Jump to content
Sign In to follow this  
Obz

iCity: The Next Generation City Builder

5 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hey guys! 

 

I'm a 15 year old gamer and I plan on taking courses and tutorials in game design and programming. I have many bold ideas and I feel that I should finally take action. It sounds far fetched but I eventually want to have a game studio making games like Simcity, GTA, and even FPS games. I also want to found a consumer electronics company and make game consoles, phones, tablets, VR devices (oculus rift type), etc. 

 

The problem is that I know nothing about coding or game design and I've never made a game before, but I want to start now and eventually make these games.

 

I've been thinking of making a city building game on CryEngine. It would be like Simcity 4. It would have zoning, terraforming, disasters, pretty much all the same mechanics but with modern graphics, modern building styles/ more building styles (european, asian, etc.), and modern cars. I want it to be very graphic intensive but very optimized so lower end PC's can still run it. It will have a photorealistic look to it because I hate the cartoony direction Maxis/EA is taking with Sims games. I would incorporate ideas that modders uses such as NAM.

 

 

If I made this game and put it on Kickstarter, would you guys support it?

 

I have a very high end gaming rig and I also have the free version of the CryEngine SDK so I can learn how to use it. If I feel that I can actually make this game then I will definitely purchase the full SDK and make modifications to the engine so it would be perfect for a city simulation game.

 

 

 

Btw, It would not have always on drm, and my games would always support the PC platform first and consoles second. ;)

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Making games is expensive. By the scale that you're going for you'll need millions of dollars and where are you going to get money that money from? You say Kickstarter but how do we know that our money is going to the game's development? If the project fails all that money is gone. You'll need a lot of employees and they all have to get payed. Making one huge triple A studio requires lots of resources and you'll need a publisher to do the marketing for you.

 

If you want to make hardware you'll need an absolutely huge amount of money to manufacture the consoles and market it. And there are already enough consoles on the market so why would consumers buy your console? What makes your console special?

 

You also say that you haven't made any games yet, first try to make a program and I if you actually like programming.

 

Sorry that I'm so negative but there are a lot of floors in your plan...

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Haha, I know making games are expensive. It's just a dream I have of making games like those, I want to start small obviously. Make some small games using cryengine to get to know the engine. I'm going to get a job this summer to pay for some of that stuff. I'm not talking about amking a triple A game either. You can still make quality games with a small team of developers. 

     

    If I make a demo city, demo of mechanics, ui, website with progess and log reports, updates, etc, I don't see why people wouldn't back it up. Kickstarter gives money to people who have been ripped off anyway and the money would go strictly into the game and paying the others in a team. I'll probably start as a two person team with my friend and move from their or go solo. It's possible, im not trying to make a GTA. (not yet)

     

    What I will probably start out with is an indie FPS shooter with DOF effects, parkour stuff like Titan Fall, it will have some elements of COD 4. It would be on sale on Steam so no publisher needed. 

     

    Everything you said, I know already. I'm not trying to make a triple A game, that would be when I grow up and amass enough money to hire employees.

     

     

    About the console thing, mine would be based on linux like steam os, have biometrics, and have a google now type of system/assistant. It would be digital/physical (maybe all digital using the steam store and have other features like voice commands. It's like a Moto X, Xbox One, Steam Machine into one. It would have a unique design and come in multiple colors like Black/White/Red 

     

    but thats just a dream of mine. im not seriously trying to make a console business.

     

     

    *sorry about grammar/spelling errors, I'm really busy with things and I'm in a rush ;)*

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Making games is expensive. By the scale that you're going for you'll need millions of dollars and where are you going to get money that money from? You say Kickstarter but how do we know that our money is going to the game's development? If the project fails all that money is gone. You'll need a lot of employees and they all have to get payed. Making one huge triple A studio requires lots of resources and you'll need a publisher to do the marketing for you.

     

    If you want to make hardware you'll need an absolutely huge amount of money to manufacture the consoles and market it. And there are already enough consoles on the market so why would consumers buy your console? What makes your console special?

     

    You also say that you haven't made any games yet, first try to make a program and I if you actually like programming.

     

    Sorry that I'm so negative but there are a lot of floors in your plan...

    He's right :/

     

    My suggestion is that you first familiarize yourself with coding, game design, etc, and get to know it better. Do whatever it takes :). If you don't know how to do any of it, then I don't believe you'll have much success. But this is only my opinion :D good luck!


    Just an uninteresting person that plays video games for your falsified amusement.

    http://www.youtube.com/c/CapTon

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Of course i understand when people react like: "oh god another one..." but hey i want to tell you, don't be dis-encouraged by people who think you need millions of dollars. That's a stupid statement. How do you think EA got those millions Niels?

    You absolutely do NOT need millions of dollars to make a game. It's the other way around. If you need millions.. then make a good game. You need imagination, discipline and determination. Look at Banished.  A game written by one man in three years. And his game is the number 1 selling game from the Steam store for several days now! But don't be fooled. If money is your drive, quit. You need passion and determination. And yes of course you need some funding for self-supporting (rent, food and other normal bills). A City building game doesn't need a high-tech studio with human body movement scanners and Hollywood stars or a story line writer.

     

    Build a prototype with just a few models and see where it goes.

    • Like 4

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections