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NAM: Requests

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Yeah, I kinda figured out what you meant, but I kept getting deadlock errors from the server when I tried to reply.

Wouldn't that make it less flexible though? The version I proposed wouldn't disrupt a frontage road like this one.

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Yah, I guess, this was just an idea I wanted to throw out there, more of a traditional aproach. Because unlike the game highway ramps, most ramps will leave a median between the highway and where the ramp starts, and build it on sloping ground, instead of suspending it directly next to the highway. But I like your idea, but like I said, there would be more work and time invloved in creating all those seperate puzzle peices. Lets see... *tries to figure this out* 9 or 18 peices. Becuse these would all have to attatch to the onslope peices, you cannot meerly plop another ramp on the other side if you wanted them to be like that, you'd have to have another peice with ramps on both sides. So forward, backward, and combo... and then make that for road, one way, and avenue. And then becase there are two styles of onslope peices, straight and T intersection, have fun doubling that. See what I mean? Hence why I proposed this ramp, that meerly conected to the existing peices, rather than requiring new ones to be built. But yes, both have thier advantages adn disadvantages. Since my idea only requires 2 peices (forward and backward) that would have to be made, I say we go for both! And by we, I mean the overworked and not payed NAM team!!!48.gif

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For appearances' sake, I'm sure someone could come up with some overhanging props that would extend the ground from the side wall up under the suspended ramp.

And what I proposed would only require 3 new puzzle pieces, if they did it right. An onramp piece, an offramp piece, and a combined piece. That's assuming that anyone would want a single-sided ramp in that style. And as for straight vs. intersection, I don't see a point in having the straight one - the intersection one can do everything the straight one can, and more (if you don't mind a bit of extra buldoze cost to get rid of the intersection where it's not needed).

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Date: 2/15/2006 5:35:01 PM Author: Keiran Halcyon The double deck bridge experiment thread proves that we have some BATers among us, so, BATters, anyone want to tackle this, so the NAM guys can path it? Onslope_onramp.jpg
quote>

 

THIS IS IT! This is one of the intersections I've been waiting for. Is any of the NAM Pathfinders willing to tackle this. Maybe we should put this intersection up for vote. I see this intersection coming in handy along flat ground not just as a sunken freeway. You could raise the ground 15m where the road goes and the road slopes up to the point where the intersection puzzle piece would attach. It would look just like thousands of highway intersections spread throughout the world!

 

 

 

 

 

 

 

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qurlix: Here be the pieces I requested! I looked into how you guys make pieces like these and found out that it wasn't too impossible. There's a 45m onslope piece and then some 45m highway pieces. They're in a tab-circle in the bottom of the highway-menu. I know about your 15m policy so if you don't want this pieces I'll probably release them myself if you don't mind.

screenhunter0876ip.jpg

screenhunter0861qn.jpg
My little diagonal highway bridge 1.gif36.gif


btw, I have a new request, a bit more realistic this time: Diagonal On-slopes? 29.gif

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@pjot One abbreviation. OMG 25.gif So those actually work?! Dear Lord, I couldn't have even dreamed about something like that, and now there it is in front of my eyes. Please release those as quickly as possible.

/Zed

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zed: Yes they work perfectly fine, the only problem is the useability. You have to plop each tile separetaly so it's a bit tricky to get it right. The height is also fixed at 45m so you better not have a bumpy seafloor. I haven't been able to make a diagonal onslope yet either so it looks a bit strange when the bridge must come out from the land straight and then turn into the diagonal. It also doesn't allow ferry traffic to pass through. I have to test it alot more before any possible release 2.gif

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pjot: Wow, good job! Did you modify the already existing highway puzzle pieces? (The ones that aren't on the menu) You should post a pic of them on land...or do they look ridiculous?

I don't see any reason why they shouldn't be included, the 15m rule was merely a reason why it was a lower priority request for us to work on. Generally if someone makes an interchange or puzzle piece, we'll include it (unless it's really bad, of course, but that's not an issue 2.gif). Just put the sub files in their own DAT file (I'd prefer not being sent all of NetworkAddonMod.dat), post them at www.yousendit.com, PM me the address, and I'll check 'em out.

-qurlix

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And here's another request from me. This one is a bit less useful than the last, but I've seen more than a few of them about, so I'm sure it would find uses in the game. I think of it as the compliment to my last request.

Onslope_onramp_2.jpg

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wow.... if both Keiran Halcyon and Pjot's creations can be successfully pathed and put into the NAM, they would bring new meaning to the Highway tool... with Kieran Halcyon's two new highway ramps, i can create houston-like ramps, the ones i love so much... and with Pjot's creations, here come diagonal highway bridges!

there really needs to be an update of the NAM with all these cool new features...

