Knowledge Tree Root (9) General information (6 articles) Intro to the Knowledge Tree   3/24/01 SimCity 3000 Unlimited vs. SimCity 3000   4/08/01 Release date/availability   4/08/01 System and OS requirements & compatibility   1/06/02 SimCity 3000 Guide @ SimCity.com   11/14/00 Uncompressing tar.gz files (Windows)   3/21/99 Getting started (9 articles) Overcoming growth obstacles   1/30/99 Making money in the beginning   2/20/00 Big, well-planned cities--fast   4/10/00 Several tips to start and keep a big, successful city   8/09/99 Tips for the beginning Building Architecter   12/03/00 It pays to start your city away from the map centre   8/17/01 Simple cities for a beginner   8/17/01 Financial tips for beginners   5/10/03 Build large high-value cities quickly without cheating   7/10/03 Reference (23 articles) Rewards and opportunities list   7/27/00 Business deals list   5/18/99 Landmarks list   2/06/00 Dimensions of all buildings   3/21/99 RCI building density table   10/03/99 RCI building density table (detailed)   10/24/99 Land value vs. density tables   10/24/99 Buildings inspired from landmarks   1/01/01 Buildings named after people at Maxis   12/30/00 Details on zone density and development   6/12/99 Meaning of SimCity Castle stats   10/24/99 SimCity 3000 HotKeys   7/30/00 SimCity 3000 Unlimited Hotkeys   11/19/00 What is a mile?   7/30/00 Holiday & seasonal items in Unlimited   7/30/00 Water system   9/22/02 Traffic and transportation specifics   10/29/02 Aura specifics   10/29/02 Crime and punishment specifics   10/29/02 Activities on the streets   11/24/02 Pollution specifics   1/14/07 The economy   4/27/03 Land value specifics   4/27/03 Strategy (7)
Tips, tricks, advice... Theories (6 articles)
Articles based on theories Building your best city   3/12/00 Anti-Slums, layout, and ma's apple pie   5/27/01 Roadless paradise, or paradise lost?   5/27/01 Railroads - getting the most out of them   10/08/01 Suburban train stations   10/08/01 Modular city design methodology   6/09/02 Zoning and RCI (5)
City layout and zone demand Politics (9 articles)
Making social and other decisions Offers: reward buildings and facilities   1/30/99 Implementing ordinances: advice   12/05/99 Reclaiming land and funds   11/07/99 Business deals: Should I or shouldn't I?   9/19/99 Making successful neighbor deals   7/04/00 Making the most of neighbor deals   3/21/99 Every mayor is different: improving your skills   12/17/00 Ordinances: the good and the bad   10/29/02 Advice on business deals   10/29/02 Finance (12 articles)
Managing and increasing your budget Money making strategies   2/20/00 Taxes: making money fast   2/20/00 Getting out of a deep debt   8/01/99 Increase your city's kitty   11/12/00 Funds: tax commerce without them leaving   2/06/00 The tax flux   11/19/00 Save a few bucks on technicalities   12/28/00 Funding light density cities   7/15/01 Borrowing: rule of thumb to stay our of red   9/22/02 Adjusting taxes without sims leaving   9/22/02 Making money through buying electricity   5/11/03 Bonds, Taxes, and Neighbour Deals   8/04/03 Land value and aesthetics (21 articles)
Improving and interpreting Land value: points for the young city   7/01/01 The invisible factor in land value determination   7/01/01 Improve land value/pollution conditions w/ trees   3/21/99 The beauty of trees   4/13/99 More parks and recreation   5/18/99 Raise land value to Astronomical   9/19/99 Increasing land value: strategies   7/01/01 Increasing land value: more than just trees   10/24/99 The park phalanx: a better park layout   8/01/99 Land value: one possible truth   5/28/00 Museums and land value   9/10/00 Cultivating land value   4/22/01 Raising land values with farms   3/15/01 Possible reason why land values fall   4/29/01 Use the Amusement Park to diverisfy your skyline   5/27/01 Get only oak trees   6/03/01 Land value: the center of the equation   7/01/01 Aesthetics of a major university   1/27/02 Redevelopment   2/16/02 Six things that boost land values   4/14/02 Tips on realistic cities   1/14/07 Transportation (10)
