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Show us what you are working on in SimCity 3000!

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I guess you will like this new addition,

67eea62380c9a_Screenshot2025-04-03170351.jpg.f8bd9f88b5dcb3d30ec3548febd1f3de.jpg

67eea63a14dec_Screenshot2025-04-03170414.jpg.32eea9b12cb1744b3d8f0287a761190f.jpg

A smaller sized is planned but recently i need a break from chimneys, i'm not sure how i will solve it for a smaller size, the copper edging is alright but if the chimney is smaller i need a different idea. The shading isn't ideal the reason is the small size of the object (32 pixels wide) everything bleeds into the other and a slightly darker area easy looks like wrong lightened.

Of course the other rooftop objects are ready as well and are now textured (and branded a.t.d).67eea86a700af_Screenshot2025-04-03171346.jpg.cb7af711b4c3bd9e9f6d0e6944b324c8.jpg.

If you use a temporary pole of bricks and work from top down you can stack up the tubes, but i guess the hats are more useful as the tubes. The neon hangsign is a leftover from the "neon glyphs" i made, this one i made first using only a paint program and a suitable font (since it's "unreadable" it won't matter so much if it appears several times in the city). The aircondition block(s) can be combined as well.

Since these are mostly rooftop objects i dropped them all into one zipped folder "rooftop1".

Looks like i like to create "LEGO" bricks, it seems to be in my venes daddy worked as engineer for a injection machine factory which elaborated the standard bricks, it took some time until they reached the needed precision that's why i had standard bricks en masse (either to loose or to heavy bound) and if i would still own them they would be absolute rarities (pink and blue melange, semi transparent and whatever was at hand) since i've read LEGO doesn't likes reject to be spread and this makes them quite rare, but who cared back then for such? No one liked them one could say, they wasn't "original".

---

Looks like i forgot to post this - never mind you will have noticed the new rooftop props.

I revisited all cars and added a few more color variations plus a new set of cars. I also sorted them new though that all vehicles from Streets of SimCity are in an own zipped folder. Mainly i did this to have a uniform scale by using a groundplate in the size of the bounding box, the same method as i already use for the other props. Streets vehicles are to handle seperate since they have a non metrical scale and also vary in scale (i.e. the "traffic mercury" (unused sine i have a better mercury) is far to small compared to the "Streetrat" (beetle), the "Sedan" (a sort of dodge charger i assume) is a giant even compared to the "Northtown J57", it seems each has a different scale, dunno why perhaps to make it harder for the faster cars (as wider as harder to take the turns). Most of all the dummy helps me to position the object already when rendering. Before i can post the new set and the revisited old i have to make sure they work fine, it will take until tomorrow.

But i have an appetizer for you, i've read that the farms look very "U.S." (indeed they do), further if you click on a field you hear a clear "muhhh", quite strange crops which make such a sound. Streets has a cow model (just as target, it counts how many times you shot a cow while it has no influence on the game but one could use it as a condition in a scenario) thus i thought, "let's get the streets cow into sc3k". Overall i made four variations, the "original" dark brown black-spotted, a "holsteiner" (white with black spots) and a browns (Swiss) plus a calf which is simply 2/3 of the brown.

Of course i already planned to make european (swiss) style farm buildings.

67f92c2b2bbf6_Screenshot2025-04-11162620.jpg.6dd2d7de559f2daa68491ca750a4b91c.jpg

It's a bit to crowded but it's just a test.

67f92c749c366_Screenshot2025-04-11161451.jpg.2d40585152400f2301f5201e786b9db2.jpg

Since this is only a prop you can assemble your own cattle or use them otherwise.

What could suit better as SimCars?

To the cars i added almost all Streets models (with exclusion of the mercury). for some i used the minimal textures they have, for some i revisited the ones i made for the game or used them as they are, the "Azzaroni" (prob. a Ferrari GTO, it's not to clear for this one) has a complete new texture based on what i made for Streets (i removed the artificial shading on the texture because it looks better without, resp. when i leave it up to the raytracing).

str_volvo_thumb.png.ce9e01c52a52d26bfaf64dbb43e02c89.pngvolvo  str_pickup_thumb.png.5951a0251bb51406a3a0f60b96d25a0d.pngpickup str_cop_thumb.png.a2a051033d54e1b458f6f5112304c105.pngcop simcow_thumb.png.2f5bfe2d2b51957d63d5576aa43b6ee3.pngcow

j57_thumb.png.62383126d4a25f8f5186063320115570.pngnorthtown j57 gangster_thumb.png.fb6d4977a886f77c4288a83cf0e39bbd.pnggangster azzaroni_thumb.png.d62010f538d7584153e4fc0882e2629f.pngazzaroni

streetrat_thumb.png.811dc4b4e64ad4a7edc37e2b3e516662.pngkraft durch freude str_sedan_thumb.png.7db10557bc7670998b70db2027da7580.pngsedan utilitiy_thumb.png.f6697024d2950ae8c94028c649197763.pngutility

