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First - Thanks for the great work. The bug from yesterday was fixed in record time.

Just a little remark.

You should somewhere in the mod description describe the use of TLM and IPT2. As long, as you do have the Panel Override activated there seems to be no way to access the ipt2 UI.

In the comments of the steam page of the mod I found the hint to deactivate the override and even then it took a while before I found out how to get to the budget panel of ipt2.

The way it works is pretty foreward when you know how, but a bit tricky to find out.

 

Again, this mod is such a help to get your transport system working in terms of capacity and frequency, it should be come part of the core game. Thanks so much for making this work again.

 

 

 

 

 

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I know that have a problem in the "documentation" of TLM. The IPT simplicity always won against the TLM complexity. But well...
 

The solution is disable this option by default if the IPT2 is enabled, like the prefix were disabled.

 

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Would it be helpfull if I would have a look and create a little description. I do not know yet when I have the time. but if it helps, I can try to find some.

 

 

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Guys, I added a discussion at Steam for discuss about new features (or improvement of the current implemented ones) for the TLM.
I will try to follow the priority of the list at each release

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Hi guys!

Where can I find file for translation? Want to add Russian language support)

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Transport Lines Manager Reborn 7.1 - Changelog:

  • Added Green Cities update (1.9) support
  • Green Cities TLM behaviour: Biofuel Bus can be spawned in any depot, if allowed for prefix. Also Biofuel Bus Depot can spawn any bus type, but will prefer the Biofuel model.
  • Added distance between stations on linear map
  • Added line preview on creating line
  • Fixed: Null Reference Exception on creating evacuation routes
  • New line numbering mode: Roman (I, II, III, IV, V...)

OBS: This also works with 1.8 while the update is not released 

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    Patch 7.1.1

    • Added prefix selector on creating line tool
    • Fixed: Vehicle selector for monorails
    • Fixed: Weird null pointer when loading a city, which prevented the model selector to work
    • Fixed: Division by zero on Evacuation Buses
    • Fixed: Added support for Evacuation Buses (Line listing, numbering, model select, prefixing)

    Newly reported incompatibility: Service Vehicle Selector mod (again :()

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    Transport Lines Manager Reborn 8 - Changelog:

    INDIVIDUAL LINE CONFIGURATION

    • Individual configured lines have font color in yellow (at line icon) - prefix based still white
    • Can set budget per line (per-hour and all day)
    • Can set vehicle models
    • Can set ticket prices

    OTHERS

    • Added model preview on asset selection (Based on SamsamTS's AVO preview)
    • Added prefix name on prefix listing at prefix editor window
    • Added first stop edit funcionality
    • Finally, the prefix ticket price is working!
    • Added target vehicles count at line detail window (as "Current count/Budget target")
    • Added asset selection at the line info window
    • Added icon when line is out of budget (a red dollar sign at bottom left of line icon as sun/moon)

    And now I'm working to solve some mod incompabilities... News soon *:D

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    Service Vehicles Manager was released!

    This is an option for SVS to those which uses Transport Lines Manager Reborn. It haves the main functions of SVS and more.

    Main Features:
    • Asset selection: By District or by building. Note the district configuration inherits from whole city configuration, if isn't set!
    • Vehicle color selection: By District or by building. Note the district configuration inherits from whole city configuration, if isn't set!
      • INFO: Isn't possible to set custom colors to vehicles with lights effects (like police and ambulance) because the color layer is used by those effects.
    • Building lists: Each service vehicle type have their own building list in a new panel.
    • Building window: Each building can open a new window with extra information about jobs and local configuration. The models and the color can be inherited from district or can be customized by building.
    • District configuration tabs: You can set the default models for all the buildings at district - or to whole city - for those districts/buildings which have no configuration set.
    • World Info Panel shortcut: Any service building have an yellow button which opens the new SVM window with the new controls.

    Notes:

    • The train, airplane and ship tabs are used for the regional lines. But, the passing vehicles (which goes from an outside connection to another) aren't managed for this mod.
    • The regular train lines (also ship and plane if you're using the Airplane Lines or Ship Lines tools) still managed at TLMR.
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    Well, I forgot to post here, but last weekend I reposted the Transport Lines Manager Reborn and the Service Vehicles Manager because of a new common dependency: Klyte Commons.
    In this toolbox mod, I will put the common functions of the mods which I release since now. Some rebuild in the old mods (like Touch This and Ship/Airplane lines) must be done later in this year.

    The toolbox must help in the performance of game, since this common code will be loaded only once (and not in each mod subscribed).

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    *** cleaning the dust in this topic ***

    The Transport Lines Manager (TLM) is now in version 11.1. The new functionalities are explained in this video I recorded yesterday.
    I hope you like. =V
     

     

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