Jump to content
Sign In to follow this  
tvguy

[2009] Lot Editor and Plug-in Manager - Forum Archive

173 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 

can you apply jobs for custom propables

Does somebody know if you  can you apply jobs for custom propables, I beleived I was abble to do that in the plugin manager , but there is not an option for that

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Originally posted by: aortizhdz

Does somebody know if you  can you apply jobs for custom propables, I beleived I was abble to do that in the plugin manager , but there is not an option for thatquote>

Custom propables? I'm not sure what you mean by that.

If you mean plopable lots, then no, you can't add jobs to plopable lots using the plug in manager.

To add jobs to plopable lots takes some quite extensive and careful modding using Ilive's Reader.  For instructions see Simgoober's tutorial in the Omnibus: Making A Functional Landmark Lot

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

a question about L.E

 -Hi , i am not sure if my question is a silly one , but i will dare to ask...so , i have seen in custom lot files , that there is a descriptor exemplar which is hidden as it appears in L.E .  My question is how we create such a hidden building?

thanx

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I'm not sure what you mean by a hidden exemplar? Do you mean an invisible building? (like the maxis plazas have?)

If you want an invisible building, you will first need to find the descriptor or building exemplar file that is being used by the lot. Once you've found the right one, if you open it in Ilive's Reader, you will see it has a line called Resource Key Type 1. To make it invisible, you need to remove this line, and replace it with a Resource Key Type 0 with the following reps: 0x5AD0E817,0xBADB57F1,0x0E110000.

Don't forget your invisible building may still have a visible foundation. If you want the foundation to be invisible too, you will have to change the Building Foundation property (in the same building exemplar) to 0x194B1000. If the exemplar hasn't already got a Building foundation then you will need to add one. Having no building foundation means the default will be used which is not invisible.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

thanx sam , yes i do mean invisible building.. but i dont understand what is the purpose of using an invisible building....take for example the custom lot named "Lighthouse Restaurant " which is a lot file found on STEX.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

A lot must always have a building. Its what contains all the important properties that make it function the way it does eg number of jobs it has, amount of power it needs etc. You always need a building for every lot, but many times you don't want to see the model of the building itself on the lot. For example in most cases a farm field would usually look pretty silly with a building sticking out of each tile just so it could have some jobs and a few other properties. Likewise, on most parks you don't want to see a building, just trees and grass.

So often you want the building so you can set the properties, but you don't want the building to be seen. That is why people use an invisible building.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

ok sam , but how we make an invisible building in Plugin Manager then?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

You can't make invisible buildings in the Plugin Manager. You need to use Ilive's Reader to make a building invisible.. Make your building as normal in the Plugin Manager, then you have to use the Reader to do the rest of the work.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

thanx sam once again , for all informations ...i will be in touch, you are very nice

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Lot without BAT

I made a simple 8x8 lot with construction vehicle props on it.  I am planning to use it as a radiation cleanup lot.

However, I want the lot with props to be all that show up in game.  I don't want a building.  What do I do?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Well, I've read about modding lots so that there is no building on them, but it was more complicated and error prone than it was worth.

It might be better to just export a blank .SC4Model (just start a scene, make a box called "LOD3", and copy the box and name them LOD4 and LOD5, and export that and you should have a blank .SC4model.


patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Eek! I just realized that it's not possible to make a building decrease radiation.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

also,make sure the LODs are centered in the scene.

After you are done modding, you can merge the .SC4Model file into the .SC4Lot file, so that downloaders don't get confused about the seemingly unneeded .SC4Model.


patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I have another question--

The Maxis provided bldgprop_1.dat and bldgprop_2.dat apparently don't include the landfill 'buildings'. How do I use landfill tiles as props?

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

I need some information

 Okay, i'm getting gmax and the BAT for the purpose of making my own Highway signs and all, and I need to 

know where the GHSDP Tutorial Page is so I can find the models to work with. I'll also need a link on how

to use Gmax with the BAT.

Thanks.

 

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Listed flora in LE will not show in-game.

Hello,

I'm having a problem where SC4 tools shows checkmarks next to all dependancies and Lot Editor shows the image of the lot correctly... but the lot does not appear in-game correctly.

