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NAM: Requests

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Date: 6/29/2005 1:12:09 PM Author: Keiran Halcyon I figured out why these don't exist yet - they require new models.  The ones for elevated highway copied offramp models that already existed.
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Well, we can make new models, it's just the will to do it that we need.

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Ok, I know the issue of one-ways connecting across cities has been discussed and it's been decided it won't work.  The way I get around that is by using a small section of avenue to cross the city border and connecting the one way road to one side of it.  What I'm wondering is if it's possible to have the unused side of the avenue be invisible I guess.  It'll still be there but what you'll see is grass.  I hope that made some sense.

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I was wondering if there would be anyway to do a SPUI (single point urban interchange) in congested areas in sim city... here is a pretty good site about them, I know very little about the NAM and making one myself, but would anyone want to tackle a SPUI?

http://www.thenewi64.org/1c4_spui.jsp    good site, watch the video

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These would be great in country areas, but will create havoc in the city, as they don't handle as much traffic as a normal cloverleaf.


Nine degrees of separation??

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Download the Network Addon Mod and its related components here.

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I think he was suggesting the SPUI as an alternative to the diamonds already in the game, not the cloverleafs.

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i got the NAM installed, and im using the perfect path finding system, its great but ive got a problem with toll booths. even if there is only 1 way out of an area, if i place a toll booth on that road, the people will refuse to use it and display no job zots, or if i place it on a heavily used highway with the only alternate route about 4 times longer, they will take the longer route.

some cars still go through the toll booth, but not many. i had a city which relied heavily on toll booth profits and suddenly im losing heaps of money cause they no longer use them.

anyway my request is new toll booths that are compatible with the perfect path finding, so that they function basically the same as without perfect pathfinding. doesnt have to have a new model or anything, just updated coding i guess?

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Hmm... In the same vain as double diagonal roads, can adjacent diagonal road/railroad (and similar constructions) be created?

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It would be really great if there were a way to make el-rail over one way roads puzzle pieces.  With this we would be able to have a el-rail line basically running over and avenue (two one ways).  Of course it would also be very helpful in downtown areas in which there are a lot of one ways.

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what i would like would be avenue and one-way on-slope pieces, just like the road on-slope pieces. this way i could create avenue and one-way overpasses for sunken highways without having it look wierd.

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why not have ellevated rail and monorail over avenues? or mabye even highways?

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I agree with toxicpiano, the el-rail over road was a great start, but these features would add a lot to the game.

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interchgideas0br.jpg width=800 alt=Image

Just a few ideas I have... Green means Freeway, Black means Avenue.

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With a few more intersections, the avenues may be used as freeway systems. Currently, we have the avenue-Y-stack and actually, I am creating converted ground highway exits to be used with avenues instead of ground highways. So, the player will me able to use parts of the avenues like freeways.

Edit: A first screenshot:

freeway.jpg

It is very hard to adjust the textures because the iLive Reader shows not the same like you see in the game.

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Hey all i have an idea! what about a Boulevard?  And make it 3 lanes so 6 lanes all together, i think it would work out.

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Date: 7/15/2005 12:45:09 PM
Author: Tropod
Ramp_PuzzlePieces_001.JPG
quote>
(From NAM Development Thread )

Tropod posted his idea for modular ramps in the NAM Development Thread, I'm posting my followup here because it's more of a set of requests than any development.

If that modular ramps idea doesn't happen, I would still like to see a modified highway overpass witout the downward ramp ends (and the area within the Z box) for use with the existing puzzle pieces. (As stated by Tropod, this would require a new model.)

A similar request would involve the same model, but with tile A treated as an on-slope puzzle piece. This would allow standard diamond junctions at sunken highways, and eliminate the need for constant feeder roads.

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I think he was suggesting the SPUI as an alternative to the diamonds already in the game, not the cloverleafs.
quote>

Um. A diamond is an alternative cloverleaf. I'm saying they don't have as much capacity, and easily get congested.

Nine degrees of separation??

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Date: 6/11/2005 4:51:04 PM Author: lancerjw

Can anyone make this? This is the circle stack interchange on I787 in Albany, NY.

<ahttps://www.simtropolis.com/idealbb/files//i787-us9-us20-2004.jpg align=baseline>

quote>

I second this interchange. It doesn't have to angle off like the one end does but it's very compact and would be good near downtown areas where space is limited. Also the one end of the road disappears under the New York State Office Building Complex. I was wondering if anyone felt like BAT'ing that. It's a very sleek and modern looking building.

