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a very banal question
I have installed Vortex Ærden tree controller
but i doubt it works, i think only maxis ordinary trees pop up
how can i check this ?

the seasonels works ok

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If you’ve installed the mod correctly, then you should be seeing the newer trees when using the God Mode Flora Brush. Note that existing planted trees will not be updated, they must be replanted.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    hhmmm I dont see any pines come up, I am sure it is with pines 

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    2 hours ago, fritzfarlig said:

    hhmmm I dont see any pines come up, I am sure it is with pines 

    As a quick test, raise the terrain in random places to make some large hills and mountains and then use the God Mode brush for trees. Often times Pine Trees are set to grow at higher elevations. After the test you can exit the city tile without saving.

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    Are you seeing any of the replacement trees that this controller offers? As Corina points out, certain trees or brushes, a tree controller is made up of many, grow at certain elevations/moisture levels. So for example, if you were building on completely flat regions with little in the way of hills or elevation variation, you'd only see a fraction of it's possibilities. However, if you are seeing it plant non-maxis trees and are not seeing brown boxes, that otherwise suggests you've installed it right.

    To really help, it would be good to know exactly what you are seeing, perhaps you'd consider uploading a screenshot?

     

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    12 hours ago, CorinaMarie said:

    As a quick test, raise the terrain in random places to make some large hills and mountains and then use the God Mode brush for trees. Often times Pine Trees are set to grow at higher elevations. After the test you can exit the city tile without saving.

    thanks I will do a check

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    9 hours ago, rsc204 said:

    Are you seeing any of the replacement trees that this controller offers? As Corina points out, certain trees or brushes, a tree controller is made up of many, grow at certain elevations/moisture levels. So for example, if you were building on completely flat regions with little in the way of hills or elevation variation, you'd only see a fraction of it's possibilities. However, if you are seeing it plant non-maxis trees and are not seeing brown boxes, that otherwise suggests you've installed it right.

    To really help, it would be good to know exactly what you are seeing, perhaps you'd consider uploading a screenshot?

     

    thanks I will upload a photo, I used a relative flat region with some mountains, I dont have any brown boxes

    the mod is easy to install as I under stand  only require one dat file   

    you can choice between evergreen and season 

    and then 

    inland - coast - river 

    and 2 jagged

    total 5 

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    I test on higher level and Iam sure it works lol

    but lowland trees are dull 

    come some pines I was hoping for more (O:

    and I see I missing something so now I working on that 

    I think I miss BSC VIP girafe conifers

    Kreuzstal-6 Feb., 011579126127.jpg

    Kreuzstal-10 May., 001579125755.jpg

    Tippestones-12 Nov., 001579127052.jpg

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    On 16/01/2020 at 12:53 AM, fritzfarlig said:

    but lowland trees are dull 

    come some pines I was hoping for more (O:

    Well I suspect it's operating as per it's design, whether or not that works for you is a personal thing. I like it and am planning to use it in a new region. Until now I've been very satisfied with Casscadia.

    On 16/01/2020 at 12:53 AM, fritzfarlig said:

    and I see I missing something so now I working on that 

    I think I miss BSC VIP girafe conifers

    Exactly what I was trying to say before, due to how tree controllers work, you'd never just have some trees it should place missing. You'd see brown boxes like this whenever the models/dependencies are not there.

    So if a particular brush appears missing, then the right conditions for planting it do not exist. On that score, there is some very useful information in this guide. Due again to how things work, some settings in your terrain exemplars may need tuning to help the full range of brushes to appear.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    I solved the brown box issue I was missing 

    BSC VIP girafe conifers

     

    I using lk appalachian terrain mod

     

    I have ilive but missing something to start it up proberly wont work  

     

    I will look at the guide thanks 

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    On 17.1.2020 at 2:18 AM, rsc204 said:

    Well I suspect it's operating as per it's design, whether or not that works for you is a personal thing. I like it and am planning to use it in a new region. Until now I've been very satisfied with Casscadia.

    Exactly what I was trying to say before, due to how tree controllers work, you'd never just have some trees it should place missing. You'd see brown boxes like this whenever the models/dependencies are not there.

    So if a particular brush appears missing, then the right conditions for planting it do not exist. On that score, there is some very useful information in this guide. Due again to how things work, some settings in your terrain exemplars may need tuning to help the full range of brushes to appear.

    I reinstall Lowkee mod with a lower line and all working perfect Ærden treecontroller is beautiful now

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