Knowledge Tree Root (9)
General information (6 articles)
Intro to the Knowledge Tree
3/24/01
SimCity 3000 Unlimited vs. SimCity 3000
4/08/01
Release date/availability
4/08/01
System and OS requirements & compatibility
1/06/02
SimCity 3000 Guide @ SimCity.com
11/14/00
Uncompressing tar.gz files (Windows)
3/21/99
Getting started (9 articles)
Overcoming growth obstacles
1/30/99
Making money in the beginning
2/20/00
Big, well-planned cities--fast
4/10/00
Several tips to start and keep a big, successful city
8/09/99
Tips for the beginning Building Architecter
12/03/00
It pays to start your city away from the map centre
8/17/01
Simple cities for a beginner
8/17/01
Financial tips for beginners
5/10/03
Build large high-value cities quickly without cheating
7/10/03
Reference (23 articles)
Rewards and opportunities list
7/27/00
Business deals list
5/18/99
Landmarks list
2/06/00
Dimensions of all buildings
3/21/99
RCI building density table
10/03/99
RCI building density table (detailed)
10/24/99
Land value vs. density tables
10/24/99
Buildings inspired from landmarks
1/01/01
Buildings named after people at Maxis
12/30/00
Details on zone density and development
6/12/99
Meaning of SimCity Castle stats
10/24/99
SimCity 3000 HotKeys
7/30/00
SimCity 3000 Unlimited Hotkeys
11/19/00
What is a mile?
7/30/00
Holiday & seasonal items in Unlimited
7/30/00
Water system
9/22/02
Traffic and transportation specifics
10/29/02
Aura specifics
10/29/02
Crime and punishment specifics
10/29/02
Activities on the streets
11/24/02
Pollution specifics
1/14/07
The economy
4/27/03
Land value specifics
4/27/03
Strategy (7)
Tips, tricks, advice...
Theories (6 articles)
Articles based on theories
Building your best city
3/12/00
Anti-Slums, layout, and ma's apple pie
5/27/01
Roadless paradise, or paradise lost?
5/27/01
Railroads - getting the most out of them
10/08/01
Suburban train stations
10/08/01
Modular city design methodology
6/09/02
Zoning and RCI (5)
City layout and zone demand
Politics (9 articles)
Making social and other decisions
Offers: reward buildings and facilities
1/30/99
Implementing ordinances: advice
12/05/99
Reclaiming land and funds
11/07/99
Business deals: Should I or shouldn't I?
9/19/99
Making successful neighbor deals
7/04/00
Making the most of neighbor deals
3/21/99
Every mayor is different: improving your skills
12/17/00
Ordinances: the good and the bad
10/29/02
Advice on business deals
10/29/02
Finance (12 articles)
Managing and increasing your budget
Money making strategies
2/20/00
Taxes: making money fast
2/20/00
Getting out of a deep debt
8/01/99
Increase your city's kitty
11/12/00
Funds: tax commerce without them leaving
2/06/00
The tax flux
11/19/00
Save a few bucks on technicalities
12/28/00
Funding light density cities
7/15/01
Borrowing: rule of thumb to stay our of red
9/22/02
Adjusting taxes without sims leaving
9/22/02
Making money through buying electricity
5/11/03
Bonds, Taxes, and Neighbour Deals
8/04/03
Land value and aesthetics (21 articles)
Improving and interpreting
Land value: points for the young city
7/01/01
The invisible factor in land value determination
7/01/01
Improve land value/pollution conditions w/ trees
3/21/99
The beauty of trees
4/13/99
More parks and recreation
5/18/99
Raise land value to Astronomical
9/19/99
Increasing land value: strategies
7/01/01
Increasing land value: more than just trees
10/24/99
The park phalanx: a better park layout
8/01/99
Land value: one possible truth
5/28/00
Museums and land value
9/10/00
Cultivating land value
4/22/01
Raising land values with farms
3/15/01
Possible reason why land values fall
4/29/01
Use the Amusement Park to diverisfy your skyline
5/27/01
Get only oak trees
6/03/01