The Beetle, Sedan was until present in "vehicles1", the Utility Van (orig. blue) in "utility vehicles". Therefore i added a couple of new cars to "vehicles1", they are from the same low-poly set as the ones which i already used in "vehicles 1",

corolla_thumb.png.f1e8ca75f014b34053ef7eab45d32489.pngcorolla civic_thumb.png.f1b069915736763ab48f588b73e6746d.pngcivic riviera_thumb.png.acc55dea3815e18f4e594896c1f46f34.pngriviera

(pops: "a baroque church instead of a radiator grille", it must be a buick)

mercury_thumb.png.0c43d49e751f7c419102a0e62f096f0a.pngmercury, i hope it's not completely wrong since the colored skin for this model is very lousy and it was not to figure out where the enamel ends and the chrome or woodgrain-imitate starts, since i have no web at home it's based on what i remeber and a brief appearance in a crime story i watched not to long ago.

The Stretch Limo is now in scale and one cell shorterstretch_thumb.png.90fa2e8e67c55fb344c5f0f6b4bc5197.png

To the utility vehicles i added the cube van (truck) cube_thumb.png.16fd221c48c24cb685cc26f5ad48d383.png

But as i said i need a day to make sure that everything is as expected, "vehicles 1" is broken in the version in uploaded it, some .met files have errors in it (wrong listing).

The cars are still somewhat larger as the standard ones, but i oriented myself on the buildings and the sims (compare the mercury in the BAT to a Sim, you would have to fold a person to have enough space in it, while if you compare my schoolbus to the schoolbus in background it's quite good in scale). However, even if a pixel or two larger they are as well a little smaller in scale as the sims or the buildings, it's a compromise.

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In spare time, I'm reversing SC3U based on retail CD release build that contains embedded debug information on sc3u.icd which I have told before on Simtropolis Discord chat. Not much I can do for now, but by using debugger I managed to force invoke sc3u integrated internal web browser which unused in final sc3u. It's slow and barely render HTML, no window resizing, loading over HTTP is often not work, HTTPS is out of question. No wonder why this feature along some internet feature like IRC were cut on sc3u and left behind in game executable.

sc3u_web_browser.jpg

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On 12.4.2025 at 11:07 AM, Quelquechosedautre said:

By the way, we have a place farming Lhamas near here - and it would fit in with the running gag on SimCity!

Llamas are quite popular, hm? They are welcome as shepherds (their size).

 

I'm working on the roofing ridge you asked forand for this i used the BAT lighting, but i already expected this the result i get in blender isn't what it turns to in the bat, neither for the final rendering or the display in the bat. It needs some tweking even if i'm now pretty close to it.

Excerpt bat.ini

[Lights]

; There are six lights in the 3DS scene Ocean set up for 3K buildings.  
; All lights are "free directional."  
;
; 1) pointing in the +Y direction, RGB 98,98,133, multiplier=1.3
; 2) pointing in the -Y direction, RGB 98,98,133, multiplier=1.3
; 3) pointing in the +X direction, RGB 255,249,232, multiplier=1.3
; 4) pointing in the -X direction, RGB 255,249,232, multiplier=1.3
; 5) pointing downward ~15 degrees off of vertical in the -Y,+X direction;  RGB 198,198,198, multiplier=0.75
; 6) pointing downward ~15 degrees off of vertical in the +Y,-X direction;  RGB 198,198,198, multiplier=0.75


; These lights are only used in construct mode
ConstructNorth=164,164,164
ConstructWest=72,72,72
ConstructSouth=164,164,164
ConstructEast=72,72,72
ConstructTop=141,141,141

; These lights are only used in paint / detail / placement modes
TextureNorth=190,174,164
TextureWest=71,71,91
TextureSouth=190,174,164
TextureEast=71,71,91
TextureTop=141,141,141

; These lights are used in file mode, and 
; to preview and render the result for SimCity.
PreviewNorth=190,174,164
PreviewWest=71,71,91
PreviewSouth=190,174,164
PreviewEast=71,71,91
PreviewTop=141,141,141

What i use now is something in between the rendering lighting setup and the colors for the paint mode.

