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matias93

Resize models on only one dimension

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Disclaimer: this question is, by the moment, more oriented to a mental experiment than to an actual custom creation project, that could change depending on the difficulty of the task.

With the advent of the much more realist L1 (7.5 metres high) viaducts for almost every network in game, several objects tailored to match the old L2 (15 metres high) viaducts are becoming obsolete, or at least, less flexible to apply. Nevertheless, many of them are really great works of modelling and it would be a shame to get rid of them.

At the same time, there exist the capacity to modify the scale of S3D models with the Model Tweaker, which has been used to solve general problems of uneven scalling after the models had been rendered.

The question is: is the model tweaker able to re-scale an S3D model on only one axis (specifically, the vertical or z axis), to make objects as Deadwoods' Raised Parks, SFBT Urban Highways and Morifari El-rail enbankments to match the new L1 standard? While this would be a solution of less quality (as compared with creating new versions of those models, using the most recent advances in modelling), it would reduce enormously the workload and time to achieve compatibility.

And just as important: which would be the sharing statute of the resized models? I understand that the modification is done to the model itself, creator side, and the original SC4model files couldn't be refered as a dependency. There could be, then, a fair way to redistribute the hypotetical scaled models, particularly in the case the creators or their custodians cannot be reached to ask for permisson?

*  *  *

EDIT: As I should thought, the answer can basically be resumed as "go and try it by yourself". It seems to work, or at least that's what can be seen when comparing the modified S3D files on the reader:

Jv9d1sA.jpg

Yes, there is some distorsion, particularly Moiré patterns on the stairs and the rocks look a little squished, but in general the model even looks more realistic in its proportions. Don't know if the modifications will sustain on the game, and I imagine that this changes will require relotting all the objects that were put on the raised levels --and that by now have to be floating-- but that's not hard to do.

But the other question stills: If I do this resizing, would I be able to redistribute the models, license-wise? Frankly, I wouldn't be motivated to do this work if I would be the only one able to use it...


  Edited by matias93  

...and I went and try by myself, then
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Good idea. It looks like the stairs were constructed using two parts which scale independently in this case...

As far as using other models, making them a dependency of your package and crediting their authors seems to be the way to go.

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@CT14: Well, there's your problem: You don't just reference the old models. You distribute an altered version of them. It's no use downloading deadwoods' original models because they would just sit there unused. All you need is deadwoods' rescaled models, and these cannot be found in the original upload. In this particular case, contacting the BSC team on SC4D and asking for permission may be the best short-time approach, but in the long run... well, this ties into the licensing/availability discussion we've had about the SC4 community in general.

@matias93: Now that's a smart idea! I never would have thought of that, but of course you're right - it would make perfect sense to have half-height versions. In many cases, this will result in proportions being very obviously out of whack, but in the case of these parks, I think it might just work. :)

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I just said something that works with the same problem in the BRT Project. Is there any way to change height of the old models to make them look (and be) lower? That includes another discussion too, they really should be lowered? In my cities, there's space for L1 and L2 development and I use then equally, specially in bumpy terrains.

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Oh yes!

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Nice that it works so well, would be fab if you could get permission to do this, otherwise we will all have to just tweak our private versions i suppose 

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@rsc204: Dude, you're a one-article-at-a-time Wikipedia! :O I'm going to have to save posts like these...

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-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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I was about to link to the thread where @rsc204 explained to me that very same thing he just posted here... hmmm... maybe it should be an Omnibus article!

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42 minutes ago, Edvarz said:

hmmm... maybe it should be an Omnibus article!

It's from a PM to Simmer from a while back, I realised after typing such things a few times it pays to save certain things, so when asked, I just copy paste it once more. However, this is one of those that comes up often enough, I'll see about putting it on the Omnibus as there is obviously demand for it.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

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