Land value: the center of the equation
7/01/01
Aesthetics of a major university
1/27/02
Redevelopment
2/16/02
Six things that boost land values
4/14/02
Tips on realistic cities
1/14/07
Transportation (10)
Planning, tricks, techniques
Technical information (3)
Terrain importation, editing, & generation (17 articles)
Generating custom terrain from bitmaps
5/08/00
Real terrain importation Part I: Get & convert terrain
10/03/99
Real terrain importation Part II: Prepare & import terrain
10/24/99
Real terrain importation & file edit tips (Macintosh only)
10/24/99
Terrain generation with Photoshop 4.0
10/17/99
Terrain editing (in German @ the SC3K Zone)
3/17/99
Simple terrain editing for dummies
1/23/00
Generating terrain from USGS DEM files
2/07/99
Downloadable terrain editors
10/24/99
Get certain terrain types with SC3K terrain generator
3/12/00
Real terrain creation supplement
5/14/00
Terrain elements: a guide
12/10/00
Realistic terrain
4/16/00
Realistic space terrain with Unlimited
6/02/01
Creating an archipelago
3/24/02
Notes on scale
7/28/02
Terrain importing utilities and resources
10/02/04
City services (5)
Providing for your city's needs
Issues (12 articles)
Problems and how to deal with them
Surviving a nuclear meltdown
11/17/99
Reduce seaport pollution
12/26/99
Cleaning up water pollution
2/20/00
Dealing with the Great Depression
2/06/00
Avoiding the Great Depression all together
6/02/01
The Great Depression
9/19/99
The Great Depression - result of aging population?
3/15/01
Eliminating crime: a radical approach
3/12/00
Disasters: The real story
4/02/00
Reducing damage of disasters
5/14/00
Life expectancy at 90: dire implications!
7/15/01
Preventing depressions
8/03/03
Cool tricks (10 articles)
Undocumented features and more
Getting colored cursors in Windows
11/18/01
Colored cursors for Building Architect Tool
10/10/99
Running SimCity 3000 in a window
1/31/99
How to build marinas inland
3/15/01
Use marinas as powerlines over water
3/12/00
How to reduce UFO attack damage
4/22/01
Raising elevation by 352 meters
5/06/01
Zoning & traffic loophole
10/29/01
Realism tricks for buildings and general aesthetics
8/04/02
Better bulldozing
10/02/04
Helpful processes (18 articles)
Common technical tasks
Minimize SimCity 3000/BAT window
9/19/99
Running SimCity 3000 under Windows NT
5/18/99
Increasing video speed
1/31/99
Importing cities from SimCity 2000
3/21/99
Additional SimCity 2000 to 3000 import tips
4/13/99
Changing SimCity 2000 files to any 3000 file
6/12/99
Reclaim disk space from SC3000 Unlimited install
11/19/00
Reclaim disk space after BAT installation
11/17/99
How to change the names of your neighbor cities
1/16/00
Fixing sluggish performance in Unlimited
10/05/00
Take pictures of your city without Unlimited
3/24/01
Resisting building damage in disasters
10/29/00
Using the query tool to improve your city
12/28/00
Performance tips and tweaks for the Linux version of SimCity 3000 Unlimted
5/27/01
Load your city quickly
6/09/02
Render your city quickly
6/23/02
Save a completed scenario for free-play
1/14/07
Backing up building sets
4/17/05
Error and problem fixes and workarounds (20 articles)
Jumping/flickering mouse pointer workarounds
9/19/99
NT: stopping SC3000 from hogging system
5/18/99
CPU cycles under Windows NT
3/10/02
Fixing dialog box flicker with Riva TNT and others
8/15/99
Hercules Terminator Beast/Savage fix
2/13/99
ATI video card flicker fix
4/13/99
PC Gamer (UK) SC3K demo expiration bug
2/18/99
Fixes for the "Unknown Exception" bug
11/17/99
Unknown Exception error: suggestion
6/12/99
Problem with the query tool: fix
4/13/99
Broken water deals bug: fix
7/04/00
Onramps stop building: fix
5/18/99
Mac system/sound freezes w/ Iomega extensions
