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blacksugar419

Brand newish with Questions. Grab your coffee, or beer!

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37 minutes ago, Cyclone Boom said:

If attempting to do so using the number pad, it'll probably need "Num Lock" toggling off so these keys can be used instead of the number 7 and 1 respectively. (Or if you've got main Home and End keys and those should be usable too.)

Hope this works!

(And no worries at all. Whether big or small, there isn't any question about SC4 ever considered idiotic here at ST.)


Edit: I see @rsc204 got there first in posting above. Take this as two answers for the price of one. *;)

Thank you, good sir! That worked. Will save me a lot of time and countless simoleons. Thanks to all who responded too!

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On 11/11/2019 at 3:58 PM, c4bl3fl4m3 said:

 @spa's works are just good in general, esp. if you want Canadian architecture. The Atlantic Canada BATs are great, esp. the small apt. building Halifax BATs.)

Aww thanks. Glad that after all these years people still find value in all those bats I created all those year's ago.

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So how do you find out how many jobs civic buildings hold? so if I put in a school, hospital, university, etc how would I find out how many jobs each one is employing or can I even do that?

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6 minutes ago, LightSkinnedPisces said:

So how do you find out how many jobs civic buildings hold?

Use the Route Query tool. It's the one below the normal Query button to find out how many Sims are working there. For the total capacity of jobs they could employ you'd need to peek inside the Building's Exemplar with Reader. (There may be another tool for that, but it's the one I'm familiar with.)

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It's a specially created external tool: ilive - Reader 0.9.3 and then there is also: The Reader, Beginners Guide to explain how to use it.

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Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    On 12/20/2019 at 11:23 PM, CorinaMarie said:

    Use the Route Query tool. It's the one below the normal Query button to find out how many Sims are working there. For the total capacity of jobs they could employ you'd need to peek inside the Building's Exemplar with Reader. (There may be another tool for that, but it's the one I'm familiar with.)

    ok, now im curious about a question regarding this. If I put down the (hbs?) walmart from my civic/landmarks tab, the job says it employs 480(?) people. Itll even say, jobs 454/480 for example, but then you use the route query and it says on 34 cars are going there? Any idea, whats going on there? Not sure how or what I would search for that?...

    I may as well update you all who have helped me in this thread and indirectly helped me with all their material. My plugins folder is currently at 750mb (game still moves slow as molasses). So you could imagine as a beginner the trouble I was headed into. But I was ok with it, because I was and am at least confident in my ability to read instruction and execute 9/10. My game got to the point where it started crashing in 30-60 seconds. By then I gained enough knowledge in the month talking to you guys, navigating this forum and reading lots of posts, I dont remember how but I ran into the sc4fix.dll. I read a few pages and the comments and how it worked and why it worked, although I think if i remember correctly simmaster07 didnt remember why or how it worked but that it did work and cured the small pox or whatever. I upgraded to version 640 (or so I thought) and put sc4fix.dll in plugins but game would not load file. Found out the the 640 update wouldnt apply to an already modified simcity1.dat. I then moved all my plugins, downloads, and regions to my desktop, found the GOG.com SimCity 4 version 641 for $5 as of yesterday, uninstalled my old one, installed new game version for $5 placed everything back in folder, and wa-lah! game hasnt crashed for hrs last night and this morning! Hoooo-Ray! In the whole process of that, My internet stopped working. I kept messing with my router and modem, then one day Malware bytes (which I forgot I had) ran some diagnostics all on its own on my firefox browser, and prompted me to change settings within the browser, which I did, and suddenly my internet was restored all from that. im flabbergasted and confused, but whatever, just happy it works. 

    New problems, again as stated, is speed is terrible. So far ive already moved all plugins no deeper than 2 sub folders for faster loading (in theory anyway? Because I never knew that was an issue before this, but it makes sense) I have just a few specialty items 3 folders deep. It is only files the game needs too, as all the picture texts and whatever other files are in the downloads folder in a very similar subfolder structure. not sure what else I can do to help the game or pc. Im gonna have to uninstall alot of programs and figure out how to remove bloatware and all this other stuff that is slowing the pc down. For example in the past ive messed with the startup files for the pc and disabled nearly everything and yet those programs still start upon startup of laptop. a bunch of autoupdates keep searching for updates even though I keep specifiying to them in their respective menus not to do so...

    Also, new minor problem, alot of my parking lots are disappearing from my custom lots now. I can delete the building and build them again with success, im guessing it has something to do with those shk parking lots or whatever the names of those are. Just wondering if this was the beginning of texture pox? I didnt even start reading about that... I was so far down the rabbit hole I had to pass that one by. If anyone thinks it may be that, I will easily read about it.

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    1 hour ago, blacksugar419 said:

    If I put down the (hbs?) walmart from my civic/landmarks tab, the job says it employs 480(?) people. Itll even say, jobs 454/480 for example, but then you use the route query and it says on 34 cars are going there? Any idea, whats going on there?

    The 445/480 represents the total jobs offered under current economic conditions out of the total the building could ever offer under perfect conditions. Neither of those numbers relate to actual Sims employed.  Those 34 cars do represent the Sims who work at that building.  The route query is always the way to see how many Sims are actually employed at a given location.

    I'll leave your other questions for those peeps more knowledgeable than me.

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    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    6 hours ago, CorinaMarie said:

    The 445/480 represents the total jobs offered under current economic conditions out of the total the building could ever offer under perfect conditions. Neither of those numbers relate to actual Sims employed.  Those 34 cars do represent the Sims who work at that building.  The route query is always the way to see how many Sims are actually employed at a given location.

    I'll leave your other questions for those peeps more knowledgeable than me.

    Wait so 445 is just what is offered n not how many work there?  N 480 is basically maximum?  So how u find out how many work there?  Route query tool? Or did I read that wrong? 

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    3 hours ago, LightSkinnedPisces said:

    So how u find out how many work there?  Route query tool? Or did I read that wrong?

    Yep. The route query tool is how to find the number of Sims who actually work there.

     

    2 hours ago, blacksugar419 said:

    was not aware of that! well sheeesh have I been playing the game wrong!

    Yeah, me too until I joined ST and read it somewhere.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    quick question, when u start getting high tech and manufacturing do u need the rail anymore in those areas? and/or when u get mostly high tech do u need the rail? I didn't think high tech needed rail or am I wrong? 

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    Rail is just one option for the Industry to ship their cargo out of town. All Industry needs some place for the freight to go. It can be via trucks taking it out of the city tile via a neighborhood connection, taking it to a seaport, tossing it on a passing freight train when the rail is adjacent to the Industry (and the rail has a neighborhood connection it can reach), or via trucks taking it to a freight station which is along side a rail line that connects to a neighborhood connection.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    26 minutes ago, LightSkinnedPisces said:

    quick question, when u start getting high tech and manufacturing do u need the rail anymore in those areas? and/or when u get mostly high tech do u need the rail? I didn't think high tech needed rail or am I wrong? 

    In addition to what Cori said above...

    There's no necessity for any zone type (including industrial) to use rail, although it can be beneficial for being its own type of network to ease road congestion for the freight trips to complete. For whether in an existing established area it becomes possible to remove a rail route, this would depend on how reliant the industrials are in a given location. For example, to replace with other networks so commuters can still reach their jobs, and also for the freight to be transported to end points.

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    another question, so if use the router query tool and click on any part of my rail and it says "none" that means its not being used right? and some parts of my rail say freight train:1, 3, 10, etc sometimes only a few tiles away, do those numbers mean how many ppl are riding the train or how many trains there are?

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    1 hour ago, LightSkinnedPisces said:

    do those numbers mean how many ppl are riding the train or how many trains there are?

    People (or freights). The trains are just eye-candy.

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    so if I aleady have elevated rail do I even need to put in subway? the elevated rail stations are subway, bus and elevated rail, so if I want to put in subway I just use those stations but my question is do I even need to put subway in or would it be pointless since there's already el rail or would it be just another way of public transportation?

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    You can run a Subway between two stations following exactly the path of the Elevated network above it. It's kind of making a redundant route, which doesn't really make much sense. I might do that for a small section because both networks were going through the same intermediate stops. But as a rule, I try to avoid it.

    The only benefit I can think of is excess capacity. But if your sims prefer one route to another, they won't simply switch to the uncongested network.

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    Gotcha, also the city next to it has subway so I connected it to the city with el rail , they will be ok commuting from subway to el rail right? the stations are subway, e rail and bus combined in one in new city.

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    All NAM Certified stations include the necessary and optimised switches for sims to change between any of the transit types the station supports. Likewise RTMT has been thoroughly tested and its stations are also NAM Certified. Other stations, provided they are correctly modded, should act the same.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

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    Another question, if I have one city with a seaport does the connecting city need a seaport too or would some other connection be ok such as road and/or rail? 

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    Freight never actually goes anywhere, so you don't need to process it coming into a city. Seaports and other methods are simply to get the freight out of a city tile. 

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    3 minutes ago, LightSkinnedPisces said:

    So I really wouldn't even need to run rail then to the neighboring city then right?

    You do need some way for freight to leave the city. A road, avenue, or highway neighbor connection is sufficient. Or a rail line connection provided the freight can get on the train via a freight station or directly from the industry adjacent to a rail line. Or the seaport does act as a freight destination end point.

    As long as you have some way the freight can get out of town (or to a seaport) then it's good.

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    The great thing about Seaports is that they move move freight without having to worry about your Sims leaving town looking for work. Railroads can do the same thing, as long as you only use freight stations and not passenger stations. 

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    oh ok gotcha, so the main thing is getting the freight out of town and as long as the neighboring city is connected via road, etc I don't really need to worry about where its destination is..i just thought if I have seaport in one city the neighboring city would need one too to accept the freight on the ships but I guess not. Thanks

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    so when it says population by age what do the numbers on the left represent? the amount of people? also with education by age what do the numbers mean on the left from 0-200?

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    Right. Population by Age is shown as an approximation of how many Sims you have in each age group. This can help explain sudden drops in Workforce, as your Sims retire. Education by Age shows the average Education level of your Sims in each age group, with 200 being max. 

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    9 minutes ago, LightSkinnedPisces said:

    so when it says population by age what do the numbers on the left represent? the amount of people?

    Yes. Of your total Sim population the numbers on the left are how many there are in each category.

     

    10 minutes ago, LightSkinnedPisces said:

    also with education by age what do the numbers mean on the left from 0-200?

    That is their Education Quotient. EQ is a major factor in the type of Industrial demand you can have (among other things). For instance, you can start getting decent demand for High Tech when the average EQ is 160 or greater. The average can be found under the Education graph (no other word with it).

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    Chance favors the prepared mind. ― Louis Pasteur  
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    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    Was reading the Prima guide and was looking at buildings n jobs n it mentioned small, medium and large international airport, I only have the 3 different (landing strip,  municipal,  international)ones not those,  how do u get those? 

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