A travel question
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I have just found a wonderful video about which I was dreaming all my life =) The movie is here:
Due this video I have noticed that its possible to ride from city to city without exit/load maps, using one vehicle. Can you advise me which addition I need to install for having this beautiful possibility? Oh, and if it can be valid for U Drive It missions, I mean, can I use for example bus/train missions with tasks points marked not only in one city/loaded map, but it could be marked at another city/map?
Oh and if its possible for a subway train riding underground in tunnels, and also easily to other maps?
Oh and the last little question about roads: is a width of track for avenue as wide as for the standart 2x2 avenue or for the standart road? I think the width of the 3x3 high-speed highway which is gray is less wide, and I wanna be sure that tracks for modded avenues are not less wide.
How difficult would it be to--in some way--affect the algorithm that is used to determine pathing (travel) so that that "least cost path" is used instead of "shortest path"? Better yet, to imitate "real life", randomly select between the two for a select number of Sims.
For example, a Sim would first prefer to travel on high-capacity roadways since, in theory, they permit faster travel (i.e., lower travel cost). But when the road is congested, the "cost" to travel on it is increased. Thus, a Sim's route from Point A to Point B is determined by a calculation of "how much it costs" to get there instead of "which is the most direct route (regardless of how long it takes to get through a series of intersection)."
I'm thinking that utility vehicles would use "shortest path" but "least cost path" would be an option for other agents.
P.S., I'm also thinking that this could be used to effectively render a street into a "one way" street. (Simply make travel on one side of the 2-way street extremely costly.)
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