67fd6fc537978_Screenshot2025-04-14222707.jpg.5cf511fde23573885ff9cb2afd1dbaa5.jpg

Indeed it's already pretty close - but not close enough for a fabrics technician ;)

One set i will make using the roof textures of the bat another i started using own textures they must not fit in lighting setup but it won't harm them. A third which i need the lighting setup for is a blank object one can apply a texture and when blending it using a multiply mode the artificial shading will be as close as possible.

like this (lighting as the original ocean scene),

giebel03_3.jpg.3ffc84b45b6384f7eae5b908c0eb57f2.jpg

below the ridge using an own texture, exists already in red and orange and more different textured will follow.

67fd72d388200_Screenshot2025-04-14224006.jpg.1d6807f6c644e1ec26e99a9ea29d5445.jpg

 

 

 

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22 hours ago, thiekus said:

In spare time, I'm reversing SC3U based on retail CD release build that contains embedded debug information on sc3u.icd which I have told before on Simtropolis Discord chat. Not much I can do for now, but by using debugger I managed to force invoke sc3u integrated internal web browser which unused in final sc3u. It's slow and barely render HTML, no window resizing, loading over HTTP is often not work, HTTPS is out of question. No wonder why this feature along some internet feature like IRC were cut on sc3u and left behind in game executable.

That looks very interesting.

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On 4/15/2025 at 4:04 AM, thiekus said:

In spare time, I'm reversing SC3U based on retail CD release build that contains embedded debug information on sc3u.icd which I have told before on Simtropolis Discord chat. Not much I can do for now, but by using debugger I managed to force invoke sc3u integrated internal web browser which unused in final sc3u. It's slow and barely render HTML, no window resizing, loading over HTTP is often not work, HTTPS is out of question. No wonder why this feature along some internet feature like IRC were cut on sc3u and left behind in game executable.

sc3u_web_browser.jpg

Wow, this is cool! Projects like this makes me hope that one day we'll get a SimCity 3000 recompilation like Ocarina of Time.

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On 4/14/2025 at 4:45 PM, Gernot66 said:

Llamas are quite popular, hm? They are welcome as shepherds (their size).

 

I'm working on the roofing ridge you asked forand for this i used the BAT lighting, but i already expected this the result i get in blender isn't what it turns to in the bat, neither for the final rendering or the display in the bat. It needs some tweking even if i'm now pretty close to it.

Excerpt bat.ini


[Lights]

; There are six lights in the 3DS scene Ocean set up for 3K buildings.  
; All lights are "free directional."  
;
; 1) pointing in the +Y direction, RGB 98,98,133, multiplier=1.3
; 2) pointing in the -Y direction, RGB 98,98,133, multiplier=1.3
; 3) pointing in the +X direction, RGB 255,249,232, multiplier=1.3
; 4) pointing in the -X direction, RGB 255,249,232, multiplier=1.3
; 5) pointing downward ~15 degrees off of vertical in the -Y,+X direction;  RGB 198,198,198, multiplier=0.75
; 6) pointing downward ~15 degrees off of vertical in the +Y,-X direction;  RGB 198,198,198, multiplier=0.75


; These lights are only used in construct mode
ConstructNorth=164,164,164
ConstructWest=72,72,72
ConstructSouth=164,164,164
ConstructEast=72,72,72
ConstructTop=141,141,141

; These lights are only used in paint / detail / placement modes
TextureNorth=190,174,164
TextureWest=71,71,91
TextureSouth=190,174,164
TextureEast=71,71,91
TextureTop=141,141,141

; These lights are used in file mode, and 
; to preview and render the result for SimCity.
PreviewNorth=190,174,164
PreviewWest=71,71,91
PreviewSouth=190,174,164
PreviewEast=71,71,91
PreviewTop=141,141,141

What i use now is something in between the rendering lighting setup and the colors for the paint mode.

67fd6fc537978_Screenshot2025-04-14222707.jpg.5cf511fde23573885ff9cb2afd1dbaa5.jpg

Indeed it's already pretty close - but not close enough for a fabrics technician ;)

One set i will make using the roof textures of the bat another i started using own textures they must not fit in lighting setup but it won't harm them. A third which i need the lighting setup for is a blank object one can apply a texture and when blending it using a multiply mode the artificial shading will be as close as possible.

like this (lighting as the original ocean scene),

giebel03_3.jpg.3ffc84b45b6384f7eae5b908c0eb57f2.jpg

below the ridge using an own texture, exists already in red and orange and more different textured will follow.

67fd72d388200_Screenshot2025-04-14224006.jpg.1d6807f6c644e1ec26e99a9ea29d5445.jpg

 

 

 

A plain one that could be coloured and tinted by the user would be preferred - one just like the other bricks.

