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djnitro

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About djnitro

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  1. NAM: Requests

    I'd like to second that one. In-ground on-ramps would be awesome. Or even just modding the ones in game so that they don't destroy the terrain. -/\/-
  2. Show us your Accomplishment!!

    First of all, @ Soul-Stealer: Thanks for the link! Second, I just downloaded lakeyboys guide, and while there was some cool stuff in there, there's NOTHING like this: Whiskey Tango Foxtrot, over. How'd ya do that? -/\/itro-
  3. Show us your Accomplishment!!

    Does anyone know where those walls around the highway came from? (OT: I tried sending a pm about it, but kept getting the e-mails back..) Thanks! -/\/itro-
  4. Connecting two cities with a river in between them

    Date: 1/25/2006 9:49:50 PM Author: pistolvaniasfinest610 Alright thanks with the help I'll try that land mass suggestion, I might just make a narrow isthmus on the edge in the center of the mapquote> 2 things: 1: I had to do the same thing with the first and second cities I made... I've never done it since. I went on a mission to get the two cities to reconcile the edges and everytime I tried, it would MASSIVELY screw up roads that were no-where near it.. all kinds of stuff. Now I always build the city with the river in the middle of it. 2: I just wanted to say that, in light of the above.... ...I wish you a merry Isthmus. -/\/itro-
  5. NAM: Requests

    Date: 1/2/2006 10:22:49 PM Author: qurlix djnitro: I suppose in the political world I should abstain from the this decision for 'conflict of interest' but I don't want to risk interfering with the RHW by using the ANT tool. Then again, the RHW might use an ANT variant of the draggable experiments, leaving the plain ANT open for your suggestion. Oh, sorry, I'm rambling. I guess we'll just have to see with this stuff. -qurlixquote> No problem at all, man. Just asking questions. No offense meant to the RHW team either, Didn't know you guys used the ANT network for that. Looking forward to see what you guys come up with on this though... Take care! -/\/itro-
  6. NAM: Requests

    Date: 1/1/2006 7:28:56 PM Author: qurlix djnitro: I'm pretty sure that was Rush Hour, but either way that would've been a lot easier since both an Avenue and a One-Way tool exist, whereas only double-sided highway tools exist. There is a small chance that the new network RULs we are experimenting with could allow this, but preliminary tests are indicating it unlikely. It is possible with puzzle pieces, but would require a lot of them.quote> I see what you're saying, Since there was already a one-way tool, hooking that up to aves was a piece of cake, but there is no pre-existing one-way-highway tool. Pardon my ignorance on this, but couldn't the ANT network be used for this? It seems like more people would use multi's than use the ANT for anything. of course, I could be completely wrong, too. -/\/itro-
  7. NAM: Requests

    Date: 12/16/2005 5:46:04 PM Author: qurlix -'A43' Placeable Multi-Highways- I've never heard of this...it could be done draggably or puzzle pieced, but either way it'll be quite a bit of work. Not being worked on. -qurlixquote> it was mentioned in the first post on this thread.. ~~~~~~~~~~~~~~~~~~~~~~~~ A43) Cactaur55 A way to lay down the half ground highways, aka multi-highways, directly? This could probably be done through a simple set of highway puzzle pieces. ~~~~~~~~~~~~~~~~~~~~~~~~ I guess it was brought over from an old thread and got forgotten about. Anyway, since it's not being worked on currently, consider this a request... Also, I probably don't fully get what it takes to do things like this. But you guys added the ability to split an avenue into two one-ways, right? (or was that Rush Hour that did that?) Would the same thing apply to this? thanks! -/\/itro-
  8. NAM: Requests

    Just wanted to drop in and ask what the status was on A43. (a way to put down multi-highways directly, instead of the current method) I saw it mentioned a few times through out the thread, but never saw a yeah, we're working on it or a nope, ain't gonna happen.. take care! -/\/itro-
  9. NAM: Requests

    Date: 10/19/2004 10:24:26 AM Author: Simor I've just noticed that NAM puzzle pieces can be placed on water,so how about a puzzle piece that does the same as the avenue over plain ground piece, but lookes like a tunnel. It shouldn't be too much work and would be nice for making underwater tunnels. quote> Heck, for that matter.. make an underwater avenue... Long as I'm here... is there anyway to make the avenue overpasses conform to the land and not mess with the terrain? There's an example of what I'm talking about HERE . -/\/itro-
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