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I want to create roads that are the size of the pedestrian paths. Something like this:

wOsBLDX.jpg

I feel even the smaller roads are a bit too clumsy. My questions to the modding community are:

  1. Is it possible to do?
  2. Has it been done, and where can I find it?
  3. Is anyone with the skillset working on it?

Cheers!

 

 

 

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The Network Extensions/TAM team was working on small roads:

 

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Not sure if you have this mod (Network Extensions Project) but it will come in handy. From the description on the Workshop, what they have planned eventually is:

Planned Extensions:

As of 2015/12/22
-[Done] 4 Lanes Road [G/E/B/T]
-[Done] 4 Lanes Road with turning lane [G/E/B/T]
-[In progress] Full support of Road Color Changer
-[In progress] 4 Lanes National Road [G/E/B/T]
-[In progress] 6 Lanes National Road [G/E/B/T]
-[Done - On hold] Merging in Transit Addon Mod (TAM)
-[On hold] 1 lane Oneway - One cell wide
-[On hold] 2 lanes Alley Road - One cell wide
-[On hold] 6 lanes Avenues with median
-[On hold] 4 lanes Oneway + parkings
-8 lanes Road
-8 lanes Highway
-Buildable Rural Road
 

Future Extensions:

-Bridge / Elevated / Tunnel support
-Express Highways (very fast highways)
-Express and concrete rails
-Some HOV Supports on new avenues and one ways
-American and German roads
... and more

 

I imagine that 2 lanes Alley Road - One cell wide would match what you're after. That said it might take awhile for them to get around to it if it's possible. I'd imagine they've got additional coding to do so traffic knows how to use it properly since it's one cell wide which would either mean absolutely no onstreet parking (not really an issue since the game just removes the car and hides it) or if it had parking, they'd have even more work to deal with. It is on hold though because I think the team is busy working on some other things. I'd like to see Traffic ++ get integrated eventually since I'd like to be able to remove traffic lights from certain roads but that's another discussion.
 

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  • Original Poster
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    Thanks for your replies fellas! I'll just keep my eyes on this modern version of NAM :)

    Cheers!

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    The biggest issue is the zoning. The zoning blocks are 8m wide. Normal roads are 16m wide (2 cells), and large roads are 32m wide (4 cells).

    When a 2 cell road changes to a 1 cell road, there is a gap of 0.5 cells. That causes problems at intersecions and all transitions (if you want the zoning close to the roads).

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    Default highways are already 3 cells wide, right?  They just center on a 4-cell RoW and leave about a half-cell on each side.  Same for the onramps, which are 1.5 cells wide (or less?) and leave gaps when placed in 2-cell grids.  So a one-cell, bi-directional, non-zoning "highway" would be fine.

    As for zoning, wouldn't the game respond correctly if you zone the narrow 1-cell road first and the wider roads out from them?

    I also suspect that in most cases where players want to use these narrower roads, having the game recognize them as "corners" is not a priority.

     

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    Yup, 1 cell and 3 cell roads have been on the pipeline for a while, but they were pushed back in favor of the new highways, tunnels and elevated segments. I don't really have much info on the inner workings, other than what Boformer already explained.

    On a sidenote default HW is in fact 4 cells wide, it just takes up less space visually. Same for ramps, those are 2 cells wide.

    There's only one way I can imagine we could solve the zoning gaps, which would be to offset the whole thing half a cell. But I have no idea if that's even possible.

    Either way, I think we still have work to do before 1/3 cell roads are going to be implemented, even though they are technically already working.

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    Do you have screenshots of how the game handles the 1/3 zoning already?  Even if not perfect, you might find a lot of people would say, "Eh.  Good enough.  Gimme gimme gimme!"

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    Yes, there's some old screenshots here in the Next thread:

    2015-09-05_00012.jpg

    2015-09-05_00020.jpg

    2015-08-27_00002_zpsslvm8s7w.jpg

    Screen%20Shot%2009-03-15%20at%2006.29%20

    Yes we get the 'gimme gimme gimme' a lot lol. We however don't implement stuff before it's 100% working.

    Also on a sidenote our merge with T++ into TAM has taken some of our time the last few months. Next is probably gonna continue to exist but it's one of the reasons things are taking a bit more time.

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