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megaplex4

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About megaplex4

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    Hitchhiker
  1. The building is miniscule - less than 1/16 x 1/16 of a tile, which is that standard size I use for most of my lots, so changing the lot size doesn't make any difference. I have made a landmark descriptor file - I've even checked it using reader and SC4Tool, it's definitely a landmark lot, and I've tried putting on different landmark lots - the sphinx, big ben etc. There doesn't seem to be much that can go wrong with my modding. Make a blank gmax shape, exaclty the same as my other lots and exactly the same as what I did for the previous lot I made, export it, open up the plugin manager, put the model into the landmark slot and then open up the lot editor and...it's not there. Why? Why not? Aaargh!
  2. Can't find landmark building in Lot Editor Hi, I'm using Simgoober's tutorial on making a functional landmark lot. I've done this once before and now it's frustrating because I know I've done it successfully already. The problem is that after moving the Model over to the Landmark slot in the Plugin Manager and editing the properties, I save it and then open up the lot editor to make a Lot to test it in the game - as per the instructions in the tutorial. The problem is that it doesn't show up. I've checked the Plugins folder, and the DESC file is there, and I'm trying to find it using a landmark lot, but it still won't show up.
  3. Huh. You're right. I bulldozed it, re-plopped and next thing you know people are going in there to buy groceries and pick up their mail. Heaps of water and no abandonment. Thanks for the advice!
  4. Abandoned due to lack of water on Simgoober's functional landmark lot I used Simgoober's tutorial entitled "Making a Functional Landmark Lot" to make a ploppable commercial lot. I plopped the lot and soon there was a 'no water' sign above the lot. I put in a water tower right next to the lot but then it comes up with jobs 0/0 and adbandoned due to lack of water. And it stays that way. I've looked through the tutorial but I can't find anything that suggests why this is happening. I have all the parameters reltaing to the welath level set to "Low wealth" or "CS$1" etc etc.
  5. The ST 6.0 Department of Technical Affairs

    But it worked fine before Simtropolis was updated - in the sense that the pictures came up ok. I looked at the tutorial before the update and decided to to do it later. Then the website got updated. Now I can't see the pictures.
  6. The ST 6.0 Department of Technical Affairs

    I've been trying to use a tutorial on the Omnibus called "Making a Functional Landmark Lot", by Simgoober, but none of the pictures appear when I load up the page. I been trying for several days now and it always comes up with placeholders instead of pictures. When I bring up other pages the pictures load up ok,, except for pages on the Omnibus. This is very frustrating because you actually need to see the pictures to follow the tutorial.
  7. I must admit this had occurred to me - make the building REALLY small so that you don't notice the foundation - but then you've still got a little, albeit, tiny bit of thing jutting out from the ground, it's hard to click on, and - how do parks do it? Parks confirm to slopes. Parks have big blank building thingies on their lots. Why don't stick out like sore thumbs?
  8. I saw in an announcement about the NAM 2009 that a new rural roads mod is going to be released soon. I was wondering who was working on this and when it was due to be released?
  9. Thanks for that info, although it took me a little while to realise that you were talking about the lot editor in SC4Tool (I think) and not THE Lot Editor. Anyway I fixed up the lots - thanks to you - and now they are all running up and down the slopes nicely. The only problem left is the building itself. Like I said before, these are not actual buildings, but blanks plonked onto landmark lots for the sake of having a "building" on the lot. How do I get rid of the retaining walls for these buildings? I can't find a property anwhere that seems to relate to that.
  10. Hi, I've made what I hope will be a nice set of fences, along with some farming lots, but I can't get my props and buildings to follow the ground. I've looked around for a solution and explored beyond my knowledge of the iLives Reader but I don't know how to fix the problem. Basically there are two problems, though both are related. Firstly, how do I stop the ploppable lots from extending across the terrain horizontally and building a foundation underneath? How do I get them to follow the slope the way the roads do? Secondly, I have been putting 'blank' buildings on lots, like the ones on the parks, for example. However in my lots there is a foundation under the builidng when it sits on slopes, like there are with houses. When I plop a park down on a slope this doesn't show. Why not? I'm ok with using the reader, as long as it's fairly clear what I have to do.
  11. Changed rural buildings to residential but still show up as rural in LE I recently downloaded some rural buildings like "Waldau Farm" and "Bremen Farm" etc. However I don't want these buildings on farm lots, I want to use them as residential buildings instead. So I opened them up with SC4Tool and changed all the properties I could find from rural to residential. Now when I open up the lot Editor they still show up as rural buildings. They won't show up in the residential buildings menu at all, so I can't actually create a residential lot and plonk them down on it. What is it that I'm missing?
  12. I've been fiddling around with a .dat file of lots that I downloaded from the STEX using Ilives Reader. I don't know what it is that I've done, but whenever I click on "Exemplar" in the list the program stops working. I can click on the ohters but "Exemplar" shuts it down every time. Why?
  13. Post Modding Requests Here

    Ok, I've downloaded Trolca's dirt roads, but I don't like the grassy bits on the side. What I want is a dirt road - just dirt and nothing else, that stays dirt no matter what zone it touches, and also stays dirt when it's not touching a zone at all. PEGs roads are great, but they only work when they're touching agricultural zones.
  14. Post Modding Requests Here

    Hi, I've got a request concerning dirt roads. I've downloaded Pegasus' rural roads but they only go dirt when they are running directly up against farm zones. If they touch any other kind of zone they revert back to streets again. Basically what I want is a mod that will make all streets into dirt roads, and all roads paved with dirt footpaths (sidewalks in US, pavements in UK etc) Pegasus' mod gives me roads with dirt footpaths, but the streets are only dirt when they run up against farms. Is anyone able to make a mod that does this? I don't want lots either, I want actual, lay-em down roads. Sorry if this sounds demanding.
  15. SYDNEY VS MELBOURNE

    Much of this rivalry is aired by the rival that feels it has more to lose from the comparison. While I prefer Melbourne over Sydney, I feel, like a lot of other people here, that Sydney captures people's attention and imagination because of its iconic status - bridge, opera house harbour etc, whereas Melbourne, which has so much to offer, is often overlooked internationally because it doesn't have such symbolic status. So while you might hear Sydneysiders comment on the rivalry, it is probably kept alive by Melbournians who sometimes feel that the world has its eyes on Sydney, when it would do well to cast a glance at Melbourne from time to time as well. Possibly the same kind of thing is going on between Melbourne and Adelaide, but the other way around.
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