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Crystallyne

SkyePack Mods - MegaTower Problem

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I'm hoping someone might be able to help me out here.  I've played around with various mods and watched some YouTube videos of Skye Storme's reviews on mods.  I decided to remove all of the ones I had and then install his Mod Pack.  (Found here: http://skyestorme.com/skyepack-mod-pack/)  It includes a variety of mods that are mostly from Simtropolis, which is why I'm coming here.

Everything has been going great, until I start building MegaTowers.  I get to about the 4th level, and they start screaming that they aren't getting water or power!  I have tried maxing out my water/power sources, including placing secondary providers closer to the towers.  There's tons of water and power flowing through my city, but the MegaTower levels still aren't getting what they need.  (I have also tried removing the Orion Project, as I found I wasn't really a fan of it and sometimes the water/power had problems getting through the entire city consistently.)

I'm thinking this is a bug with one of the mods.  But the Mod Pack includes quite a few mods, and I really don't know which one might be causing it.  I AM going to start pulling mods out one by one and see if I can identify the problem.  But I thought I would ask here in case anyone else has encountered this problem.

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Within that pack, there is either a mod by me or one by Nikola101 that modifies MegaTowers. It should be labeled, so I'm hoping that it won't be too hard to find within your SCData folder.

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Just an uninteresting person that plays video games for your falsified amusement.

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    Within that pack, there is either a mod by me or one by Nikola101 that modifies MegaTowers. It should be labeled, so I'm hoping that it won't be too hard to find within your SCData folder.

    I've been going through and testing a bunch of mods at once, trying to narrow it down.  I haven't noticed anything in the file names yet indicating a mod for the towers, unfortunately.  I'll continue to keep an eye out, though.  (I tend to skim through things and am known for missing the obvious sometimes.  heh  :uhm: )

    I'll keep checking back here to see if anyone has any further info, and will report if I find anything useful.

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    Alright :) I recently had SkyePack, but had to uninstall and reinstall SimCity due to some problems. After that, I installed a different mod pack. Wish I kept using it so I could help you out.

     

    Hope you find it and resolve your issue! If I find anything useful, I'll post it here to help you out :).

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    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    Thank you, CapTon!

    I'm still testing mods...  Ugh.  Love mods, but the testing when encountering problems can be a pain.  heheh  I have noticed a few things that are also present during this issue:

     

    1) I can see people moving into the different levels of the building, like they're walking in from the road...  Except they're in mid-air, walking into the actual level they're heading for.

    2) When viewing the tower while having the electric or water panel open, there are angled lines running from in front of the building, one to each separate level.

    3) The cars seem to follow the same lines as the electric/water lines.  They shoot up at angles into the individual levels of the tower.

    4) I can't add roads coming out of the sides of the tower.  Roads don't "snap" to the ones that are present at the base of the tower.  I can add roads in, though they don't actually connect to the road, and traffic flows over it...  But it looks weird.

    All in all, this seems to be an issue with one of the road mods.  Which also matches up to the mods I've narrowed it down to.  I've got it narrowed down to 10 mods.  Testing them in groups.

    When I figure out which mod(s) are causing the problem, I'll also take a screenshot to show the issue.

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    Did you plop a MegaTower outside the original 2k map using a regional road or something? If you did, that could be why the MegaTower is doing those sorts of things. I've experienced them before as well :).

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    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    Okay, I've narrowed it down to two files, which appear to be part of the same mod.  Xoxide's "Offline-Only Mod: “UniDirectional Networks (UDoN)” ( ).  

     

    The two files causing the problem:

    - 0SP_009_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140818_1_8_UDoN
    - 0SP_OFFLINE-ONLY_UniDirectionalNetworks

     

    The 0SP was added to the beginning by Skye Storme when he added it to his Skye Pack.  It appears to be two of the files listed under the above page:

     

    - 009_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0818_1_9_UDoN.zip

    - OFFLINE-ONLY_UniDirectionalNetworks.rar

     

    The first file name doesn't match up exactly, but seems to be about the same file.  Judging by the difference in names, it seems Xoxide has updated that first file, at least, since it was added to Skye's pack.

