Jump to content
the7trumpets

NAM: Requests

2,125 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I honestly searched and didn't find anything. Obvoiusly my pictures below are crude, and would not look the same in the game, but...

Is it possible for the NAM developers to include a new texture for exit ramps to one way roads such as the image below?

exit_ramp.jpg

Also, is it possible to have a texture similar to the below image for 2 way roads? It just seems more realistic to have traffic markings and signs that show that road traffic should yield to highway traffic.

exit_ramp2.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hi, i'd like some extra parts for the highway's, here in holland the ground highways go into a elavated highway at the on and offramps by making the ground highway raise on a hill, the hill ends and the roads goes into a raised highway intersection.

i've showed it in the picture, what i'd like is a connecttor for these 2 elements, something like the Straight road on slope road puzzle piece but than for the highway.

look at the pic and it'll explain itself.

i'd be very nice if someone could make it.

highwayconnecttion8jk.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I would like more road/street connections with the avenue, where you can connect it with an avenue turn on the other part of the turn than what has been recently added, such as a straight road coming in about where the 2 residential zones are at on the top right of this picture. 
<ahttp://img285.imageshack.us/img285/9640/namstuff3qx.jpg align=baseline>


Leech Labs: Where weird stuff is made. Your results may vary.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Oh wow! Oh my god yes! this is exactly what I've been trying to get. This is perfect44.gifthank you so much. So (to any of you modders) is this possible?  Please!

Hi, i'd like some extra parts for the highway's, here in holland the ground highways go into a elavated highway at the on and offramps by making the ground highway raise on a hill, the hill ends and the roads goes into a raised highway intersection.

i've showed it in the picture, what i'd like is a connecttor for these 2 elements, something like the Straight road on slope road puzzle piece but than for the highway.

look at the pic and it'll explain itself.

i'd be very nice if someone could make it.

highwayconnecttion8jk.jpg

Oh wow! Oh my god yes! this is exactly what I've been trying to get. This is perfect44.gifthank you so much. So (to any of you modders) is this possible?  Please!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

just thought of the fact that it would be even nicer if the on/offramps would be on a sloped hill as well, i found a pic of a dutch highway wich shows what i mean.

offramp0fh.jpg

Only that dark area of the highway is a part of raised highway, to make this in the game there should probably be a new on\offramp intersection piece made or something should be made such as the elevated rail embankments set, but than it should look the same as the normal terrain that the game used to prevent the fake look it gives.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 
Here is my request, sorry the pic is a bit messy as i used MSPaint:
 
NAMRequest.jpg
Please make this17.gif18.gif9.gif43.gif!!!!!!!!!!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

1234: Is that a diagonal semi-directional T? You're missing a few ramp movements but I imagine that's what you meant. If so, I think people are working on it.

kujoe: I don't know if I've ever seen a situation where surface road traffic must yield to traffic exiting a highway. Can you show me a real-world example?

DJGspinNhitz: Sure you can make that. Through the interchange, in place of the avenue, use one-way roads. It seems like you know how to use one-way roads to make the loop ramps, just join them to the crossing one-way roads at a diagonal, like so (I've used collector-distributor lanes here, but the principle is the same):

5e960e56.jpg alt=Image hosted by Photobu



Additionally, I'd like to add my input to a couple things. A street stub-ending at a road corner, as was discussed on the previous page, without disrupting the stop paths, would be most useful. Is there something hindering that particular pathing?

It seems that everyone agrees on the need for highway on-slope pieces. I'll parrot this need as well, although I've been doing fine with embanked overpasses for the crossing road for now.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Yeah thats what I mean. Sorry I missed ta part of it as I didn't realise.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
oreon: You mean this?
aim04017vj.jpg width=303 alt=Image Hoste
I don't see why the pathing wasn't finished. It took me only a couple of minutes, though I forgot to remove the stoplights.

1234: I don't know if a semi-directional-T is being done, but Ardecila (sorry if spelled wrong, A) has an awesome trumpet almost completed.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 
qurlix: Yes, that's it. Twas that easy, huh...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Date: 9/3/2005 12:01:46 PM
Author: Madhollander
just thought of the fact that it would be even nicer if the on/offramps would be on a sloped hill as well, i found a pic of a dutch highway wich shows what i mean.


end quote><BR>Clearly that


Is it the A4 or A16?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

oops, forgot my own wish



I would like to see a half-stack interchange, The model is already there, kind of, just remove a couple of ramps and presto (See attachment of the Hockenheim Interchange in Germany)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

It may sound stupid and boring but I would like to have a single street or road puzzle tile with trees. In the game trees grow quite randomly and occasionally (though I improved this already with the NoPalmTree and the ADCForrestedStreet Mods) but in some areas of Germany (and I guess elsewhere too) there are long streets with two lines of quite regularly planted trees. No diagonal tiles, no intersection or curves needed, just a straight puzzle tile.