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New building pack soon *:)

SimCity 3000 10_2_2025 8_09_22 PM.png

SimCity 3000 10_2_2025 8_09_16 PM.png

SimCity 3000 10_2_2025 8_05_54 PM.png

SimCity 3000 10_2_2025 8_05_09 PM.png

SimCity 3000 10_2_2025 8_04_26 PM.png

SimCity 3000 10_2_2025 8_02_14 PM.png

SimCity 3000 10_2_2025 8_01_59 PM.png

SimCity 3000 10_2_2025 8_01_48 PM.png

SimCity 3000 10_2_2025 8_01_36 PM.png

SimCity 3000 10_2_2025 8_00_42 PM.png

SimCity 3000 10_2_2025 8_00_26 PM.png

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Nice work! And that little short duplex one reminds me of the model CB used for our Village Hall in SC4. *:) 

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Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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It is crazy how much detailed props/paints can change the look of a building.

SimCity 3000 10_9_2025 3_07_49 PM.png

SimCity 3000 10_12_2025 5_51_32 PM.png

Building Architect Plus 10_9_2025 3_02_54 PM.png

Building Architect Plus 10_12_2025 6_03_33 PM.png

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2 hours ago, Captain Adam said:

It is crazy how much detailed props/paints can change the look of a building.

That looks so much better indeed. *:ohyes: 

Btw, feel free to also add a linky to your STEX entry when you post here so peeps can find it with a single click.

Example: Madras Corporation Building (Tokyo)

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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New releases

Older stuff I didn't post here:

 

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Last time I've had played SimCity 3000, which was my very first SC game by the way, was almost 20 years ago. As soon as I got SimCity 4 at my hands in 2008, SC3K became a memory for me. A memory made by beautiful moments full of fun and experimentation. In fact, it was both playing SimCity 3000 and my university studies as an environmental engineer that led me to discover The Venus Project and Jacque Fresco's ideas about a Resource-Based Economy back in 2005. Now it's high time to bring back those memories and have some old-school fun. Don't worry, though. I'm not gonna abandon SimCity 4 and my Welcome to Fairview CJ.

Back then I also used to download buildings from sites such as Gemika's Reality and make my own too. My buildings were simple designed and as terrible as you can imagine. Terring's Terrible Buildings, SC3K edition *:P. Fortunately I don't have them anymore. Trust me, you don't want to see them. They're that bad. But now it's time to make better buildings (I hope). First stop, parks. I made some custom parks to replace the in-game ones, designed to blend together to form virtual paths and sidewalks. We have a small park with a tree and some benches, a big park with more trees and a central clearing for picnics, a fountain with custom textures and props made by Night Angel, a simple pond (maybe too simple) with a green fence to protect the ducks from hazards, and a playground with a central kiosk for parents to take a rest and watch their kids playing around. Think I should upload them? What do you think?

New City-Jan. 1, 2000-39328.jpg

New City-Jan. 1, 2000-39378.jpg

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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30 minutes ago, Terring said:

Think I should upload them?

Certainly! *:ohyes: 

While 3000 isn't as popular as it once was, there are still players and they still like new content.

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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Wow, you can actually access that site normally without the use of Internet Archive and download the props from there, what a great find!

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7 hours ago, Captain Adam said:

Wow, you can actually access that site normally without the use of Internet Archive and download the props from there, what a great find!

Holy cow, you're right! :D

https://www.angelfire.com/empire/gemikas_reality/


  Edited by Terring  

Added the link
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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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6 hours ago, Terring said:

I just peeked over there and they have some nice buildings. *:) 

I did notice this in the section for their own:

Quote

Thank you for visiting my buildings site I'm really sorry that these buildings can't be downloaded here it is because of the size and storage space they allow me to have here. I want to use the space I have for Props, Details,and Paints I plan to add as much as I can.

I wonder if our Simtropolis could help them? *:golly: They could, perhaps, create a Club here and that could be used for hosting the files they don't have room for on their own site. *:idea:

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

Are you new here? Check out the Introduction and Guide to Simtropolis.

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The site was lasted updated on May 20, 2002, who knows if the person(s) behind it are still around.

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One thing that always bothered me a bit in SC3K was the fact that, just like in classic SimCity and in SC2K, you can't change the orientation of the buildings. Unlike SC4, you can't rotate and turn the buildings as you wish in order to get a realistic-looking result, even if they'll still work just fine no matter what. A good example is the train station. As you can see, its platform is at the south-east side of the building and the access ramps and stairs are at the north-west side. So, if you wish to get a more realistic-looking result, you picked the wrong game because SC3K burns realism to the ground and throws its ashes to the nearest trash can!
Heck yeah!!

insane-headbang.gif


Oh, sorry for that. Let's go back to the topic *:blush:

As I said, if you wand a more realistic-looking train station in SC3K, you might want to build the rails at the south-east side of the station and the road at the north-west side. However, no matter the orientation and the direction of the rail, the train station will still function just fine. The configuration of the transit system surrounding the train station doesn't affect its job and its efficiency at all. The "problem" is just aesthetics. Nothing else.