Planning, tricks, techniques Technical information (3) Terrain importation, editing, & generation (17 articles) Generating custom terrain from bitmaps   5/08/00 Real terrain importation Part I: Get & convert terrain   10/03/99 Real terrain importation Part II: Prepare & import terrain   10/24/99 Real terrain importation & file edit tips (Macintosh only)   10/24/99 Terrain generation with Photoshop 4.0   10/17/99 Terrain editing (in German @ the SC3K Zone)   3/17/99 Simple terrain editing for dummies   1/23/00 Generating terrain from USGS DEM files   2/07/99 Downloadable terrain editors   10/24/99 Get certain terrain types with SC3K terrain generator   3/12/00 Real terrain creation supplement   5/14/00 Terrain elements: a guide   12/10/00 Realistic terrain   4/16/00 Realistic space terrain with Unlimited   6/02/01 Creating an archipelago   3/24/02 Notes on scale   7/28/02 Terrain importing utilities and resources   10/02/04 City services (5)
Providing for your city's needs Issues (12 articles)
Problems and how to deal with them Surviving a nuclear meltdown   11/17/99 Reduce seaport pollution   12/26/99 Cleaning up water pollution   2/20/00 Dealing with the Great Depression   2/06/00 Avoiding the Great Depression all together   6/02/01 The Great Depression   9/19/99 The Great Depression - result of aging population?   3/15/01 Eliminating crime: a radical approach   3/12/00 Disasters: The real story   4/02/00 Reducing damage of disasters   5/14/00 Life expectancy at 90: dire implications!   7/15/01 Preventing depressions   8/03/03 Cool tricks (10 articles)
Undocumented features and more Getting colored cursors in Windows   11/18/01 Colored cursors for Building Architect Tool   10/10/99 Running SimCity 3000 in a window   1/31/99 How to build marinas inland   3/15/01 Use marinas as powerlines over water   3/12/00 How to reduce UFO attack damage   4/22/01 Raising elevation by 352 meters   5/06/01 Zoning & traffic loophole   10/29/01 Realism tricks for buildings and general aesthetics   8/04/02 Better bulldozing   10/02/04 Helpful processes (18 articles)
Common technical tasks Minimize SimCity 3000/BAT window   9/19/99 Running SimCity 3000 under Windows NT   5/18/99 Increasing video speed   1/31/99 Importing cities from SimCity 2000   3/21/99 Additional SimCity 2000 to 3000 import tips   4/13/99 Changing SimCity 2000 files to any 3000 file   6/12/99 Reclaim disk space from SC3000 Unlimited install   11/19/00 Reclaim disk space after BAT installation   11/17/99 How to change the names of your neighbor cities   1/16/00 Fixing sluggish performance in Unlimited   10/05/00 Take pictures of your city without Unlimited   3/24/01 Resisting building damage in disasters   10/29/00 Using the query tool to improve your city   12/28/00 Performance tips and tweaks for the Linux version of SimCity 3000 Unlimted   5/27/01 Load your city quickly   6/09/02 Render your city quickly   6/23/02 Save a completed scenario for free-play   1/14/07 Backing up building sets   4/17/05 Error and problem fixes and workarounds (20 articles) Jumping/flickering mouse pointer workarounds   9/19/99 NT: stopping SC3000 from hogging system   5/18/99 CPU cycles under Windows NT   3/10/02 Fixing dialog box flicker with Riva TNT and others   8/15/99 Hercules Terminator Beast/Savage fix   2/13/99 ATI video card flicker fix   4/13/99 PC Gamer (UK) SC3K demo expiration bug   2/18/99 Fixes for the "Unknown Exception" bug   11/17/99 Unknown Exception error: suggestion   6/12/99 Problem with the query tool: fix   4/13/99 Broken water deals bug: fix   7/04/00 Onramps stop building: fix   5/18/99 Mac system/sound freezes w/ Iomega extensions   8/15/99 How to fix "Can't find SimCity" error when using add-ons   10/03/99 Incompatibility with Action Utilities' GoMac   11/17/99 Unable to build water pump solution   2/06/00 Keeping your city from being erased under water   2/12/00 Land value calculation bug   8/26/01 SimCity 3000 Unlimited landmark pack naming bug fix   6/26/01 Rebuilding pumps destroyed by disasters   1/27/02 Special creations (33 articles)