For example, the LE shows 0x16800000---LotFlora5x5x10_Pines1_1680---Blue Spruce Tree .... but the tree does not appear in-game... only a brown box. It DOES appear in the LE correctly though.

I DO show SimCity_1.dat and SImCity_2.dat with a checkmark in SC4 tools.

Thanks in advance for any help.

Signed,

Confused

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Is it possible to rotate buildings without re-exporting them in BAT?

I have a building in which I am trying to get to face the arrow of the lot. This way the front of it is always facing the arrow of the lot. The thing is, I dont want to have to go back and rotate every building to get them to have their fronts facing the arrow. The reason this is important is because the buildings are overhanging and on the hills, I want to get rid of the ugly lot foundation, but I dont want a building foundation either.


Founder of Project Blue Hope - Join the Massive Multi-player Regions.

 

Banner_Small_zps13f9dc25.png

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

If you have no building foundation and no lot foundation then your buildings will be floating above the ground. This may be what you want, but I find it loses its entertainment value after a while.

Have you read the Lot Editor manual? It should explain all about how to rotate buildings. Try the home and end keys. If that doesn't work try the PgUp and PgDn keys. I forget which way it goes because it is one way in the Lot Editor and the other in the game.

The Lot Editor manual is really useful. It also tells you all about foundations too. You should be able to find it on your programs menu in the same place your Lot Editor shortcut is.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I suggest you check the Omnibus and the BAT Open Discussion forums for how to use the BAT.

As to the other thing you asked for (GHSDP?) I don't know what that is. Perhaps if you gave the full name it would help.

This forum is the Lot Editor and Plugin Manager forum, so it won't really help you with any questions about BAT or making models.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It might be possible that you installed a mod which replaces the Blue Spruce Tree prop, but forgot to install the model that was assigned to said mod. Try to remove everything from your plugins folder temporarily (apart from the lot where the prop has been used) and see if the brown box is still there.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

How do I get rid of BOTH, Biulding AND Lot Foundations?

I am making Highway Signs that are supposed to appear over the highway. There's a slight problem though. Whenever the tile adjacent to the highway is hilly or slopped, I end up with an ugly biulding foundation. I just want to sign all by itself and no foundation. How can I do this?

vc7zm.jpg

Thats what Im trying to get rid of... but the tile still needs to beable to bend to the terrain.


Founder of Project Blue Hope - Join the Massive Multi-player Regions.

 

Banner_Small_zps13f9dc25.png

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

 

Can't find landmark building in Lot Editor

Hi, I'm using Simgoober's tutorial on making a functional landmark lot. I've done this once before and now it's frustrating because I know I've done it successfully already. The problem is that after moving the Model over to the Landmark slot in the Plugin Manager and editing the properties, I save it and then open up the lot editor to make a Lot to test it in the game - as per the instructions in the tutorial. The problem is that it doesn't show up. I've checked the Plugins folder, and the DESC file is there, and I'm trying to find it using a landmark lot, but it still won't show up.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Usually it is pretty simple, most of the time your lot is too small to hold the building, so it is not offered in the list of choices to place on your lot. The LE only shows you buildings that will fit on your lot. So try making your lot bigger (probably a lot bigger, as the building is probably a lot larger than you think it is). Also check the occupant size property in the descriptor. Divide the length and width values by 16 to give an approximate number of tiles for the length and width of your lot. Then add one tile to each dimension (so if your building is 16x16, then try putting it on a 2x2 lot and reduce the lot size once it is placed if possible).

The other problem that often happens is that you either didn't make a landmark descriptor file, or you are not trying to put it on a landmark lot. The building type must go on a lot of the same type.

Otherwise there may have been an error in your modding somewhere.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

The building is miniscule - less than 1/16 x 1/16 of a tile, which is that standard size I use for most of my lots, so changing the lot size doesn't make any difference. I have made a landmark descriptor file - I've even checked it using reader and SC4Tool, it's definitely a landmark lot, and I've tried putting on different landmark lots - the sphinx, big ben etc. There doesn't seem to be much that can go wrong with my modding. Make a blank gmax shape, exaclty the same as my other lots and exactly the same as what I did for the previous lot I made, export it, open up the plugin manager, put the model into the landmark slot and then open up the lot editor and...it's not there.

Why? Why not?

Aaargh!

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign In to follow this  

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections