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adamoteentitans

How to make a super demand mod for SC3000?!

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hello *:)

I have been started playing SimCity 3000 for a while now and I like it a lot but I am bad at it especially the demand gets me everytime 

so I am trying to make a super demand mod like the one in the SimCity 4 for SimCity 3000 

the only problem is I never made a mod in my life so I need so help and guidance and a superdemand mod would help a lot of people too 

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Oh, my! I'm not even sure if this is possible. Hopefully someone more knowledgeable than me will see this topic and reply.


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Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

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Normally I would recommend taking a look thru here

The links in this document take you to the old SC3000.com website which is hosted by Simtropolis ... but my computer is either having problems or the old site is as none of the links are going anywhere tonight.

:???:

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38 minutes ago, catty-cb said:

none of the links are going anywhere tonight.

Yeah, same for me. I've posted a message directly to Dirk so hopefully he can look into it and reboot it or something.


Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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Woot! The SC3000 Knowledge Tree is back online!

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Chance favors the prepared mind. ― Louis Pasteur  
Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    I am looking forward reading your notes 

    and by tweaking the game ? you mean I can do anything like no more abandonment and no more bad RCI 

    please say yes

    and I call you mrs for politeness not for political correctness which I don't believe in 

    but I will be very happy to share my buildings with you soon ( if you still play sc3000 unlimited or 3000 ofcourse)

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    38 minutes ago, adamoteentitans said:

    I can't reply to a message to you directly on the other post

    error 1664 is preventing me

    I've not heard of that error before. Does it make any difference testing in another browser when replying to your other topic?

    In case it helps, I've just reset the site's cache which occasionally clears things up.


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    56 minutes ago, Cyclone Boom said:

    I've not heard of that error before. Does it make any difference testing in another browser when replying to your other topic?

    In case it helps, I've just reset the site's cache which occasionally clears things up.

    thanks , I will try another browser :)

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    1 hour ago, Cyclone Boom said:

    I've not heard of that error before. Does it make any difference testing in another browser when replying to your other topic?

    In case it helps, I've just reset the site's cache which occasionally clears things up.

    sorry it's error 1644 not 1664 my bad

    and i switched browsers and it still exists 

    i can't send messages

    @CorinaMarie i am sorry but could we complete the conv here because i am facing multiple issues 

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    4 hours ago, adamoteentitans said:

    @CorinaMarie i am sorry but could we complete the conv here because i am facing multiple issues 

    Yep, we can continue here and it's a good place so other peeps can see the info too. I'm now well rested and have my other comp up and running where I have SC3000 stuff. I'll post more as I search for the information.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    7 hours ago, adamoteentitans said:

    and by tweaking the game ? you mean I can do anything like no more abandonment and no more bad RCI 

    I found the topic (Modding Fun with SYS.PAK) which I'd previously forgotten about. In @kingofsimcity's first post there is a linky to get the SC3Kpak for SimCity 3000 tool. That thread then also has additional posts (some mine) which gives details on how to use the tool to get the .ini files extracted and then how to put them back together. We didn't follow up on the specific details of what could be edited, but one you have the .ini files extracted you can look thru them and see what variables they have which can be edited.

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

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    8 hours ago, CorinaMarie said:

    I found the topic (Modding Fun with SYS.PAK) which I'd previously forgotten about. In @kingofsimcity's first post there is a linky to get the SC3Kpak for SimCity 3000 tool. That thread then also has additional posts (some mine) which gives details on how to use the tool to get the .ini files extracted and then how to put them back together. We didn't follow up on the specific details of what could be edited, but one you have the .ini files extracted you can look thru them and see what variables they have which can be edited.

    Quote

    SC3LandValue: This SC3000 knowledge tree article does a very good job outlining practically everything found in this file. You have control over the city center, elevation, water, building and ordinance effects on citywide land value.

    [Res/Com/Ind]CityCenterEffect - This is the city center effect bonus described in the plots from the above link. The initial values in each section is displayed as 45+80 for residential, 45+60 for commerical and 10+100 for industrial. The value left of the plus sign is the base land value, while the right value denotes the percentage of the map from the center where you'll get the bonus land value. As you develop your city you may find your geographical city center constantly shifting. If you've ever experienced having your commercial zones fade out in land value as your city grows, the shifting city center combined with the limited 60% bonus radius is the culprit.

    The AgentIDModifiers section describes the individual building effects on land value.

    what kind of numbers should i tweak it into to give the most increadible land value every for everything?

    and what kind of numbers or how to tweak the RCI to be always on demand?

     

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    1 hour ago, adamoteentitans said:

    what kind of numbers should i tweak it into to give the most increadible land value every for everything?

    and what kind of numbers or how to tweak the RCI to be always on demand?

    As I mentioned in the other thread, I didn't go on to test any tweaking so I haven't any idea. I do know one thing to keep in mind is the Land Value Bug. The game variable that contains that data is limited to a maximum of FF in hex (255 decimal) so if you go over that it cycles back to zero. Some dedicated peeps found they could keep building and adding parks and such and get the calculated value up to 500ish so with the wraparound the game did see the land value as 245 or some such.