Build advanced structures and buildings with creativity Make your mayor's house into a nice resort   1/16/00 Create a nice-looking school   7/30/00 Build a realistic-looking campus   12/17/00 Make a realistic prison   10/09/00 Creating a wine country   7/30/00 Creating a farm country   9/02/00 Creating a national park   7/04/00 How to build a national park: The Robertian way   6/02/01 How to build a nice golf course   11/19/00 Making a recreational harbor   12/17/00 Build pretty landscapes for any building   11/07/99 Creating a personal mayor's theme park   3/15/01 Creating bike paths   4/08/01 Use the Amusement Park to diverisfy your skyline   6/02/01 How to build a nice vineyard or fruit farm   7/01/01 A cheat-free mayor's mansion   11/25/01 Build an observatory   1/27/02 Create a beach   1/27/02 Create a research farm   4/14/02 Creating rice terraces   4/14/02 Building railyards   4/14/02 Build a very big wall   8/04/02 How to create forts as starter towns   3/22/03 Build a wall around your city with surface water   4/09/03 Create a road construction project   5/27/03 Build a fountain park   6/08/03 Private neighbourhood entrance   8/04/03 Create a ski resort   2/06/04 Build an island jail complex   3/18/04 Build a hillbillie hangout   3/21/04 Build a softball complex   4/03/04 Build a dream railway station   1/14/07 Build a convention center   1/14/07 Miscellaneous (11 articles) Building a garden city   10/24/99 Print a city in SimCity 3000   2/06/00 Living with hills   10/03/99 Making realistic cities   9/19/99 More realistic city tips   12/02/01 Ten points for the ultimate realistic city creation   10/29/01 Efficient way to build a miniature-sized city   7/04/00 Export city thumbnail and stats   9/19/99 SimArcheology   4/14/02 Import LDraw creations into the game   2/19/04     General (8 articles) Building the perfect mass transit system   12/28/00 Eliminate traffic and mass transit costs   3/15/01 Transportation infrastructure   7/30/00 Control your transportation flow   8/06/00 Mass transit: in efficiency, realism, and stuff   3/15/01 The where and what of mass transit   7/04/00 Bus stops: for shops and houses only?   9/23/01 How to build a big, mass transit free city   10/08/01 Roads (6 articles) Why road costs vary   10/03/99 Build boulevards without trees   1/16/00 How to make large avenues   10/15/00 Road aesthetics   5/05/02 Avenues: form or functional?   8/11/02 An alternative to regular intersections   4/27/03 Rail (5 articles) Reducing number of junctions: less traffic   7/04/00 Reducing rail crossing congestion   3/03/02 Railroading: intro to improve freight moving and realism   8/25/02 Railroading: using grades   8/25/02 Build a useful and beautiful railway system   4/16/04 Bridges (6 articles) How to build bridges   8/01/99 How to get specific bridges   5/18/99 Build bridges over land   5/22/99 How to get around halted bridge building   8/01/99 Build bridges over surface water   3/12/00 How to build double bridges   5/14/00 Tunnels (4 articles) How to build road or rail tunnels   1/25/05 Building tunnels that go underneath rivers   4/13/99 Building side-by-side tunnels   12/10/00 How to make a highway tunnel   2/06/00 Subways (3 articles) Subways only for mass transit?   7/05/99 Avoiding congested subways   6/09/02 Crossing water with your subway   10/02/04 Highways (19 articles) Beautify your highway system   4/13/99 Highways, for aesthetics only?   5/18/99 A more aesthetic highway interchange system   10/05/00 Highway interchange: dog-eared   12/03/00 Building an effective highway interchange system   3/15/01 Highway interchange: cloverleaf   7/01/01 Variation on a cloverleaf   8/17/01 Building on-ramps   6/09/02 Interconnecting highways with roads   1/22/05 Y-Splits for highways   1/22/05 Highway interchange mania   8/04/02 Ramped highway-avenue interconnection   1/22/05 Yet more cloverleafs   4/27/03 Highways to avenues: avoiding tunnels   1/22/05 Highway traffic-circle interchange   6/19/03 Half-highways and divided highways   8/01/04 Super-highways   1/25/05 Highway interchange: yet another   1/27/05 A fully funtional highway to avenue connection   7/23/06 Airports (6 articles) How to develop airports   3/21/99 Airport aesthetics   3/03/02 The lost airports of SimCity   3/04/02 Efficient airports and/or eliminating them entirely   5/18/99 Do they really want more airports?   