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How many assets do you run while playing? What are your specs? I'm mostly curious what the maximum amount of assets is, but figured this could be a good thread for general discussion of how many assets people use.

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About 3000. I try to keep it at this level.

I have an I5 at around 3.2 GHz, a GTX 960 4GB and around 24 Gb of DDR3 RAM.

I really try to keep it at 3000 and I might get rid of some assets I don't use just because I'm a sub addict and my asset count was around 4500 on a previous city and the performance issues were overwhelming.

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My limit is 6000- anything above that and my game crashes. It's far too many I know but no matter how often and how drastically  I cull my workshop subscriptions it soon creeps back up to the  danger zone! I have a serious workshop addiction!

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Haven't counted, but I seem to have hit the engine's limit earlier today. Is there a quick way to count them or not?

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I can get away with it, but I currently have more than 7000 assets enabled, the only downside is the loading time of the savegame which can be about 5 minutes, other than that the game runs smoothly even with graphics mods turned on. Should probably cut down on the assets, but over time it'll get close to the 7000-8000 mark anyways and since the game itself runs just fine, I stopped caring about the load times. *:D

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On 2/16/2019 at 11:48 AM, ARTFX said:

I can get away with it, but I currently have more than 7000 assets enabled, the only downside is the loading time of the savegame which can be about 5 minutes, other than that the game runs smoothly even with graphics mods turned on. Should probably cut down on the assets, but over time it'll get close to the 7000-8000 mark anyways and since the game itself runs just fine, I stopped caring about the load times. *:D

I could easily get up to your number as well. For this reason one day I plan to turn most props/decals into PO's so I can get rid of those subscriptions. The difficulty here is that a lot of our needs with these assets can change. I figure I'm in for a VERY tedious trial and error process with this idea.

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On 21-10-2019 at 2:53 PM, MekkA said:

I could easily get up to your number as well. For this reason one day I plan to turn most props/decals into PO's so I can get rid of those subscriptions. The difficulty here is that a lot of our needs with these assets can change. I figure I'm in for a VERY tedious trial and error process with this idea.

Turning props and decals into PO's in the game is not going to get rid of your subscription afaik, you still need the actual items otherwise they won't be displayed in the game. Correct me if I'm wrong though...

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