Nardo 44.gif


Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

@jerommeke1701

It's the A4 at roelofarendsveen, hsl and stuff

what do you mena with the Half stack interchange, is it like the avenue overpass you get with the nam ?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Highway on slope puzzle piece... please please please.  I want to be able to go from ground to elevated off the side of a hill like you can with the avenue.  If this is already possable just tell me to shut up, I'm new at the NAM.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

There is a problem with diagonal one ways off of a diagonal avenue. If one tries to change one or both of the diagonal one ways to orthagonal (straight) orientation the game creates an intersection between the one ways. Is it possible for this to be fixed?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Mad hollander:


The Avenue Y-stack you mean?


Kind of, From what I read a Highway Y is being developed, but it is not what I had in Mind.


First of all, I'm thinking about a T intersection, whereby 1 Highway is a main Straight through Higway, and another has it's terminus at that point. Since you live in Holland, I guess the best comparable interchange would be either the A15/A4 Benelux Zuidster, or the A20/A16 Terbregse Plein, They can be viewed in much detail by looking at maps.google.com


Both interchanges were designed as full Stars, (like the A4/A12 Prins Claus Plein) rather than their current look, whereby the A4 was supposed to run further south to the A29 (Which immediately explains the rediculous curve that the A29 currenly has). The same applies for the A16 terminus. This, believe it or not, was originally planned to run further north, past Zoetermeer, and connect to what now has become the N14 Tunnel Route at Leidschendam. But I'm digressing.


The current Y-stacks, rather than having a main route, are based on 3 Equal terminus roads, so no main road would be defined, which could mean an over-capacity going one direction, and an undercapacity in another direction.
The Orthogonal/Diagonal Highway interchange suffers from the same problem due to it's left turn exits (This is not a criticism, it's a great addition in the NAM, but it's an observation of simulations I've run)


Since the current NAM already has a highway Stack/Star interchange, my idea is to halve this into a T interchange.


Why do I want this? The Current T interchanges, due to their sharp curves, can be really traffic-stopping interchanges.


I can be accused of wanting Eyecandy, but then again, isn't the current Highway Stack, Great as it is, not the same Eycandy compared to the standard Maxis Cloaverleaf?

Greetz,
Jerommeke

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Can someone Make me Custom Traffic light plopobles??

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
@ Ardecila
I read in another NAM thread that you are working on new el-rail/road puzzle pieces. I must say they look very good, and will be very useful to create a decent el-rail network.

But I was thinking, can you create the same puzzle pieces, but without the road under it? That way it will be easier to create el-rail turns in crowded city areas. See also the picture for what I mean:

elrail_puzzle_pieces.jpg


Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Chriss, you should post in the NAM support thread. also include more details on the problem, as I'm having trouble visualizing your setup. Screenshots help.

jerommeke1701, based on what you've proposed, there would be a highway segment that just dead-ends in the middle of the stack. Would this be taken out as well, so that the lanes of the highway feed directly into the ramps? And if so... wouldn't it just turn into a larger version of the T-junction we already have?

Also, the 4-way stack does, in fact, fill a (small) void in the included cloverleaf set; the original cloverleafs only cover elevated/elevated and ground/ground junctions, whereas the stack covers the elevated/ground junction. The stack is also a bit longer & slimmer, which might make a difference to some people, asthetics aside. So it's not just eye candy.

Oddly enough, this void doesn't exist for the T-junctions. And as far as sharp curves being traffic stoppers - I don't think your sims were programmed to realize that.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Keiran Halcyon


I Better start checking if my mouth is big enough for my foot.


I never ever, in the two years that I'm playing SC4/Rush Hour, noticed that the elevated/ground cloaverleaf didn't exist


Must be something to do with me, as a European, hardly ever using elevated highways, which are more an American development I guess


With respect to the dead end: Two versions are possible: A T-stack where the ends split (and a 2 lane gentle curve can be used for the overpasses) Or, probably easier to edit from the full stack, a T-stack with a continuing highway, much as the M25/M1 interchange near London, England (see http://www.cbrd.co.uk/badjunctions/ for a pic) or the R1/A1 Antwerpen Zuid interchange in Belgium.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Just wondering, would it be possible to make a one-way avenue? (4 lanes)

<ahttps://www.simtropolis.com/idealbb/files//oneway.bmp align=baseline>

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
Date: 9/12/2005 8:15:24 PM
Author: Eastian

Just wondering, would it be possible to make a one-way avenue? (4 lanes)



oneway.bmp

quote>

That sounds like a good 37.gif I see avenues like that all over NYC.44.gif

I hope it gets into NAM.

Speaking of NAM when is the new one coming out.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

In Manila, traffic is really bad.  One low cost method of reducing traffic wihtout serious road widening is by implementing the U-turn traffic scheme.  It seems to have been very effective.

<ahttp://xanga.photosfor.us/uturnillustration.jpg align=baseline>

A main road with small intersecting roads can cause serious congestion, so the U-turn implementation was enacted on our city to see if it would reduce traffic.  This system has it's advanteges because the traffic is always moving forward, unhindered by stop lights.