    For now I am done testing, and I need to get some sleep.  But later I am going to try removing all mods but these two files, and see if it has the same issue.  I will also try downloading the latest versions and testing with those.  I just thought I'd post my update on my progress before I disappear for a few hours.  heheh

    Oh, and here are two screenshots showing the problem(s).  I posted them to my Facebook profile, but they're public, so you should be able to see them whether you have an account or not:


    Floating cars and people: https://www.facebook.com/photo.php?fbid=996031137079139&l=795e13dc41

    Power lines, and the 4th level getting no power: https://www.facebook.com/photo.php?fbid=996031170412469&l=be3c066212

    On the second photo, the water lines also follow the same lines as the power.  You can also see at the base on the side where the road doesn't connect properly to the internal road.  But if you have a road overlapping or coming close to the internal road, like it is there, people and cars will go on it and power/water will flow through it.  It just doesn't visibly connect.


    Did you plop a MegaTower outside the original 2k map using a regional road or something? If you did, that could be why the MegaTower is doing those sorts of things. I've experienced them before as well :).

     

    No, I actually removed the mod that lets you build outside of the normal boundaries.   :)  So they're all "in town" and on standard (non-regional) roads.

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    Ah :) thanks for the update.

     

    You get some rest. Not worth losing hours of sleep over SimCity mods :).

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    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    I actually noticed that odd configuration of mods when I tried to install the SkyePack for testing. I don't know why he would put two versions, with one being actually four months older than the other, into a modpack.

     

    Great job troubleshooting your game. That takes lots of perseverance, something I wish I had when I categorized and renamed my collection of 100+ mods and mod versions.  XD

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    I actually noticed that odd configuration of mods when I tried to install the SkyePack for testing. I don't know why he would put two versions, with one being actually four months older than the other, into a modpack.

     

    Great job troubleshooting your game. That takes lots of perseverance, something I wish I had when I categorized and renamed my collection of 100+ mods and mod versions.  XD

    Thanks!  Sometimes I'm in better moods then others when it comes to troubleshooting stuff like this.  lol

    Now that I'm rested and back from family activities, I'm planning to do some more testing, as I mentioned previously.  If I can narrow down the problem (unless I get it resolved) then I plan to contact the mod maker directly with more information.  Also going to contact Skye to alert him to the problem, if I can.

    Edit:  So the two files I listed before work just fine when alone with no other mods.  So now it is looking like they're conflicting with another mod.  I was hoping it would just be a problem with those mods, and an update or just removing them would fix the problem.  No such luck.

    Leaving those files in place, I'm now going to try and figure out which mod(s) are conflicting with them.  At least now I have a better idea of what to watch for (road that won't connect, and yellow power lines angling upwards wrong) so I should be able to test the files faster, I don't have to wait to build all 4 levels of the tower.

    FINAL ANALYSIS!!

    Alright, so I have narrowed down the problem that I was having.  Two mods are conflicting with the UDoN files.

    The original files are from  .

    - 009_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0818_1_8_UDoN.zip

    - OFFLINE-ONLY_UniDirectionalNetworks.rar

     

    The two files that are conflicting with the above files are as follows:

    - 003_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140814_2_0_PedestrianPath.zip (  )

    - OFFLINE-ONLY_MaglevAsSubway.rar (  )

     

    You can either have the first two sets of files installed, or the latter two files.  If all four files are installed, the MegaTowers can not receive water or power from level 4 on, and the roads won't snap to the roads inside the tower at the base.

    As near as I can tell, only the first file listed above has been updated from the version included in Skye Storme's pack.  I did remove that file and install the updated version, but the problem was still present.

     

    I'm going to be posting this as a comment on all the above listed mods as well.  In the meantime, I think I'll just keep the latter two files out of my game.  :)

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    Glad you found a solution to the problem :) maybe I should do the same and remove those two mods from my game so my MegaTowers will begin to work to perfection.

