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Since I started playing again I have four cities in my region. It's coming along quite nicely. So, for the first time since I have been playing sim city I want to start a new series of cities in another area of my region. I was wondering, if I do that do the new cities start out basically brand new with no demand and one has to work their way up again or does one get the demand from the other cities even though they aren't connected? Because if not, I'm thinking I would like to have different areas in my region, one farming, one more industrial, the one I'm working on that's more commercial, and then have some sea side cities with beach casinos and ocean ports. Maybe sometime in the future to connect them all in one massive region. But if the demand is already across the board it kind if defeats that purpose. 

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Cities in the same region will share demand, meaning you can start a new city without having the start the demand cycle anew. There is a condition though that such a city must be connected by a road/rail connection to a neighbour to share the demand.


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    15 minutes ago, rsc204 said:

    Cities in the same region will share demand, meaning you can start a new city without having the start the demand cycle anew. There is a condition though that such a city must be connected by a road/rail connection to a neighbour to share the demand.

    So as long as the cities are not connected a city tile begins anew? That's good because I want to make a few completely separate areas in the whole region then connect them later on. 

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    On 12/14/2016 at 0:43 PM, Bdub01 said:

    So as long as the cities are not connected a city tile begins anew? That's good because I want to make a few completely separate areas in the whole region then connect them later on. 

    That's correct. There is one little caveat I haven't seen mentioned anywhere else and I haven't fully tested it. However, if Tile A is built up and has the typical higher demands and you start playing a fresh, new city in an adjacent Tile B with no transportation connections to it, it will still be considered by the game as if connected if there is shared water between them and show the same demand graph as Tile A. And it doesn't matter whether that's a river or a big lake. Now, the part I haven't tested is if that is because when I noticed it I had a Ferry on a tile 2 more north along the same connecting river. And no Ferry in the new tile. I'm pretty sure it's simply the shared water that does it tho.

    There was another thread where the OP wanted the same as you do. Plain ol' unboosted demand in a new tile. After several posts I got a copy of the big city that was apparently causing the trouble. Here's how the solution turned out:

    On 6/17/2016 at 11:24 PM, CorinaMarie said:

    Ok, here's what I see in your delightful city:

    5966975c72699_01z.jpg.50f50ab63f4a4e759f620e18f2fe8bc5.jpg

    Then I opened a new one adjacent to this corner. (I only did a random region so the tile I'm in is a Medium.) I ran it for 5 years to see if there was any change:

    5966975d6051f_02z.jpg.fe38e360e3348e8f59cd30eecb1bc3cd.jpg

    Then I bulldozed all neighborhood connections including the subways:

    5966975e3fdf7_03z.jpg.ec9169faa21c9a96d62d461adf2eeb48.jpg

    And now the Demand Graph looks like I would expect it to.

     

    Now, you'll notice it's not totally like the very first tile you start in a region, but it's pretty close by not having the super excessive demand it would have if connected to a very large neighbor.

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    Cool. Thx for the info. I look forward to giving this a try then. 

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