5/18/99 Crossed airport runways   4/20/03 Seaports (2 articles) How to develop seaports   2/07/99 How to get seaport statistics   2/20/00 Simpleton series (14 articles)
Tutorials for advanced bridges, tunnels, etc Simpleton Series: Terminology for basic terrain and transportation network editing   1/27/02 Simpleton Series: Cheats and scribble boards   1/27/02 Simpleton Series: Inner city terrain strategy   1/27/02 Simpleton Series: Flat entry to bridges   1/27/02 Simpleton Series: Changing road levels via bridges   1/27/02 Simpleton Series: Build a dry gully bridge   1/27/02 Simpleton Series: Flat entry to tunnels   1/27/02 Simpleton Series: Unequal length double tunnels   1/27/02 Simpleton Series: Tunnel intersection crossing   1/27/02 Simpleton Series: Build an underpass   1/29/02 Simpleton Series: Joining tunnels and bridges neatly   1/27/02 Simpleton Series: Hilly or split level road system   1/27/02 Simpleton Series: Highway techniques   1/27/02 Simpleton Series: Bridge selection tool   3/05/02 Public services (2 articles) Building police, fire, health, education & recreational buildings   4/10/00 Optimal positions for police and fire stations   4/17/04 Utilities (general) (2 articles) Water buildings & garbage facilities: which to build   4/02/00 Compact utilities saves space   11/19/00 Power (8 articles) Where to build your power plants   2/06/00 Power plants: which to build and which not to   3/12/00 Power plant output and costs   7/30/00 Realistic thoughts on power plants   10/29/00 The true cost of energy   7/22/01 Actual cost efficiency of power plants   8/26/01 Complete examination of power sources   9/30/01 Clean power plants: which is best?   4/14/02 Water (3 articles) Coastal water pump configuration is efficient   4/10/00 Keep track of your water pumps   5/14/00 Minimize space requirements for water pumps   3/14/00 Garbage (6 articles) How to get rid of landfills   12/05/99 To export, or dispose of garbage on your own?   9/08/00 Emptying landfills faster   3/15/01 Cash for trash   7/22/01 Landfills: a warning   7/10/03 Rotating landfills   1/14/07 Blocks and grids (7 articles) Merits of 6x7 blocks   8/01/99 The benefits of double grids   9/19/99 9x9 blocks: layout theory   10/24/99 14x14 blocks: layout theory   10/24/99 7x9 blocks: layout theory   7/04/00 7x7 blocks: layout theory (simple)   9/17/00 A realistic city grid   7/29/03 Expansion and renewal (8 articles) Burms: A Theory   10/09/00 Why residential demand stops growing   12/10/00 Quick and easy urban renewal   12/10/00 The Hiltonian way of expanding   7/04/00 Free up developable land with tunnels   3/14/01 Creating suburban sprawl   6/25/01 Metropolis layout idea   8/03/02 Zone development rules   4/16/04 Tall buildings (5 articles) How to develop high-density buildings   6/20/99 How to get towers early on   4/13/99 Making a commercial island w/ very high land value   5/28/00 The map center effect   12/31/00 How to get the biggest buildings   4/08/01 Special zoning (3 articles) How to develop farms   3/21/99 Estates: getting them to grow   11/26/00 Automatic row house zoning   5/10/03 Clean industry (4 articles) Get and keep high tech industry   10/01/99 Hiding industrial buildings, keeping benefits   11/23/99 How to obtain only high-tech industries   1/23/00 Expanding clumps of clean industry   3/12/00 Quick reference: - an article at SC3000.COM. - a link external to the Knowledge Tree. Items having dates marked in red were added or updated within 2 days of the most recent update.