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Issue With a Building's Illumination/Reflection

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Aloha!

I've just recently started making assets with Blender and I've got a bit of an issue with my illumination.

The "City-reflection" which you're supposed to see inside a window isn't paralel to my building's level but has somehow been placed way below it. I can barely see it unless I tilt my camera angle completely downwards, where it looks as if I'm flying over said reflection, instead of it being at a street level if I look into the windows. I also don't know how to fix an issue with my lighting. For some reason, my illumination map keeps "lights on" on my windows even in the day cycle instead of them only turning on at night.

If there's any need for screenshots, I'm happy to provide them.

Thanks in advance, guys, any help is appreciated. :)

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Re: the building's reflection direction - which way do the windows' normals point? I.e. what's the direction those polygons are facing?

If you're using illumination between 0-120 on the RGB scale it'll be permanent! 128-255 are the variable values, with 192 being neutral/dark (use this value for the _i map background).

Show us your work! Make a thread in the modding forum!

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  • Original Poster
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    Thanks, I've managed to make it so the lights slowly turn on at night to full brightness. 

    This is my second and final issue: the pre-existing "city-reflection" isn't paralel to the building but is instead sunken into the ground, as if I'm flying above it. At distance, I can't see it in the windows, that's my main problem.

    napaka-1.png

    napaka-2.png

    napaka-3.png

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    I think that's intended by the developers. Better ask these questions in the open modding discussion section.

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