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    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    I ran into this issue long ago but I was not using skypack. I had them in manually. I kept demolishing the entire tower and having to rebuild the levels everytime I noticed water/power was not reaching some levels.

     

    I was using Megatower mod 1.3 at the time. I had no idea what would be causing a conflict.

     

    After rebuilding the towers I finally got them to work right but I wondered what the issue was.

     

    This was making it very diffiuclt to make fully functioning towers. I figured it was a mod conflict but with 100 mods between scdata and userdata it would take a long time to narrow it down.

     

    So your saying that if you have these two mods installed:

    - 009_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0818_1_8_UDoN.zip

    - OFFLINE-ONLY_UniDirectionalNetworks.rar

     

    You can't have these two mods installed:

     

    - 003_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140814_2_0_PedestrianPath.zip

    - OFFLINE-ONLY_MaglevAsSubway.rar

     

    Maglev as subway is one of my fav mods. I like how everything is underground and it does not futurize buildings so this mod is mandatory for me.

     

    So when all 4 of these mods are installed it conflicts with megatower mod 1.3 and causes water/power issues in levels.

     

    Hmm. Thanks for telling us.

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    I noticed if you use a mod to increase the population in the mega towers. Everything turns to shite, so I stopped using mods for the megatowers

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    I ran into this issue long ago but I was not using skypack. I had them in manually. I kept demolishing the entire tower and having to rebuild the levels everytime I noticed water/power was not reaching some levels.

     

    I was using Megatower mod 1.3 at the time. I had no idea what would be causing a conflict.

     

    After rebuilding the towers I finally got them to work right but I wondered what the issue was.

     

    This was making it very diffiuclt to make fully functioning towers. I figured it was a mod conflict but with 100 mods between scdata and userdata it would take a long time to narrow it down.

     

    So your saying that if you have these two mods installed:

    - 009_OFFLINE_DLC_UI_O_ECTS_SUGC_TEAM1_20_0818_1_8_UDoN.zip

    - OFFLINE-ONLY_UniDirectionalNetworks.rar

     

    You can't have these two mods installed:

     

    - 003_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140814_2_0_PedestrianPath.zip

    - OFFLINE-ONLY_MaglevAsSubway.rar

     

    Maglev as subway is one of my fav mods. I like how everything is underground and it does not futurize buildings so this mod is mandatory for me.

     

    So when all 4 of these mods are installed it conflicts with megatower mod 1.3 and causes water/power issues in levels.

     

    Hmm. Thanks for telling us.

    Just to be clear, I don't use any mods that increase the population of my megatowers.  I tried that once, and I really didn't like it.  Having gone through all of my mods now and gotten familiar with what all came with Skye Storme's pack, I didn't see ANY mods there that would directly affect the megatowers, or mods that were designed specifically to affect megatowers.  As we can see from the issue I encountered, though, other mods can affect them, even if they aren't directly modifying the towers.

    It's always possible that the issue I encountered by having all 4 of these mods installed could have been caused by yet another mod.  I hadn't considered that until this moment.  And I really don't feel like trying to test it, at least not right now.  lol  But if someone else has all 4 of these files in place and HASN'T encountered this problem, then that could be a sign there's yet another mod involved creating this issue.  (At the moment, this gives me a headache even trying to wrap my head around it.  But I'm also not feeling good right now.  Maybe when I feel better I can play around with it some more.  heheh)

    EDIT

     

    Okay so I guess I'm a glutton for punishment.  Despite feeling ill, after making my post I found my curiousity getting the better of me.  I removed ALL of my mods, and only had these 4 files installed.  Created a new game... and the MegaTower is working properly.

    So this means there is at least 1 other mod that is creating this conflict.  *le sigh*  I think I will do further testing on this, because I wouldn't mind using the Maglev as Subway mod.  Just probably not right now...  Not until I get over this migraine.

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    I received information from chappers regarding your issue, and I believe that your above posts supports what he believes is the issue.