<ahttp://xanga.photosfor.us/scuturn1.jpg align=baseline>
<ahttp://xanga.photosfor.us/scuturn2.jpg align=baseline>
<ahttp://xanga.photosfor.us/scuturn3.jpg align=baseline>
<ahttp://xanga.photosfor.us/scuturn4.jpg align=baseline>
 
I know this is already possible with avenues without mods.  There is also something not pictured above, ELEVATED U-TURN slots, it kinda looks like an overpass on a freeway, all u-turning vehicles are on the right most lane rather than the left most lane.  It ensures free flowing traffic for vehicles who want to change their direction of travel.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Not sure if I picked the right thread...

Sorry if I did...It would be great if a diagonal road/highway/etc could connect to a neighboring city or town...unless I am doing something wrong; right now I have to straighten the roadway out before it makes a neighbor connection. Has some thought be given to this...
 
also has the Y interchange/merge been actually developed yet...I saw a picture of it on this thread...if it has can some one provide the link to get this update...
THanks

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Date: 9/13/2005 7:25:46 AM
Author: men2xcess

Not sure if I picked the right thread...



Sorry if I did...It would be great if a diagonal road/highway/etc could connect to a neighboring city or town...unless I am doing something wrong; right now I have to straighten the roadway out before it makes a neighbor connection. Has some thought be given to this...




also has the Y interchange/merge been actually developed yet...I saw a picture of it on this thread...if it has can some one provide the link to get this update...


THanks
quote>

men2xcess:

I Don't think the partial Y split has been developed fully yet, woud be a great way bu the way of creating a T-stack.


On your diagonal roads query:


Actually, only roads, rail and elevated rail can be connected diagonally. No Avenue's or Highways can be connected this way.


Bear in mind tough that at the neighbouring city, the road will appear to be orthogonal, but a diagonal can be drawn from this point. and the orthogonal demolished, et voila!


Good luck!

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

ah, ok i get you now, the pic of the M25 made it really clear.

And yes i did know about the a4/a29, i once did a search for it after driving there and experiancing the bend and the seperated lanes.

btw, construction of the A4 from Delft to Rotterdam should start in 2007/2008 so we'll finally get rid of the traffic jams at Overschie. (i say should because, hey it's holland !)

I also knew about the A16, did you know that that highway was supposed to be made 32 years back !?
I work at a infrastructure company near rotterdam and we've dug out a 3m deep/20m wide water channel there for a new pomp installation for the Ommoord region of rotterdam to get the water out into the river de Rotte, right next to the voorbelasting (huge heap of sand to make the soil on the highway spot click in by the weight of the sand so the highway won't sink into the earth when it's done) of the highway wich was made 33 years back, the highway never got there and probably never will, there's some farmers back over de Rotte and their pacht(renting the land) will end in 2008, but there's a lot of rich folks in (i thought) Pijnacker that is lobbying against the highway because it would run straight trough and by their multi million euro homes!

personally i don't really see the use of the highway interchange you want, why the hell would you only connect 3 of the 4 directions with eachoter ?

a nicer T intersection that the ones in the game would be welcome though, the corners on the ones in the game are horrid...

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Date: 9/13/2005 4:35:00 PM Author: Madhollander ah, ok i get you now, the pic of the M25 made it really clear. And yes i did know about the a4/a29, i once did a search for it after driving there and experiancing the bend and the seperated lanes. btw, construction of the A4 from Delft to Rotterdam should start in 2007/2008 so we'll finally get rid of the traffic jams at Overschie. (i say should because, hey it's holland !) I also knew about the A16, did you know that that highway was supposed to be made 32 years back !? I work at a infrastructure company near rotterdam and we've dug out a 3m deep/20m wide water channel there for a new pomp installation for the Ommoord region of rotterdam to get the water out into the river 'de Rotte', right next to the 'voorbelasting' (huge heap of sand to make the soil on the highway spot click in by the weight of the sand so the highway won't sink into the earth when it's done) of the highway wich was made 33 years back, the highway never got there and probably never will, there's some farmers back over 'de Rotte' and their 'pacht'(renting the land) will end in 2008, but there's a lot of rich folks in (i thought) Pijnacker that is lobbying against the highway because it would run straight trough and by their multi million euro homes! personally i don't really see the use of the highway interchange you want, why the hell would you only connect 3 of the 4 directions with eachoter ? a nicer T intersection that the ones in the game would be welcome though, the corners on the ones in the game are horrid...
quote>
 
Can I respond on that with you? Pijnacker never has put up any lobby for that particular section of the road!!! And I know this because I'm from Pijnacker! There are, however, some lobbyists who are holding up the road between Delft and Zoetermeer/Rotterdam, the N470...
 
But that's behind now because they've agreed to build the new road around the eendenkooi (A piece of land where they can hunt for ducks 28.gif )
 
And the new part of the A4, it's about time that it's finally coming to be constructed, man those traffic jams on the A13 near Rotterdam are an pain in the ass!!
 
Greetz T hunderm@n
 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections