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Abrams

Show us your highways!

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I think highways need some love,and only yet an intersection thread exists,but highways can be beautifull in non intersection segments too!

Here you can post any highway related stuff

I'll start:

eqQXpRe.png

YCxptEM.png

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Tokod County,A city journal made by me

pjfCRjS.jpg?1

Network Addon Mod FTW!

 

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This exit is based on one I pass every day on my way home. I also made a very basic texture on GIMP to text the Mark-A-Route mod's texture replacement feature:

DpIZavw.png

The other side of the interchange, the onramp and offramp lines are again based on the highway I take to and from work (no acceleration lanes!):

glbBvph.png

This angle more clearly shows the older style of merge we have on that particular highway. Newer onramps would have the right lane end instead of the left, so drivers don't merge on their "blind side":

7LrSEnX.png

Lastly, a simple concrete bridge and a highway bridge over a SPUI. Lately I've been using @Ronyx69's Ploppable Pavement on all my bridges for a more realistic look:

LCGgAg4.png

nRHbpWZ.png


  Edited by countkrzysztof  

Changed "always" to "also"
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1 hour ago, countkrzysztof said:

This exit is based on one I pass every day on my way home. I always made a very basic texture on GIMP to text the Mark-A-Route mod's texture replacement feature:

DpIZavw.png

The other side of the interchange, the onramp and offramp lines are again based on the highway I take to and from work (no acceleration lanes!):

glbBvph.png

This angle more clearly shows the older style of merge we have on that particular highway. Newer onramps would have the right lane end instead of the left, so drivers don't merge on their "blind side":

7LrSEnX.png

Lastly, a simple concrete bridge and a highway bridge over a SPUI. Lately I've been using @Ronyx69's Ploppable Pavement on all my bridges for a more realistic look:

LCGgAg4.png

nRHbpWZ.png

I need to be taught how to achieve this realism.

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I Believe in achivement.

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28 minutes ago, MisterBlueStar4 said:

I need to be taught how to achieve this realism.

No way, your screenshots are pretty kickass! We all have things we excel at with this type of game: some folks produce amazing mods or assets, others build impressively complex interchanges, some of us create the most amazing small-scale detailed scenes.

But yeah it definitely takes a lot of time more than anything (I just passed 1800 hours on Steam plus another ~800 hours before purchasing through Steam). Watch as many Skylines YouTubers as you can, there are a lot of great things to learn from those videos. Google Earth, and of course Simtropolis and the CSL subreddit, are fantastic resources as well. 

Also, look around in your own city! I take a great deal of inspiration from the areas I've lived in and I'm always looking around town for something I'd like to recreate in game. The highway pictured above is heavily inspired by my daily commute to/from work, for example. 

 

Edit: I'm sure you know most of this already, but hopefully this post will help encourage others!


  Edited by countkrzysztof  
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Just finished upgrading this section near downtown (behind camera) with feeder roads, sound barriers, vegetation, and high mast lighting.

20171030192737_1.jpg

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Not detailed enough, but my more detailed city is very small to accomodate for an easily reached prop limit (and therefore shouldn't have massive highways), so this is good enough ;v

07.jpg

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