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I *thought* that for two connected cities by rail, if one city has passenger rail stations and its neighbor has no passenger stations, then no sims will commute to that stationless city..... but yesterday I had that very thing happen.  No stations in the adjacent cities, but yet, commuters started to go them.  

Further, if this is "normal" behavior (and again I could swear I've done it before and had no commuters, but maybe perhaps circumstances kept them from commuting) is there any mod to regulate this traffic?  I'd prefer to keep the rail connections active for both freight and general demand, rather than just implied (bulldozed) connections as I've done in the last region.

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It seems the game coding is limited to seeing that jobs exist in another city tile and then the Sims assume that any connection will allow them to get to them. :O

Ofc, if you go to the other tile and check there won't be any incoming Sims if there is no passenger station for them to disembark unless there is data for jobs propagated from yet a further tile along that rail line.

Anyhow, you might want to try @cogeo's Rail Traffic Controllers. *;)

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Cori's on the right track (so to speak). The path finder doesn't know diddly about what (except a job) is somewhere beyond a connection. It doesn't even know if the rail is more than a stub on the other side. For all the game knows, you're going to build out that stub and add stations when you next open that neighbor.

And commuters can always travel on to yet another neighbor -- after all, these "cities" (sectors) are at most 2 miles wide. It's entirely reasonable for a rail commuter to ride 30 miles in the real world, so why not 5 or 10 sectors in SC4?

In my own region, I generally have exactly one pax station in each sector, located as close to center as the rail line allows. However, there are some where the rail line crosses a corner, and I'm tempted to not bother giving it a station. I wouldn't want regional traffic on that rail line to be blocked because there was no station on a short diagonal in the corner of one sector.

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    Thank you both :D

    8 hours ago, CorinaMarie said:

    Anyhow, you might want to try @cogeo's Rail Traffic Controllers. *;)

    Looks like that might work - good find.

     

    2 hours ago, jeffryfisher said:

    In my own region, I generally have exactly one pax station in each sector, located as close to center as the rail line allows. However, there are some where the rail line crosses a corner, and I'm tempted to not bother giving it a station. I wouldn't want regional traffic on that rail line to be blocked because there was no station on a short diagonal in the corner of one sector.

    I tend to do that too - keep stations toward the middle - though often I'll have 4 or so stations on one large tile, depending on how long the rail is. 

     

    Thanks again!  This should help with the new region I'm working on, and since there are some landlocked places that have freight, those rail connections are important.  *;)

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    Let's drop these things called egos on the floorStamp on them, and try to get on with it  --Kingslee Daley

    Always ask yourself the question:  Cui bono?  Cheering vestry jolt now.

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