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That ramp arealy exists in the game, but in the form of an elevated highway ramp, that cannot be connected to ground highway like that. I think the best bet for that would be to simply use the existing ramp, and then have a simple puzzle peice that you can place to connected it to an elevated-ish highway thing. However, I see little to no use for that, becase it is simply an oversized version of the existing elevated highway, and as of now I think there are lots you can place to get that look by using the elevated highway system. However, the other ramp we were discussing is highly usefull. While going through an older city of mine today, trying to figure out how to make it not suck, I noticed how drasticly the city could change if I just had those ramps. Then also how the taller monorail and el-rail peices are needed.

Also, you know how when you have 2 avenues intersect, and they get the turning lanes? Well, I think its needed for when you have a T intersection as well. Of course one branch would need to be modified, just like when you have a T road intersection, no left hand turning lane where if you were to turn left, you'd be parking yourself in someone's living room.

Finally, not to beat a dead horse... but is there any general time frame when the next release will be? Couple months, when pigs fly, next week? Just curious, seing as how a lot of new peices have been completed, and it seems just a few ideas are being finished as we speak.

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Well, like I said, it's less useful than the previous one, if only because many more people use sunken highways than embanked highways.

I'd also like to say that I too would really like to see diagonal onslope pieces, as well as single-sided on/off ramps. These combined would expand the flexibility of sunken highways tremendously.

Oh, and prince_of_sims and bfairin, you're aware that my images are just that, images, created piecewise in Paint Shop Pro, and not modeled in the game, right? (All the talk about pathing and nothing on modeling....)

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I guess this is were i should add my requests, i was reading a thred that was discussing ground monorail.  that sounds very interesting. However, do not think that that it is possible in real life or in this sim world. As was mention before the monorail would just be running, in a ditch which is fine but when you had to cross roads, it would be under or over, as a draw bridge would not work and would delay traffic which you are trying to lighten by installing the mass transit system in the first place.

So i would like to request that the idea of adding monorail over ave puzzle pieces sounds like a very good idea.  Also with the GLR mod, it eliminates the elevated rail. However, I for one do not like that at all.  If you could add GLR as an addition instead of a replacement it would see allot more use.  Do not get me wrong I like monorail, but it is very limited.  So 2 things to improve transportation.  1. more options for monorail (ave puzzle pecies for one) and 2.  change GLR to an addition instead of a replacement.

 
Have a good Sim day all,

Teddyb4492  

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Date: 2/21/2006 4:58:14 AM
Author: teddyb4492

I guess this is were i should add my requests, i was reading a thred that was discussing ground monorail. that sounds very interesting. However, do not think that that it is possible in real life or in this sim world. As was mention before the monorail would just be running, in a ditch which is fine but when you had to cross roads, it would be under or over, as a draw bridge would not work and would delay traffic which you are trying to lighten by installing the mass transit system in the first place.



So i would like to request that the idea of adding monorail over ave puzzle pieces sounds like a very good idea. Also with the GLR mod, it eliminates the elevated rail. However, I for one do not like that at all. If you could add GLR as an addition instead of a replacement it would see allot more use. Do not get me wrong I like monorail, but it is very limited. So 2 things to improve transportation. 1. more options for monorail (ave puzzle pecies for one) and 2. change GLR to an addition instead of a replacement.





Have a good Sim day all,


Teddyb4492

quote>


Just to point out, that the GLR is an addition. It does not prevent you from using the normal elevated railway. It is an extension of it. GLR acts as the missing link between the subway and the elevated rail way

LK

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qurlix: I modified the ground highway puzzle pieces alpha made by Teirusu, so they're in a separate dat that has to load after the main NAM dat.

Here's some new screenshots:
screenhunter0898aj.jpg
Puzzle pieces on land.

pieces7py.jpg
Puzzle pieces one by one.

screenhunter0884xv.jpg
This is how I think you should use these. The pillars are external props on lots. I thought this would be the best solution because then people can create their own bridges in the BAT using overhanging props. I think this is better than having more puzzle pieces with pillars. I've fixed the pathing on the onslope piece so it's smooth now, it was a really bumby ride for our little sims before. I also PMd you the link to the download.

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I would like to see Monorail Puzzle Pieces... similiar to those for rail, el-rail, and roads, but for monorails. Especially one with the tracks running down the center median of an avenue or highway.

 
I apologize if this has been requested before: I read the post at the top which listed all requests and didn't see it.
 
Steele

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Umm... correct me if I'm wrong, but it almost looks like you could create one-way highways with those puzzle pieces. pjot, you created them, what do you think?

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I know that this has been mentioned at least once in this thread (I didn't read all of it, just the more recent pages) but I also would like to see a highway Y interchange similar to the one shown here:

Y-Interchange

Although right now I can get similar functionality with a t interchange followed by a sharp bend, aesthetically a y with the branch freeway going off at a 45 degree angle as opposed to a right angle would be better when two freeways are parallel like that. The Y also simply merges rather than having 4 ramps.

