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No Road Connection in all residential buildings

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Guys, a city here is the following problem: every residential building that is ready is marked "no road connection" and in minutes she is abandoned. How to fix?


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Are the residential buildings you refer too being grown or being plopped? If you are using ploppable residential, then that is your problem, it simply doesn't work and will always abandon as the sims will have no working road connection to leave the building from.

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New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

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    Grow


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    A picture of the area might help.

     

    If all the residential buildings have the no road zot there are too possible reasons (and they were not plopped as rsc204 stated)

     

    1) They have no access to a road

    2) They can't find a suitable route to a job.

     

    I would trace out your roads and make sure they connect to commercial and industrial areas so the sims can find jobs.

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    If you have loaded extracheats select Drawpaths (right click) to check if paths are working properly.

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    I think the problem is with jobs


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    You are probably correct.  One must build evenly. 

     

    I always start with either I-A or C$ lots, then add enough R$ to fill the jobs available.  This works for me.  You  could also start with I-D followed by R$ then build (slowly) from there.  I am generally in profit by the end of Sim-year 2.  Don't forget the fixed ratio of the game of Sims:Jobs::2:1.

     

    Perhaps you have zoned too many R lots for the jobs available.  Remember that there must be a road connection to the jobs (or rail for that matter) as the pathfinder will flag lots for which a job cannot be found with a No Job Zot (NJZ).  One thing you could do to check on this is to load the 'extra cheats dll' then use the drawpaths command to see the results from the pathfinder.  (Turn this off with hidepaths.)


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    No, this particular phenomena has nothing to do with the existence, or lack thereof, of jobs. If there are no jobs connected to the road system, no residentials will grow. As described, it has to do with how SimCity 4's engine puts things together.

     

    SimCity 4 allocates a certain amount of CPU cycles connecting lots to the road system. This value decreases the more the game engine has to simply maintain what already exists. The larger the city in terms of number of lots, and the more lots the game has to connect, the worse the issue becomes.

     

    Eventually, SC4 will get around to connecting these lots. Unfortunately, this can be well past the time the residential lots give up and abandon (3 months). There's not much you can do to prevent this, save perhaps zone less areas as to minimize the problems when things abandon. One would think the faster your processor is the less an issue this would be, but perhaps not. What I offer is based on a tremendous amount of observation, not an understanding of the game's code.

     

    No, it's not logical that SC4 will allow residentials to grow when it may not actually get around to connecting them to the road system before they abandon. "It made sense at the time," surely.

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    The "game engine" doesn't really exist in the terms of a singe magic piece of code.  It is in at least three parts: the pathfinder which hunts for routes to jobs, the builder which builds on lots that have been designated to build, and the overall simulation of the city which plays with the variables such as the budget.  There is no telling without access to the source how many parts there actually are nor how they interrelate.


    Beware: Emancipated user.  No Windoze for me.
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    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

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    Interesting discussion


    I get angry all the time! - My pc: Core i7 2600 - Asus P8H61-LX3 - 8 Gb Ram Kingston Hyper X - Sapphire R7 250 1 Gb + Zogis 210 1 Gb (spare) - SSD Kingston 240 Gb + Seagate 1 Tb

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    In several of my cities I've had the same problem, including one I'm working on right now. I upgraded several roads to avenue or Tram-in-Avenue, which has led to several of my north-south corridors causing abandonment of my high-density residential zones ("no road connection") but only on one side of the road!

     

    As far as I can see, there's no problem with jobs, it's only happening on a few avenues built directly on a neighbour connection. Have let the game run for a few in-game years, no change. If there's any chance of a solution or just advice, I'll be happy to put up some screenshots.


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    Honestly I've never come across this, other than a breif moment whilst the game is thinking, it always works before any abandonment, perhaps you are misinterpretting what the game is trying to tell you, that sims of that wealth type have no jobs they can reach from that location? Yes I play on a fairly decent machine, but I also have some not so fast machines I use in testing, never once have I found a bug here with the game.

    edit: - Thinking about it, have you properly installed the I-HT fix, without it this problem is bound to happen as R$$$ sims can't get jobs in I-HT which really messes with the simulation. -

    TIA is a little finicky, are you sure the zones are facing the TIA? Usually you need to hold CTRL when zoning next to Avenue or this won't happen.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    How can I build (rebuild) an operative (I can see the traffic) road/street/one way road connection to a lot/buliding in lot editor?

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