    As the SC3000 player yourself, my suggestion is to tweak and test. *;)

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    Chance favors the prepared mind. ― Louis Pasteur  
    Remember, a few hours of trial and error can save you several minutes of looking at the README. -- I Am Devloper (on Twitter)

    Clickable ---> The Best of Cori's Posts  (scroll down a wee bit there)    Something fun: MySimtropolis - Invitation to become a SimCity 4 MySim

    Are you new here? Check out the Introduction and Guide to Simtropolis.

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    On 9/15/2018 at 4:30 PM, CorinaMarie said:

    As I mentioned in the other thread, I didn't go on to test any tweaking so I haven't any idea. I do know one thing to keep in mind is the Land Value Bug. The game variable that contains that data is limited to a maximum of FF in hex (255 decimal) so if you go over that it cycles back to zero. Some dedicated peeps found they could keep building and adding parks and such and get the calculated value up to 500ish so with the wraparound the game did see the land value as 245 or some such.

    As the SC3000 player yourself, my suggestion is to tweak and test. *;)

    i don't know i think i failed 

    i don't know what to do anymore

    all i wanted was a beautiful city with no bad rci or abandoned buildings and i failed :(

     

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    2 hours ago, adamoteentitans said:

    all i wanted was a beautiful city with no bad rci or abandoned buildings and i failed :(

    Although I've only ever played SC3000 many moons ago, I'd just like to try and post a few words of encouragement.

    Firstly, please don't think you've failed if not quite able to get something working how it could. Oftentimes it can take a while to learn the technicalities of something, and there isn't always a straightforward leap from A to Z. In fact, perhaps steps B to Y are first needed in-between to improve understanding of any given concept. Consider that so far you've discovered ways which won't work, and to build on your knowledge from here on. That's all part of the learning process. Seeing what went wrong, why that might well be, then look ahead and focus on trying again to get it right. So while it may seem beyond frustrating (or even infuriating) at this moment, do keep at it. *;)


    Maybe the following articles from the "SC3K Resource Center" could be useful to study for inspiration:
     

    Knowledge Neighborhood

     

    Applying my experiences from playing SC4, I wonder whether a useful strategy in SC3K is similarly to develop a city slowly in stages. It probably isn't what you had in mind given an RCI demand mod would aim for quick results, but perhaps it takes time to reach a stable and thriving city. By progressively zoning and developing RCI, that way small adjustments are potentially easier to make as needed to establish a visually and functionally successful city layout.

    I hope this helps in some way.

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    1 hour ago, Cyclone Boom said:

    Although I've only ever played SC3000 many moons ago, I'd just like to try and post a few words of encouragement.

    Firstly, please don't think you've failed if not quite able to get something working how it could. Oftentimes it can take a while to learn the technicalities of something, and there isn't always a straightforward leap from A to Z. In fact, perhaps steps B to Y are first needed in-between to improve understanding of any given concept. Consider that so far you've discovered ways which won't work, and to build on your knowledge from here on. That's all part of the learning process. Seeing what went wrong, why that might well be, then look ahead and focus on trying again to get it right. So while it may seem beyond frustrating (or even infuriating) at this moment, do keep at it. *;)


    Maybe the following articles from the "SC3K Resource Center" could be useful to study for inspiration:
     

    Knowledge Neighborhood

     

    Applying my experiences from playing SC4, I wonder whether a useful strategy in SC3K is similarly to develop a city slowly in stages. It probably isn't what you had in mind given an RCI demand mod would aim for quick results, but perhaps it takes time to reach a stable and thriving city. By progressively zoning and developing RCI, that way small adjustments are potentially easier to make as needed to establish a visually and functionally successful city layout.

    I hope this helps in some way.

    thank you for your encouraging words 

    they are the sweetest thing ever *:)

    and i will keep trying and maybe the learning process will take time but like you said it will help 

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    8 hours ago, adamoteentitans said:

    all i wanted was a beautiful city with no bad rci or abandoned buildings

    Along with the links @Cyclone Boom  has posted its worth having a look at the population caps

    https://www.somacon.com/p614.php

    and this page on reward buildings

    https://www.somacon.com/p613.php

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    @adamoteentitans My advice would be to play the game slowly, as the cities progress in stages just like SC4. 

    My general rule of thumb is that low land value, low education, high levels of crime and high levels of traffic are always better than having abandoned rich buldings. In my opinion, there is nothing more ugly than these black and ruined buildings around your city. As long as the city grows organically, no matter how bad your citizens may have it, you are always on the right track. 

    So what does this mean? Well, for me the way to go is to start slowly and just making sure that people can commute to their jobs easily. Build residential zones close to industrial zones etc. In the early-game stages, I am generally very cautious on which social services that I would provide - because they are so expensive. So, here you need to set aside your empathy for your citizens and just make sure that job demands are satisfied and that you have budget surplus every month. Only worry about parks and the well-being of your citizens if buildings turn abandoned or if riots starts to occur.

    Then, in the mid-game stages, as you have build a highly effective economic machine, you can slowly start to add more parks, hospitals, schools etc. Poor working class industrial-type citizens will then slowly be shifted to better educated and wealthier citizens. 

    The good thing about SC3 is that your sims will quickly forget how you treated them in the early game. So, by slowly adding more good stuff to your residents, the city has potential to grow organically into a paradise without any abandoned building whatsoever.

    Nearly all of my cities have come out succesfully (without abandoned buildings and happy citizens) from this method.

     

    Good luck and great to see people keeping this God given game alive. 

     

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