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I guess we all have seen this behaviour when playing: you make a very cool waterscape, with different depths, maybe MMPs and all of that, but when saving to the region, all those details vanish and the water is replaced by a dull colour filler with an average tint of your water mod.

Is there some way to make the game save the water colour as it is on the open maps?


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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I'd have to imagine that feature is hard-coded, probably to save on resources during saving tiles, the image is reduced in quality/detail.

  • Sad 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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