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    Part 2 of shopping center completed

    n.jpg

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    2 hours ago, RRetail said:

    Part 2 of shopping center completed

    n.jpg

    Nice! I like the shape of this center. What are the tenants? Thanks!

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    2 hours ago, dubaidude303 said:

    Nice! I like the shape of this center. What are the tenants? Thanks!

    Not going to list them all, but here's some of them:

    Bob's Discount Furniture. K&G Fashion Superstore, Golf Galaxy, Kool Smiles, Batteries & Bulbs, Eyemart and more.

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    5 hours ago, RRetail said:

    Last part now complete.

    f.jpg

    So excited for Sprouts! And World Market! 

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    11 hours ago, RRetail said:

    Last part now complete.

    f.jpg

    I am so excited for the Sprouts and World Market as well. Glad to see these. Great work!

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  • Original Poster
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    Enjoy! Be sure to have the Prop Pack Vol. 2.1 update:

     

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    6 hours ago, RRetail said:

     

    Enjoy! Be sure to have the Prop Pack Vol. 2.1 update:

     

    So excited!!!!

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  • Original Poster
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    Enjoy a new upload.

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    Slowly bringing new retail to life because we can never have enough strip malls....

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  • Original Poster
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    The two supermarkets you asked for are now here.

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    1 hour ago, RRetail said:

    Just a little something I'm working on....

    g.jpg

    Can’t wait! I like when you do the unique L shaped plazas it breaks up the monotony of the game.  Excited for Skyzone and wing stop 

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  • Original Poster
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    Time for a new shopping center for you all to enjoy!

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    So I've been having some issues with night lighting on your lots.

    The buildings are just too bright and stick out like sore thumbs, which is really unfortunate.

    5fc93e897f95e_RRnightlightissue.png.24afad62c47c65d90d36c98e840ba19e.png

    I'm really hoping I'm just missing something, maybe a dependency that could be causing this.

    Now the interesting thing is that the building does appear to be lit correctly but only during the transition into night.

    At a certain point, the building stops darkening and then flashes back to being too bright.
    Here is a clip of the behavior (happens at about ~20 mark)

    https://streamable.com/k7shrz

    Any ideas?

    Edit: I'm not running any night mods (about 99% certain), and have tested this with several lots including the Tops Friendly Market.

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    The NAM weaves as the NAM wills

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    27 minutes ago, Jasoncw said:

    Unfortunately that's an export error. My Detroit Free Press Building BAT (https://community.simtropolis.com/files/file/15009-bsp-the-detroit-free-press-building/) has the same problem. *:(

    So essentially the only way to fix this is for RR to re-export the models then? If I'm understanding correctly.


    The NAM weaves as the NAM wills

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    That is unfortunate and I'm sorry about that.  

    But unless someone can figure things out, I'm afraid they'll be stuck that way. I don't like to hang on to past projects that I've completed, as they take quite the amount of space up, so I won't be able to re-export buildings. Even if I could re-export, I have no idea how to prevent that issue from occurring again. If someone wants to play a bit with the technical side of my things, I have no problem with that.

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    I noticed that issue as well, but I thought it was just a glitch. I use the SimFox day and night mod. It doesn't bother me as I usually just stick with playing in day mode.

    I haven't played SC4 in a few months due to time, but I hope to return to it very soon. I believe I have just about everything you have made in plugins folder (there are more I need to get :lol:). Keep up the amazing work as always, nonetheless!

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    Once you play with NAM installed, one simply cannot go back!

    I'm waiting for the day when someone makes a Faber College lot for SimCity 4  :lol:

    IMG_3716.jpg.7fe0b78e164e258bac5afb32dc9f9588.jpg

     

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    On 12/15/2020 at 2:15 PM, RRetail said:

    2 for 1 sneak peak

    b.jpg

    Awesome!! I figured one day you would BAT some oil change places to go along with your gas stations and car repair shops. Cant wait! 

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    I'm glad you like them. These are designed specially to go along with Harris-Teeter hence why they use similar textures. 

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    @RRetail idk if you know this but many HT have off Site Fuel Center now. This was something they added after Kroger bought them out. Is the 7-11 just a 7-11 or will it have Gas Pumps? I do know HT is the only Kroger brand that Partners with another Gas Company then Shell “like how Kroger, Ruler Foods, Raphls and all the other one do” HT has a contract with BP in the Carolinas. 

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  • Original Poster
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    Slowly but surely getting there.

    b.jpg

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    Slowly bringing new retail to life because we can never have enough strip malls....

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    On 12/30/2020 at 10:32 PM, dubaidude303 said:

    Glad to see more progress!

    It can take a few hours just to work on those logos alone. 

    But here's a in-game preview of what to expect:

    I still have the bottom left to fill.

    b.jpg

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    Slowly bringing new retail to life because we can never have enough strip malls....

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