     

    After seeing your images, he told me that it appears that your MegaTower is not properly connected to the road and that you should attempt to re-plop it and see if you can properly connect it.

     

    But don't do anything when you're sick :) wouldn't do you any good.

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    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

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    ausmayor: Yea, I was only using it to reach a population of 10,000,000 sims in one city.

     

    Remember this lol.

     

     

    I have no need for it anymore but I still like and use the Nikola101 building pop increase and freight mods.

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    I found no matter what you do, the residents sook if you use a population increase mod in the mega towers doesn't matter who's mod you use. so I stopped using it.

     

    actually I haven't picked up SimCity for a while, it's ironic, I spent 350$ on upgrades and barely use  my pc these days...lol.

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    I received information from chappers regarding your issue, and I believe that your above posts supports what he believes is the issue.

     

    After seeing your images, he told me that it appears that your MegaTower is not properly connected to the road and that you should attempt to re-plop it and see if you can properly connect it.

     

    But don't do anything when you're sick :) wouldn't do you any good.

    I suppose I can try that, but not sure why that would affect it.  This is happening from the very start, and with every tower I plop down.  You can also see the lines going diagonally up to the first level, before you even add any other levels.  That's one thing that has made this easier to troubleshoot.  I just throw down a tower, try connecting a road on the side, and check the flow of electricity.  If the problem is present, the road won't connect, and the electricity is going at an angle straight up to the first floor.

    I'm much better now.  :)  I get Silent Migraines once in awhile, and this last was so strong it was giving me nausea, light sensitivity, visual auras, eye strain, major fatigue, the whole nine yards... just with a mild headache.  But a Silent Migraine is one where a headache doesn't actually accompany it.  This time it was strong enough to give me a headache.  But yeah, I'm much better now.  heheh

    Also, to re-iterate, I don't have ANY mods that affect my population as far as I know.  Either in general, or in the towers.

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    FINAL ANALYSIS!  FOR REAL, THIS TIME!!!

     

    Stick a fork in me, because I am DONE!  I am putting this problem to BED!  LOL

    So here are my findings.  The REAL problem lies with MaxvSk's "Roads With No Traffic Lights" mod.  ( 
    )  Note that only the in-town version of this mod breaks the MegaTowers, the regional file doesn't create any problems.

    So I ran further tests to isolate just exactly how the files interact with each other.  With the Roads With No Traffic Lights (RWNTL) mod installed by itself, MegaTowers are fine.

    RWNTL + UniDirectionalNetworks + UDoN = No problem.
    RWNTL + PedestrianPath + MaglevAsSubway = No problem.
    All 4 of the files - RWNTL = No problem.

    RWNTL + All 4 other files = Broken MegaTower

    I attempted multiple combinations of the files, and the above is what my results came up with.  I did find that RWNTL has been updated from the version included with Skye Storme's Mod Pack, so I did update the file and try that, but the same problem was still present.

    I also attempted CapTon's suggestion and deleted the MegaTower to try plopping it back on the same spot.  As it turns out, when you delete the MegaTower, the internal roads are left behind.  Those roads can NOT be bulldozed.  So it is impossible to plop the MegaTower back on the same spot.

    I will now add a note to the page for RWNTL and update my notes on the other pages to let all the authors know of my findings.  heh  *phew*  I don't think I have ever put this much effort into tracking down a mod problem before.  But I feel I have done every possible thing I could to narrow down the exact problem.

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    Does someone could help me with this mod it does not work with me anything I do it works already tried everything installed so this mod and even then it does not work, sorry for my English used the google translator. I have done as The Kamsea posted a picture of how to install and still does not work porfavor need help from someone.

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    Hi Guys

    Ive been having this problem also, and the methods stated wouldn't work for me...so after reinstalling simcity and adding one mod at a time and testing. I finally found that Bi-Level Udon One Way Street By HyugaHinata was the culprit for me. Once i removed this mod all worked fine.

    Not sure why this is but it may help some of you :):]

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