The other request, which I'd prefer between the two, would be a highway/avenue onramp like the following:

Onramp Example

This has two exit-ramps and four on-ramps so that peopel on the avenue only need to make right-turns to enter, from either direction. This should cut down on congestion.

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Keiran,

Teirusu originally created the ground highway puzzle pieces. Pjot has altered them to be his diagonal ground highway bridge pieces. The ground highway puzzle pieces were selectable from the highway menu in one of the earlier developer versions of the NAM. Only a selected group of individuals had access to these NAM developer files. In one of the developer versions, they were disabled and haven't been activated since because they were unfinished.

-Swamper77

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those diag pieces are fantastic! maybe you could include more styles of piers, so we could make many kinds of bridges

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Date: 2/23/2006 7:08:15 PM
Author: Steele

I would like to see Monorail Puzzle Pieces... similiar to those for rail, el-rail, and roads, but for monorails. Especially one with the tracks running down the center median of an avenue or highway.





I apologize if this has been requested before: I read the post at the top which listed all requests and didn't see it.




Steele
quote>

I second the monorail-over-avenue request. Have mentioned it elsewhere but might as well put it in the NAM request thread...44.gif

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Hi!

I'm working on a recreation of Omaha, NE and Council Bluffs, IA and I experimented to use the avenues for a massive freeway looks with connections with one-way roads for ramps.
 
Can we do a four lanes one-way road that has two tiles width and which we can do connections with the standart one-way roads?
 
Here is a picture
 
omahapreview2je.jpg
 
Thanks! 39.gif

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hi all, sorry if i posted this in the wrong section of the forum18.gif i would like to request a monorailstation that you can use as an intersection. is this possible or is there already something like it on the stex? (couldnt find it)
thanks..

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Hrm... building a ground level highway, came to a sunken road... need highway puzzle peices. Can it be done? Of course it can.

However, I think expansion on the monorail aspect is a good idea, but we're going in the wrong direction. Monorail lines down the middle of an avenue would cause many problems. Including lack of stations, intersection problems, and not to mention the double transit network dilema. But, can we create a new style of monorail bridge? The current one takes my ferry out every time I drive under it. I think its an eyesoar and a horible failure of engineering. Maybe something like a suspension brige, or like the green metal arch one.

Edit: And about that 4 lane one way... sorry, but thats a waste of time, and imposible. Creating new networks has proven to be very dificult as I've heard. And if you want a 2 tile 4 lane, why not just put two one way roads next to each other going in the same direction? Same effect, and then you prevent people jumping across 4 lanes to get to thier exit.

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Date: 2/24/2006 1:14:44 PM
Author: LP

Edit: And about that 4 lane one way... sorry, but thats a waste of time, and imposible. Creating new networks has proven to be very dificult as I've heard. And if you want a 2 tile 4 lane, why not just put two one way roads next to each other going in the same direction? Same effect, and then you prevent people jumping across 4 lanes to get to thier exit.
quote>

This may be a crazy idea (please forgive me, I'm new), but here goes nothing. Wouldn't it be possible to mod the standard 2-lane one-way road tool such that it produces a 4-lane one-way road when two 2-lane one-way roads going the same direction are laid parallel on adjacent tiles? This is somewhat a similar idea to the RHW tool, and in some ways, even the NAM roundabouts. One benefit of having an actual 4-lane as opposed to a two-lane would be that when reaching a perpendicular roadway, only one intersection would result as opposed to two very close together (similar to the whole avenue vs. opposite one-way roads idea). Hope that makes some sense.31.gif

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hamsterTK: My thought was that by not including any bridges in the pieces themself people could BAT many bridges to use with these pieces. Variety is always the best face-icon-small-smile.gif

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Would it be possible to have roundabouts at the end of highway slip-roads? At the momet, it's impossible because there are no tiles between the slip road and the motorway, and when i tried it with the side ramps, the bit where the slip road joined looked silly.

Also, would it be possible to make slightly larger, multi-lane roundabouts? Just big enough so avenues could join onto it, so prehaps a 4x4? I think that just a square of one-way roads looks unrealistic at the moment.

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Is it possible to add the Rural HighWay Mod as an option on the next NAM?

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Originally posted by: Keiran Halcyon And here's another request from me. This one is a bit less useful than the last, but I've seen more than a few of them about, so I'm sure it would find uses in the game. I think of it as the compliment to my last request. Onslope_onramp_2.jpgquote>
I WANT THIS !!! Yes finally, this is what 90% of the highway/freeway on and offramps look like in Holland, i really want this, please someone build this thing, i love it !

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