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the7trumpets

NAM: Requests

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I don't like to argue, but I still disagree. Proof
1. All the lines are white dotted lines, meaning all traffic is traveling the same way.
2. look at the fire lane, if this road was 2-way, that fire lane would be one lane further right of where it is now.
3. Look at the cars parked on the left shoulder. Their tail lights can be seen.
4. Look at the car changing lanes. If it was 2 way, that car would be going into oncoming traffic.
 
Sorry for being a you-know-what about it, but I like to be right18.gif.
I hope I haven't annoyed you

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I think you are correct dominohobbes, also if it is...

1. words fire lane are backwards
2. the stop lights are facing the wrong way.
3. and all the vehicles ARE all facing the same way on both sides of the street, would be a nightmare for leaving, lol

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Alright then, if it is a huuuge one way road, can I request same to be included in the NAM? With appropriate two-way -> one-way interchanges, of course. Some of my one-way systems are redlining right now and a normal ave. just won't cut it14.gif

Also, is it possible to do a ralroad/ground highway level crossing? They're not very common in cities, but look good/are cheap enough for rural towns to afford without needing to resort to elevating the highway. Or the rail.

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I've just noticed that NAM puzzle pieces can be placed on water,so how about a puzzle piece that does the same as the avenue over plain ground piece, but lookes like a tunnel. It shouldn't be too much work and would be nice for making underwater tunnels.

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t7t, if you have time, could you somehow make an indication of which of the requested items are in the mod?

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Would it be possible to create a one-way street with the width of an avenue?

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Date: 10/19/2004 10:24:26 AM
Author: Simor
I've just noticed that NAM puzzle pieces can be placed on water,so how about a puzzle piece that does the same as the avenue over plain ground piece, but lookes like a tunnel. It shouldn't be too much work and would be nice for making underwater tunnels.
quote>

Heck, for that matter.. make an underwater avenue... :)

simtropolis-shouldntwork.jpg

Long as I'm here... is there anyway to make the avenue overpasses conform to the land and not mess with the terrain? There's an example of what I'm talking about HERE .

-/\/itro-

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I wish to have metro trains traveling underground at the city center and continuing at ground level at the suburbs, which is very realistic, as this is the case in many (not to say most) real-word cities. So we need a subway-to-ground rail (in addition to the subway-to-ground rail) transition. The above transition should generate metro train automata (on the ground-rail tracks). Of course, these trains should stop on ground-level stations (maybe by marking them as subway stops as well?). It would also be good to make these metro trains carrying real passenger traffic (on ground-level track).
The above would give cities a sense of realism.
 

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Cogeo, what you suggest already exists.  NDEX created a ground level to subway transition and you'll find it if you do a search on their lots.  There are also many different styles of ground level train stations available, the couple that come to mind are marrast and frogface .
 
Shasta, I also thought the addition of the 2 tile wide avenue would be a great addition, unfortunately, I don't have enough time or the skills to get it done.

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I don't know if this has been done or not yet but how about this for an overpass avenue to groud highway or viceversa onramp?
 
intersection%20copy.jpg
 
Many major roads in Scarborough (in Toronto) have these types of onramps.
 
Forgive me if this has already been discussed or even created but i couldn't find it by fidling around with the NAM interchanges. Currently im doing this using oneways but i always end up making HUGE interchanges that don't look too realistic. (bigger than the ingame cloverleaf.)

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I would like to see a one way elevaed and ground highway made.

Putting 2 side by side would be a smaller multilane highway and also cheaper and easier to build.

Also adding in some onramps to suit that style (unless the sigle sided on ramps are enough...).

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hi, I'm nam fan !!!
very compliments for your work ! 4.gif

i hope my idea can be useful : an elevated rail station who can be placed near the rail , not only over..
this ca be used with your train over street mod !

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I have a request. I don't know if it would be part of the NAM but here goes:
 
I would like to see roads/streets that deny access to thru traffic (commuters that are just passing through). Even with the traffic cop, I see commuters cutting through neighborhoods instead of sticking to avenues or highways to get to their destinations. During a morning commute, traffic should not enter a neighborhood unless it has business in that particular neighborhood.