8/15/99
How to fix "Can't find SimCity" error when using add-ons
10/03/99
Incompatibility with Action Utilities' GoMac
11/17/99
Unable to build water pump solution
2/06/00
Keeping your city from being erased under water
2/12/00
Land value calculation bug
8/26/01
SimCity 3000 Unlimited landmark pack naming bug fix
6/26/01
Rebuilding pumps destroyed by disasters
1/27/02
Special creations (33 articles)
Build advanced structures and buildings with creativity
Make your mayor's house into a nice resort
1/16/00
Create a nice-looking school
7/30/00
Build a realistic-looking campus
12/17/00
Make a realistic prison
10/09/00
Creating a wine country
7/30/00
Creating a farm country
9/02/00
Creating a national park
7/04/00
How to build a national park: The Robertian way
6/02/01
How to build a nice golf course
11/19/00
Making a recreational harbor
12/17/00
Build pretty landscapes for any building
11/07/99
Creating a personal mayor's theme park
3/15/01
Creating bike paths
4/08/01
Use the Amusement Park to diverisfy your skyline
6/02/01
How to build a nice vineyard or fruit farm
7/01/01
A cheat-free mayor's mansion
11/25/01
Build an observatory
1/27/02
Create a beach
1/27/02
Create a research farm
4/14/02
Creating rice terraces
4/14/02
Building railyards
4/14/02
Build a very big wall
8/04/02
How to create forts as starter towns
3/22/03
Build a wall around your city with surface water
4/09/03
Create a road construction project
5/27/03
Build a fountain park
6/08/03
Private neighbourhood entrance
8/04/03
Create a ski resort
2/06/04
Build an island jail complex
3/18/04
Build a hillbillie hangout
3/21/04
Build a softball complex
4/03/04
Build a dream railway station
1/14/07
Build a convention center
1/14/07
Miscellaneous (11 articles)
Building a garden city
10/24/99
Print a city in SimCity 3000
2/06/00
Living with hills
10/03/99
Making realistic cities
9/19/99
More realistic city tips
12/02/01
Ten points for the ultimate realistic city creation
10/29/01
Efficient way to build a miniature-sized city
7/04/00
Export city thumbnail and stats
9/19/99
SimArcheology
4/14/02
Import LDraw creations into the game
2/19/04
General (8 articles)
Building the perfect mass transit system
12/28/00
Eliminate traffic and mass transit costs
3/15/01
Transportation infrastructure
7/30/00
Control your transportation flow
8/06/00
Mass transit: in efficiency, realism, and stuff
3/15/01
The where and what of mass transit
7/04/00
Bus stops: for shops and houses only?
9/23/01
How to build a big, mass transit free city
10/08/01
Roads (6 articles)
Why road costs vary
10/03/99
Build boulevards without trees
1/16/00
How to make large avenues
10/15/00
Road aesthetics
5/05/02
Avenues: form or functional?
8/11/02
An alternative to regular intersections
4/27/03
Rail (5 articles)
Reducing number of junctions: less traffic
7/04/00
Reducing rail crossing congestion
3/03/02
Railroading: intro to improve freight moving and realism
8/25/02
Railroading: using grades
8/25/02
Build a useful and beautiful railway system
4/16/04
Bridges (6 articles)
How to build bridges
8/01/99
How to get specific bridges
5/18/99
Build bridges over land
5/22/99
How to get around halted bridge building
8/01/99
Build bridges over surface water
3/12/00
How to build double bridges
5/14/00
Tunnels (4 articles)
How to build road or rail tunnels
1/25/05
Building tunnels that go underneath rivers
4/13/99
Building side-by-side tunnels
12/10/00
How to make a highway tunnel
2/06/00
Subways (3 articles)
Subways only for mass transit?
7/05/99
Avoiding congested subways
6/09/02
Crossing water with your subway
10/02/04
Highways (19 articles)
Beautify your highway system
4/13/99
Highways, for aesthetics only?
5/18/99
A more aesthetic highway interchange system
10/05/00
Highway interchange: dog-eared
12/03/00
Building an effective highway interchange system
3/15/01
Highway interchange: cloverleaf
7/01/01
Variation on a cloverleaf
8/17/01
Building on-ramps
6/09/02
Interconnecting highways with roads
1/22/05
Y-Splits for highways
1/22/05
Highway interchange mania
8/04/02
Ramped highway-avenue interconnection
1/22/05
Yet more cloverleafs
4/27/03
Highways to avenues: avoiding tunnels
1/22/05
Highway traffic-circle interchange
6/19/03
Half-highways and divided highways
8/01/04
Super-highways
1/25/05
Highway interchange: yet another
1/27/05
A fully funtional highway to avenue connection
7/23/06
Airports (6 articles)
How to develop airports
3/21/99
Airport aesthetics
3/03/02
The lost airports of SimCity
3/04/02
Efficient airports and/or eliminating them entirely
5/18/99
Do they really want more airports?
5/18/99
Crossed airport runways
4/20/03
Seaports (2 articles)
How to develop seaports
2/07/99
How to get seaport statistics
2/20/00
Simpleton series (14 articles)
Tutorials for advanced bridges, tunnels, etc
Simpleton Series: Terminology for basic terrain and transportation network editing
1/27/02
Simpleton Series: Cheats and scribble boards
1/27/02
Simpleton Series: Inner city terrain strategy
1/27/02
Simpleton Series: Flat entry to bridges
1/27/02
Simpleton Series: Changing road levels via bridges
1/27/02
Simpleton Series: Build a dry gully bridge
1/27/02
Simpleton Series: Flat entry to tunnels
1/27/02
Simpleton Series: Unequal length double tunnels
1/27/02
Simpleton Series: Tunnel intersection crossing
1/27/02
Simpleton Series: Build an underpass
1/29/02
Simpleton Series: Joining tunnels and bridges neatly
1/27/02
Simpleton Series: Hilly or split level road system
1/27/02
Simpleton Series: Highway techniques
1/27/02
Simpleton Series: Bridge selection tool
3/05/02
Public services (2 articles)
Building police, fire, health, education & recreational buildings
4/10/00
Optimal positions for police and fire stations
4/17/04
Utilities (general) (2 articles)
Water buildings & garbage facilities: which to build
4/02/00
Compact utilities saves space
11/19/00
Power (8 articles)
Where to build your power plants
2/06/00
Power plants: which to build and which not to
3/12/00
Power plant output and costs
7/30/00
Realistic thoughts on power plants
10/29/00
The true cost of energy
7/22/01
Actual cost efficiency of power plants
8/26/01
Complete examination of power sources
9/30/01
Clean power plants: which is best?
4/14/02
Water (3 articles)
Coastal water pump configuration is efficient
4/10/00
Keep track of your water pumps
5/14/00
Minimize space requirements for water pumps
3/14/00
Garbage (6 articles)
How to get rid of landfills
12/05/99
To export, or dispose of garbage on your own?
9/08/00
Emptying landfills faster
3/15/01
Cash for trash
7/22/01
Landfills: a warning
7/10/03
Rotating landfills
1/14/07
Blocks and grids (7 articles)
Merits of 6x7 blocks
8/01/99
The benefits of double grids
9/19/99
9x9 blocks: layout theory
10/24/99
14x14 blocks: layout theory
10/24/99
7x9 blocks: layout theory
7/04/00
7x7 blocks: layout theory (simple)
9/17/00
A realistic city grid
7/29/03
Expansion and renewal (8 articles)
Burms: A Theory
10/09/00
Why residential demand stops growing
12/10/00
Quick and easy urban renewal
12/10/00
The Hiltonian way of expanding
7/04/00
Free up developable land with tunnels
3/14/01
Creating suburban sprawl
6/25/01
Metropolis layout idea
8/03/02
Zone development rules
4/16/04
Tall buildings (5 articles)
How to develop high-density buildings
6/20/99
How to get towers early on
4/13/99
Making a commercial island w/ very high land value
5/28/00
The map center effect
12/31/00
How to get the biggest buildings
4/08/01
Special zoning (3 articles)
How to develop farms
3/21/99
Estates: getting them to grow
11/26/00
Automatic row house zoning
5/10/03
Clean industry (4 articles)
Get and keep high tech industry
10/01/99
Hiding industrial buildings, keeping benefits
11/23/99
How to obtain only high-tech industries
1/23/00
Expanding clumps of clean industry
3/12/00
Quick reference: - an article at SC3000.COM. - a link external to the Knowledge Tree. Items having dates marked in red were added or updated within 2 days of the most recent update.