugin of Kel9509 : RCI DLL Query Upgrade.

    Awaiting the release of the next version of RCI DLL Query Upgrade, I offer users of version 2.2, the UIs for version A and B. 

    The Notice : drop file A or B in the Scoty-Carbon-Skin directory (\z____scoty_mods\z__Scoty_Carbon_Skin).

    scoty_Carbon_RCI-DLL-Query-Upgrd_2-2.zip

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    Floating sight 7 - The FSH sees you, the FSH pixilates you! 

    :evil:

    A Bad Scoty Production, under the direction of Kevin Bouffon. Music by Robert Von Clavier-Korg.

    Another completely useless trick, just the way I like them.. The floating sight in colours, white, softened and almost invisible (grey)! .. want more ... just ask!

    Choose one .. in \Plugins

    this Friday 14, I'm reposting the attached file, because you can find the whole thing in the Mod: 

    Spoiler

    67aa6b6f31dd4_Capturedcran2025-02-10193051.jpg.7eaa63771945db912dfe4714305346ad.jpg

    67aa6ba00fbc0_Capturedcran2025-02-10193237.jpg.c1ab1aa561e89eb8f5b06916cb72f0f5.jpg

    67aa6be5a5d66_Capturedcran2025-02-10205323.jpg.424cdb75623f9b7e788f07a2c0ed4783.jpg

    67aa6c1a8e885_Capturedcran2025-02-10193422.jpg.a60d11af6dffbc70478a453acd003d83.jpg

     

     

     


      Edited by hugues aroux  

    14/02/25 .. edit mod
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    scoty_floating-sight_magenta.dat

    scoty_floating-sight_cori-pink.dat:

    imgW10-3700.jpg

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    @CorinaMarie .. Here's a trendy pink ..  you're at the height of fashion ! *;)

    The cori-pink is perfect for all your walks in the sim-prairies ...

    (I should have bet it would be your favourite!)

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    Episode 2: The cell!

    The FSH has seen you! You'll never be able to escape! 

    -- If only you knew the power of the black pixel ... Didn't Obi-Gimp ever tell you what happened to your PNG?

    -- ...

    67abc47216595_Capturedcran2025-02-11210642.jpg.c613b5375a6dc61ea3fe4ab49cbd72f8.jpg ..., cyan, mag..nnn..coripink, softened, ...

     

    .. this Friday 14/02/25, I'm reposting the attached file, because you can find the whole thing in the Mod: Scoty Grid Mod

     

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    Coming soon ...

    Episode 3 : The Grid - Revenge of the sight

    Spoiler

    67ae661700b83_Capturedcran2025-02-13222453.jpg.1598ef46dcd9dec07deb96fb77e2d994.jpg

    ... a case of Coripink syndrome, it seems!

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