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if you create a path that is shorter through a neighborhood, people will use it - just like real life.  it's part of the reason traffic engineers are so careful about where they put roads.  as an alternate, you could just make the speeds on the sidestreets so slow nobody would want to take them, but it's better to just build the road network so that any alternate routes are longer than the through route.
 
dave

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I have not seen this posted, but what about the double decker El-Rail on Ground Rail also an EL-Rail on Avenue, etc you should have I am talking about here, as that I am OK with El-Rail on Road, but there are still many possiblities not explored with this option of double deckers, however how hard will it be to make them 100% TE for UDI and Civic Vehicles

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I don't think this has been requested yet but since the elevated rail over road is possible, how about an elevated highway over avenue?

The H-1 Airport Viaduct in Honolulu, Hawaii is an example where a 10-lane freeway runs over a 6-lane highway. Unfortunately I don't have any pics to post but I can give a link:

http://www.hawaiihighways.com/H1-viaduct-over-92.jpg

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Well, that's actually possible with game's default tools, sfobb.
Just make an el. highway, where you want that system to go and drag to one-ways parallel to it, and ta-da: you have a 6-lane el. highway running on top of a 4-lane avenue. And those numbers are unforunately limited by game, but the idea will be same.

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Date:11/7/2004 8:54:14 PM
Author:Mistro

I don't know if this has been done or not yet but how about this for an overpass avenue to groud highway or viceversa onramp?
 
intersection%20copy.jpg
 
Many major roads in Scarborough (in Toronto) have these types of onramps.
 
Forgive me if this has already been discussed or even created but i couldn't find it by fidling around with the NAM interchanges. Currently im doing this using oneways but i always end up making HUGE interchanges that don't look too realistic. (bigger than the ingame cloverleaf.)

quote>

 

I know exactly what you're talking about... These are all over Toronto, and probably the rest of the world too.... and I'd love to see them in SimCity!

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Zeddic: I think sfobb is talking about the freeway running directly over the access roads. Something kinda like this:
 
From texasfreeway.com:
183_elevated_E_signs_7-oct-2001_lres1.jp
 
Correct me guys if I'm mistaken.

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I know, but that's then almost a double-decker highway, which has been discussed many times before, and got a strict 'no'. But anyway, that way I explained previously is the closest we can already get. Of course the 'real' thing would be better, so if that request is accepted, it's fine; I'm not against it, but I just told a way to almost do that with in-game tools. And IMO, those pics don't really look like if there was a highway going just on top of two access roads. 30.gif

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Thanks LakeTrash311 for helping to clarify things and yes that is kind of what I had in mind. That way you can have the utilitze the highway as an express route of sorts with a limited number of interchanges and have local traffic use the avenue that would be underneath.

Guess I should stop posting stuff at 2 AM so I can at least think straight. Oh well. One aspect made sense logically at the time.

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I suppose I'll add in my two cents for requests, as these are mostly specific problem solvers but I feel they could add dimension to other player's cities and transit networks.

I have provided aerial photography links for TerraServer with these interchanges/oddities.

http://terraserver.microsoft.com/image.aspx?t=4&s=10&x=3492&y=23322&z=18&w=2

This is the interchange for I-291 and I-91 just past downtown Springfield, MA. This is an odd Y-interchange, as the I-291 westbound lanes split opposite as to what one expects - IE the left westbound lanes become I-91 north, and the right westbound lanes become I-91 south. Some of these lanes also fly over and under each other. It's a quirk, and I'm not sure it's anywhere else, but it's part of Springfield's identity. Whether this is doable or not, I don't know.

http://terraserver.microsoft.com/image.aspx?t=4&s=11&x=1744&y=11668&z=18&w=2

This is the spur of I-391 off of I-91 in W. Springfield. It's just unique, but it's not a normal T intersection - think of it as an orthogonal Y - as the spur continues north while I-91 takes a hard left bearing to go over the CT river into the Riverdale region of W. Springfield. The game's current T-junction does not work like this, as it's more Y-ish. The Y-interchange I've seen in development looks pretty close, but it lacks things that would make this junction work the way it does.

