Can you place props (like light and benches and whatever) in the Asset Editor precisely (be it grid snapping, display of coordinates or whatever)?
For now the best I could do - is to check the coordinate values of props while placing them using Mod Tools, without being able to input them numerically.
In Mod Tools there are a bunch of interesting properties found on...
Tool Controller - PrefabInfo - BuildingInfo+Prop
But I dunno if you can make changes made there affect the result?
For now I just place Props and set colors as precisely as I can do it unprecisely (:
Seeing how obsessed I am with lighting everything and the kitchen sink, a friend asked me if I could light Jenx QuaisdeSeine. I gamely tried. And found out it is way beyond my pay grade. The pieces swallow anything that is not the props specifically made by Jenx.
My question is : is it possible to do that for light props (not lampadaires, they can be added easily and stay on see pic) but lightcones ? Would a kind soul do it for us if it is ? I was trying to use Jenx' own light cones -- the ones that go with his Pont Neuf. I'd added benches, also JENX-Porkissimo's, and you can see one peeking on the right ; Jenx made benches specifically for his pieces, OK, they can be used, but as for lightcones... naaah.
At the heart of any well-balanced city is an order legislated to guarantee the welfare of all who live inside it's jurisdiction. Law Enforcement is one of the most important branches to a government, ensuring safety to all. Even if it's a traffic ticket now and then or a donut shop being stormed. Your departments need a sturdy car and the Impala is the perfect fit! For when the going gets tough in the streets, these new cruisers are well-equipped to take on anything!
About the Upload-
This mod converts the Police Car into a modified Chevrolet Impala. There are 8 different liveries included, based on various police departments from the United States. The liveries included are not specific to any real cities, so they can blend into almost any setting within the game. The shields on each side are custom emblems from GM to promote the Impala as a police unit. Static props included.
None required, but if you would like to see these units in action (besides their regular patrols), it's recommended to download the Lots of Riots mod, which will spawn more frequent uprisings that allow you to actually use the police dispatch tool!
An asset i'm working on is having a weird light glitch that i first thought was because of the specular mask or something.
I know it's most likely the police lights causing it, it only happens when the police lights are on and it seems the rotation of the lights light up certain parts of the car too.
I'm guessing maybe the police lights are positioned awkwardly or in the center?
But i don't know where to begin in asset editor because when you position the police lights, you can't see the police lights while you're doing it like you can with headlights.
Transfer here from one route to another. Transit and network enabled.
| _ )_ _ ___ | | ___ ___ _ __
| _ \ || (_-< | |__/ _ \/ _ \ '_ \
|___/\_,_/__/ |____\___/\___/ .__/
City Bus Loop 1 - 3x2.
Plop Cost: 350
Monthly Cost: 150
Landmark Effect: 10,5
Park Effect: 5, 5
Air Pollution: 3, 2
Water Pollution, 2, 2
Maxis Night Lighting
Bus props used from: Glenni-buspack-
INSTALL to folder:
Recently Browsing 0 members
No registered users viewing this page.