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mayorlucario

Real Highway Mod Interchanges not working?

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Hello everyone, it's been quite a while since I've last dropped by, but I digress.
 
I wanted to try my hand at using the beautiful Real Highway mod, and after much frustration I managed to build my first interchange. However, I noticed something very strange. It seems that the interchange itself isn't recognized as a viable route to work...interestingly enough, the green car with the slash doesn't appear but the no job zot!

 

There is no other way to the industrial complex.

aBUZ9Nj.jpg

 

And yet, when I use Maxis highways, the pathfinder works just fine. Granted, I had to temporarily connect the zones, and then demolish the road, but the residents could find their job. 

 

oQKsXFZ.jpg

 

If this happened, that means the custom network I worked so hard on is worthless. If Sims can't use those parts of the highways and just cram the avenues then there's no point in them! 

 

Could the problem be because I'm using the 8C Highways? Like the larger highways are prone to bugs? Maybe the interchange isn't built correctly? I'm VERY sure the yellow and white lines are lined up properly.

 

If it helps, U-Drive-It is extremely buggy on my interchange. The car will disappear for no apparent reason in random places near the intersections and onramps. What the heck?

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Use the Drawpaths cheat to see if there are any path errors anywhere (whether it be a missing path or an LHT/RHT-related error). If that's not the issue, then it's probably with your Traffic Simulator. If you're using anything that's not the NAM Traffic Simulator, there's no way the RHW will work properly.

Also, moved to Transit Network Modding.

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For the Drawpaths cheat you do however need Just wanted to point that out.  ;)

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I just tested this out. It seems that the all the exit paths of the FLEX ramp type A1 for RHW8C are buggy. (The entrance pieces are fine though.)

RHW8C_FLEXramp_A1_Exit_Bug.jpg

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Although it appears to have been diagnosed, I'll add that way back I had experienced some pathing issues that a reinstall of NAM corrected.  I don't remember what but I think it may have had something to do with somehow installing two modules that conflicted with each other.


Correlation doesn't imply causation, but it does waggle its eyebrows suggestively and gesture furtively while mouthing 'look over there'. - xkcd.com

Visit my SC4 City Journal, Leicester County | Index | Street Map
Buffalo and Upstate New York BATs

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Testing on my end, the paths on that ramp interface are fine, but I'm running a NAM 33 alpha build.  Looking over the NAM 32 files, it seems the actual path for 0x57890000 is borrowed off of a FLEX-OST.  The "entrance" version (0x57890080) is fine, however.  Drop the attached file into the z___NAM folder, and that should fix it in the meanwhile.

 

-Tarkus

zzz-RHW-8C_TypeA1Paths.zip

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    I will try out this fix soon. I've given up with RHW for now, since it's far too complicated (mostly time consuming though) for me right now. It looks very beautiful though. 

     

    I know this technically is "fixed" with the patch by Tarkus but perhaps there's another issue lying about. I used the drawpaths debug in these pictures.

     

    What's up with those red arrows? Do they signal a faulty path or something else?

     

    uflBtki.jpg

    Z7ON8Nl.jpg

    7ftcZS6.jpg

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