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jeffryfisher

The DrawPaths cheat versus FLUPs

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I tried using the extra cheat "DrawPaths" to see if my FLUPs are connected. Not only is there no path illuminated under my RR, but the avenue ramps are dark as well.  T_T

Does anyone know enough about both the drawpaths cheat and FLUPs to know if the gap in illumination is a gap in paths or simply a gap between mods?

 

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-- Jeff Fisher ><> Vancouver WA
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The FLUP models obstruct the view of the arrows, because they are curved downwards to simulate the cars going down and up the underpass. You can see the arrows connecting the FLUP entrance with the respective network, but to check the underpassing connection you depend on the FLUP own method of 'drawpathing':

There are red lines that are only visible when hovering the mouse over the FLUP pieces, that indicate the connection and its direction; also, those lines meet each other over small 'vents' added to the texture, which are a further indication of the routing. Always match those vents and look for the red lines when building a FLUP underpass.

The only exception with this is on the 4x4 roundabouts, where the red lines doesn't appear under the roundabout's asphalt, but only on the central fountain, parallel to the sculpture; they work anyway.

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4 hours ago, jeffryfisher said:

Does anyone know enough about both the drawpaths cheat and FLUPs to know if the gap in illumination is a gap in paths or simply a gap between mods?

Give a look at this tutorial from @rsc204 explaining how to use the FLUPs and how to check them for connectivity.

 

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