http://terraserver.microsoft.com/image.aspx?t=4&s=10&x=3481&y=23338&z=18&w=2

I don't know the term for this interchange. The design is to save space and to allow people to reverse directions on US 5 (the north-south road) by taking a small shortcut over one side of I-91 depending on where you're coming from. There is no other rational explanation. I doubt this one is possible due to pathfinding limitations in the game. There's also weaving problems (as I am all too aware of, as I almost get nailed trying to merge on to I-91 when people try to get off to US-5).

I would also like to request one-way straight offramps for ground highways (currently they only exist for elevateds... I'm sure you all are already working on that one though ;)).

I'm sure since there's a bauckup for interchanges already that these won't happen. However, I'm throwing them out there for people to put into consideration.

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I don't know if anyone has made this request yet, so i'll make it:

Would it be possible to create a double-deck freeway and interchanges?

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I believe people have answered that and the answer is no to double decker freeways?

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I was thinking, what about a Cloverleaf idea for an El-Highway over a Ground Highway

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I am not sure whether any of these are possible, but I shall have a go anyway:

1. 'Bus lanes. There are a number of possible ways of doing this. Either (1) have a road where 'busses can travel in both directions, but cars can travel only in one direction; or (2) a road where only 'busses can travel in either direction, or (3) 1-tile roads with two lanes in each direction, one for 'busses, one for cars, and a corresponding capacity reduction for the cars (but where 'busses are not affected by car-related congestion).

2. Intersections without traffic lights. On a road:road interseciton, it would be useful if there was a choice as to whether to have traffic lights or not. Without traffic lights, the junction should have the same speed as an ordinary road tile, but a much lower capacity. With traffic lights, the intersection should have a higher capacity than a junction without traffic lights (but still lower than a non-intersection), but a lower speed than a straight road (say 1/3rd of the speed) to account for having to stop at the lights.

3. Traffic calming: a road or street with a lower capacity and speed than one without such measures applied, but one which produces, proportionate to the number of cars that use it, much lower traffic noise (and possibly with the same deterrant effect as with tolls).

4. A multi-level avenue T interchange (I seem to remember seeing this suggested somewhere, but I didn't see it in my brief glance at the things already suggested section - apologies if I missed it).

5. Restricted interchanges (such as no left turn): restriction of traffic flow through interchanges, but increases capacity slightly.

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Another suggestion:

6. A multi-level road-avenue T and/or Y interchange, where two roads and one avenue meet, as in:

RRR III RRR
AA
AA
AA

or

R R
R R
R R
I
AA
AA
AA

So that both carrigeways of both roads can access the other part of the road without passing an at-grade intersection, as well as accessing the avenue.

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Date:11/21/2004 7:36:51 AM
Author:jamespetts
1. 'Bus lanes. There are a number of possible ways of doing this. Either (1) have a road where 'busses can travel in both directions, but cars can travel only in one direction; or (2) a road where only 'busses can travel in either direction, or (3) 1-tile roads with two lanes in each direction, one for 'busses, one for cars, and a corresponding capacity reduction for the cars (but where 'busses are not affected by car-related congestion).
quote>

 

There's a few Transit Enabled lots on the STEX that can be used to regulate your bus traffic.

 

1: https://www.simtropolis.com/stex/details.cfm?id=4175   Keeps buses from using streets, roads, one ways or avenues.

2:   https://www.simtropolis.com/stex/details.cfm?id=1834  Allows only buses and peds to cross, for roads and one ways.

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I have an idea...
 
post-4-1101059935.png border=0
 
post-4-1101059899.png border=0
Bus lanes. We have lots of them in the UK. I'm not sure how this could be done, or if it's even possible, but it would be great if we could have them.

Why does one drive on a parkway and park on a driveway?

Why is delivery by boat called a cargo and one by land called a shipment?

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