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Here's my first city in Cities: Skylines, River Town. It's more of an experimental city to get a grasp of what the game can do, so I don't have a definite plan.
My first video is just me working on a highway interchange and setting up the basics of the city. The next video will certainly have a lot more going on.
River Town: Episode 1
Because I've been doing the city simulator thing for a long time like most of you, my latest challenges have been looking for cities that are built and essentially becoming "mayor" and then reconstructing them how I want. The challenge with this -- much like real cities -- is you can't be as painstaking without detracting from a functioning city. I like these constraints because it forces me to prioritize, it doesn't allow me to be perfect and it enables me over time to get more immersed into the city as neighborhoods take shape and I start rezoning areas say away from industrial to residential or whatever.
I'm a big mixed use proponent, so I've been working on that. I added height restrictions throughout the city except downtown, so the skyline looks like "Dubai-like" despite the population of over 400k (3.5m fudged) because I too, like a realistic looking city.
So to begin, I started working my way around town and dealing with the subway lines and bus lines, as I felt they could be better. The verdict on this project is that my bus lines need work. The subway is pretty successful, though.
Not sure what state or country Helensburgh is in, but perhaps by looking at the map over time, you all can help me figure that out.
I'm going to try to show progressive evolution since I started the map in late November through now, as I can dredge up screenshots. I've only JUST learned about HD screenshots, so I didn't start tinkering with those until the past few days, therefore most of my screenshots won't look amazing. But the best is forthcoming.
Some of the original neighborhoods have evolved into smaller ones with more people, in some cases. So I'm posting one of the original neighborhood maps so that as we evolve you can see how I've managed to change things over time, too.
Originally we had just 24 neighborhoods in town. It's grown a lot since then, but this will get you started.
I did a little experiment: An island with no highway or train connections. Instead, I placed a cargo and passenger harbour in map editor (with the Advanced Building mod).
The results are pretty cool: When I started the simulation, residential and commercial buildings were spawning, but there were no residents or cars on the road. A bit later the first passenger ship arrived and brought the first 30 residents:
The interesting thing was that most of the residents were working in the cargo harbour, the passenger harbour or the power plant. These 3 buildings provided about 350 jobs alone. That was also the reason why no industry spawned. Cargo ships only brought goods for the commercial stores and the power plant.
Industry started to spawn when the population was twice as high as the job count:
The good thing is that the harbours didn't cause any expenses. It looks like buildings placed in the map editor are handled as "untouchable". That also means you can't open the info window, but that's only a minor problem. At least you can bulldoze the harbours.
It would also be possible to use an airport instead of a passenger harbour. And it doesn't have to be in the initial tile!
Here is the result of a little experiment I did:
Harbors and Airports use the same AI as train stations. All that is missing is a menu button to create transit lines.
Here is what would a mod must do:
Add ship line menu button (simple) Add missing strings to localization (simple) Enable transport line panel for ship lines (probably simple) Make ship lines visible in transport view (probably harder)
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