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Date: 7/8/2005 2:20:28 PM
Author: GoaSkin
With a few more intersections, the avenues may be used as freeway systems. Currently, we have the avenue-Y-stack and actually, I am creating converted ground highway exits to be used with avenues instead of ground highways. So, the player will me able to use parts of the avenues like freeways.

quote>

Yeah, I've thought that too. Would be useful in creating short 'quasi-freeways'. A number of these exist here in Sydney. (for the uninitiated: basically this means a short section of road that is effectively freeway grade, but isn't really long enough to be a freeway). An example of such a road would be James Ruse Drive, which circuits Parramatta, Sydney's second largest CBD.

Oh, and by the way, I can't see the pic GoaSkin.

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perhaps diagonal bridges, unlike the thoughts of Maxis bridges can be built at any angle, on any coast. actually could you make the puzzle pieces so that they don't go underwater, they stay at a constant height or something?

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Date: 7/16/2005 1:58:06 AM
Author: Shadow_Assassin
I think he was suggesting the SPUI as an alternative to the diamonds already in the game, not the cloverleafs.
quote>
Um. A diamond is an alternative cloverleaf. I'm saying they don't have as much capacity, and easily get congested.
quote>
What I was refering to was the fact that in unmodded SC4, highway/highway interchanges are ALWAYS cloverleafs (excepting the T interchange), and highway/(anything else) perpendicular interchanges are ALWAYS diamonds. A SPUI in SC4 would replace the diamonds for use as off-ramps, not replace the colverleafs that serve as highway/highway junctions. (SPUIs are superior to diamonds, capacity-wise.)

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Date: 7/16/2005 2:46:14 AM
Author: bfairin
Date: 6/11/2005 4:51:04 PM Author: lancerjw

Can anyone make this? This is the circle stack interchange on I787 in Albany, NY.



i787-us9-us20-2004.jpg



quote>

I second this interchange. It doesn't have to angle off like the one end does but it's very compact and would be good near downtown areas where space is limited. Also the one end of the road disappears under the New York State Office Building Complex. I was wondering if anyone felt like BAT'ing that. It's a very sleek and modern looking building.

quote>

Wow! That's impressive, I might take a closer look at this one. I've been working on my BAT skills during my hiatus, maybe something will come of this.

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Date: 7/16/2005 6:00:49 AM
Author: toxicpiano
perhaps diagonal bridges, unlike the thoughts of Maxis bridges can be built at any angle, on any coast. actually could you make the puzzle pieces so that they don't go underwater, they stay at a constant height or something?
quote>

not possible... sorry

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what about 4 lane highways(2x2 on each side)?would have a bit realism1.gif

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I don't know if the newest NAM has this or not but if not could you please include a Avenue on-slope puzzle piece please?Thank you in advance.

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Could you make taller puzzle pieces so i would'nt have to make the seabed for diagonal bridges please? look:

KaywoodHeights-2Mar.png
also could you make special pieces if possible for the road coming off the sea onto the land so it doesent look so weird?

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I don't like being the bearing of bad news, but........

It really is impractical to make puzzlepieces with different heights. The possible number of height variations, for the different scenarios, would be astronomical. This is partially why the actual proper bridges in the game are hardcoded on some level. I'll see if there is some way to some how manipulate them, to get the same results (like the proper bridges), but I highly doubt it'd be possible. In any event, I wouldn't hold your breath for this.
 

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untitled.JPG

So I'm not an artist, just some thought i've had for awhile now, i'm not even sure if this is the right thread but here goes. what i would like to see developed is a simple

(1)basic 4 lane road, that fits on one tile [not an avenue]

(2) 2 lane road with a suicide lane in the middle, i know it would be point less, but it would be a nice asthetic touch

(3) left turning lanes for 2 lane roads, who hasnt see one of these?

(4) my favorite for some reason, the ground highway, its great, but i can't stand the retaining walls on it, is there anyway to get rid of them? i would like to see them fill up those 2 tiles they occupy.  its had to make a convincing below grade highway when theres a grassy shoulder, it could just be a texture mod, and i dont mind if its only on orthagonal sections w/out an interchange. also, is there a way to move the lights to the center? and replace them with the lamps from the avenue as well? i think thats all i got for now.. maybe i'll whine later.. telll me what you think. laters

[edit: perhaps this project is more practical if the roads are made as orthogonal puzzle pieces? just wondering]

o i'm not quite done, the stop lights over the 2 lane roads, is there anyway to make them look like the ones that are hung by the telephone lines? maybe it could be made as a wealth object like in a poor neighborhood, because i see alot of lights like this by where i liveehhh.JPG

[picture courtesy of http://www.roadfan.com/us33rr.jpg ]

pretty much something like that except w/out the turn signals, or maybe they can be there.

ok now laters

peace40.gif

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