Train Station-Jan. 1, 2000-45328.jpg

However I decided to make a little experiment. How about a train station with its ramps and platforms in all sides? This is the result.

Train Station-Jan. 1, 2000-62853.jpg

This experimental train station has its platforms and access ramps and stairs in all 4 sides, so Sims can hop on/off the trains in any orientation. Well, they can do it in the Maxis train station too, but here you can "see" it a little better. It also comes with clocks, benches, and tents to protect your Sims from the rain.

And with solar panels, a green roof, and nanotech glasses. Sorry, I couldn't resist *:lol: *:P

Train Station-Jan. 1, 2000-62805.jpg

Frankfurt-Aug. 5, 2057-63101.jpg

This is just an experiment. The real deal will be with the civic infrastructures, such as the police station and the school. Can we make them look cool and realistic, no matter where and how we place them? I think yes, and I have an idea how to do it.
More soon :8)

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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That's good and all, but what about the lack of a platform on the other side of the tracks?  :8);)

 

 

 

We shall ignore the fact that this is an issue in (unmodded) SC4 as well...

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16 hours ago, The Thinker said:

That's good and all, but what about the lack of a platform on the other side of the tracks?  :8);)

Just build a second station. Or, just tell your Sims to cross the rails. What could possible go wrong? *:P

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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A modular marina with a helipad. Obviously not ready yet. Need to find a less silly water paint and make the helipad, and maybe even add a lounge room and a lighthouse.

Sacramento-Oct. 22, 2060-10366.jpg

Sacramento-Oct. 25, 2060-10393.jpg

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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The city of Twaddleborough has hit (and passed) the year 2050, which of course means...

spaceport.jpg.c34e5c4f113f49818c5a57a76d6fb952.jpg

SPAAAACCEE!!!!  *insert Tim Curry Command & Conquer GIF here*

tickerforspaceport.png.35790dc1ff4a3e367f1b5158450ba15a.png

Indeed, however...

nameofthespaceport.jpg.0468dd62f3fe65e941620df4aa15510f.jpg

Yeah, uh, a little help here with the name...?

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This building is a concept I've been thinking of it for a long time. I'm not going to reveal what is this yet. It's a surprise :D . I can only reveal that It's 5X5 and as tall as it can get.

Στιγμιότυπο οθόνης (115).jpg

I have a problem with the roof, however. It's supposed to be a dome, but I haven't figure out yet a way to make a nice-looking dome-shaped structure.

Στιγμιότυπο οθόνης (116).jpg

Update: I did it! I found a way to make the dome. Now it's time to paint it and add some extra details.

Στιγμιότυπο οθόνης (117).jpg

In case you're wondering, I found the solution from an old spherical building found here. All I had to do is copy the pattern.

TGF-PlanetariumDow-Tegrof.jpg


  Edited by Terring  

Just to avoid double post.
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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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I've finished with my concept, so now I can reveal what the heck is this.

Riverland-Apr. 1, 2090-21835.jpg

What you see here... is a stadium. Actually, no. It's 5 stadiums on top of each other, all sharing the same roof! Why using so much land for your stadiums, when you can just stack them up to build a vertical multi-stadium? Each one comes with a unique color to tell them apart and get an indication of what kind of sports can have. Blue for polo, yellow for tennis, white for hockey, red for basketball, and green for football. Oh, and a dome that can open during football matches when the weather is good enough.

What do you think? :) 

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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On 01/11/2025 at 11:16 PM, Terring said:

A modular marina with a helipad. Obviously not ready yet. Need to find a less silly water paint and make the helipad, and maybe even add a lounge room and a lighthouse.

Sacramento-Oct. 22, 2060-10366.jpg

Sacramento-Oct. 25, 2060-10393.jpg

Where did you find the boat props *:???:

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"Remember, licking door knobs is illegal on other planets" ~ Spongebob

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4 minutes ago, Captain Adam said:

Where did you find the boat props *:???:

Go here --> http://alberdina.20m.com/index.html

You'll find them at the Grand Banks button

  • Like 4

"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

"Without deviation from the norm, progress is not possible." - Frank Zappa

"The wisest men follow their own direction." - Euripides

Welcome to Fairview, my new city journal *:D

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