Jump to content
ausa07

Rail Crossing Markings & Gates Not Correct in LHD

8 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

I have recently decided to switch my game from RHD to LHD (as I live in a LHD country) and I have been running into a multitude of problems since then.  One issue I noticed is that the markings and gates at rail crossings are not where they should be (setup for RHD instead of LHD).  I have the LHD version of NAM 31.2 as well as the LHD version of Modular RR Crossing Props - Phase 1 by Jondor installed.  I also use Euro textures + Australian textures for NWM.  My question is... is this a issue with NAM or an issue with Jondor's RR crossing props or the game itself (I have the Steam version and force LHD using a command prompt...) and is there any fix?

 

Gates and/or markings are incorrect on the following crossings:

Road Crossings
All NWM crossings

railxing_zpscad2c9bb.jpg

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

AFAIK, this is a game problem. I used to have my game in LHD (don't ask why, I don't know how it got that way). One thing that I noticed was that all the highway signs and rail crossings and stoplights were on the wrong side. This was before I knew about the NAM , so I doubt it can really be fixed easily. LHD support has always been a main goal of the NAM team. 


My MD on SC4Devotion (updated first)
And Here on Simtropolis
NAM Associate

"My mother always told me, 'Elwood, you can be two things in this world...you can either be Oh So Smart, or Oh So Pleasant.'

Well, for years I was smart. I recommend pleasant."
-Elwood P. Dowd, Harvey

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

and now that's the main reason why i hate LHD. and that's my first reason why i bought the american version of SC4.

Can't you just switch the driving side by changing the language? :whatevs:


x(x-10)=7[sin(666x]

The Network Addon Mod for SC13 is now out! Download here.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    On 30/12/2013 at 8:14 AM, GeometryMath Algebra said:

     

    and now that's the main reason why i hate LHD. and that's my first reason why i bought the american version of SC4.

    Can't you just switch the driving side by changing the language? :whatevs:

     

    Yes you can.  Wasso38, you can read a good explanation of how to do this here  *:) Or you could always change it using a

     I've only recently discovered that works with the Steam version (which is what I have now).

    On 30/12/2013 at 7:08 AM, APSMS said:

    AFAIK, this is a game problem. I used to have my game in LHD (don't ask why, I don't know how it got that way). One thing that I noticed was that all the highway signs and rail crossings and stoplights were on the wrong side. This was before I knew about the NAM , so I doubt it can really be fixed easily. LHD support has always been a main goal of the NAM team. 

    That was my suspicion too.  I always used the Stoplight Replacement Mod by Mandelsoft (SRM ) but when I changed it to LHD I noticed that on Maxis AVE intersections all the signals

    except the turning lane signals.  Unfortunately this hasn't been resolved yet.  I hope the NAM team does find some help for LHD support/development though... they already do enough and it's very much appreciated  *:)  At least in the meantime they have the community to help track the bugs through the pre-release of NAM 32.  So excited  :kitty:

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Few years later.... Comes here about road crossing rail with RHD only.... No LHD support.... Hmmm.... *:???:


    I loves SimCity 4 forever! *:thumb:

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    On 31/12/2013 at 3:05 AM, ausa07 said:

    That was my suspicion too.  I always used the Stoplight Replacement Mod by Mandelsoft (SRM ) but when I changed it to LHD I noticed that on Maxis AVE intersections all the signals

    This is a 13 year old thread and to no one's surprise the information is well out of date.

    LHD support in NAM is not complete, but there are a number of factors that need consideration. For LHD to work as intended, three different components need correct LHD variants, Textures, Paths and T21s.

    Anything texture related (stoplines etc), probably comes from the NAM, to my knowledge where LHD is possible, all rail crossings should have LHD variants. There are some caveats here, for example if you install a mod like my TGN, if a texture replacement also replaces the same crossings, it too will need to support and be setup for LHD use. But it should be noted that it's not always possible to have the stop lines in the right place, because certain textures are re-used in multiple configurations (Rotated or Mirrored), which in some cases means that even for RHD users, the stop lines won't be correct in all instances either. This problem especially affects OWR crossings, where the game's 'Tidal Flow' system, doesn't really allow us to differentiate between the two possible directions of traffic.

    Pathing is probably the simplest component of all this and generally speaking LHD support is pretty complete, if you notice rail automata disappearing consistently at a crossing, that's a sure sign the paths are not correct though.

    T21s are kind of like a 1x1 Lot, you can design a bunch of Props (models) that will be placed onto a transport network, this is how we get crossing barriers, lights, catenaries and just general decoration. Specifically for Rail crossings, Jondor's set is for me a must have, since it expands the basic NAM setups, supports LHD and generally looks way nicer, with customisation options too. However as of this moment, there is not a complete set of LHD crossings anywhere I know of, the OxD and DxD setups being the major omission. These aren't necessarily perfect in RHD either, since it's been an area that was mostly ignored by modders. Given the combination of the base Networks, SAMNWM and RHW crossings and a handful of more unique pieces, added with the complexity of the T21 settings, it's not a simple job to fix even though I have it in my todo list and have made some progress in this direction.

    I've explained this in more detail in the following guide:

    In addition to explaining how to make the change and links to some useful mods to use with it.

    On 31/12/2013 at 3:05 AM, ausa07 said:

    I always used the Stoplight Replacement Mod by Mandelsoft (SRM ) but when I changed it to LHD I noticed that on Maxis AVE intersections all the signals except the turning lane signals.  Unfortunately this hasn't been resolved yet.  I hope the NAM team does find some help for LHD support/development though...

    So for example, this is just another case where compatibility fell through a gap, NAM doesn't support LHD configurations for stop lights, so you need SRM. But, SRM has some bugged setups like this that are ultimately the root cause of why they still don't correctly appear. There is no game limitation going on here, I have released an expansion for SRM to cover mostly the newer NAM FTL and QuickTurn setups. I did some bug fixing whilst there, but there remains quite a bit of work I'd like to do there also.

    I think in conclusion, it's fair to say LHD support is not and probably never will be perfect, but I decided to stick with and improve things and for most users it's fine to use.


    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Automated Notice Message

    All posts after 1 March, 2026 @ 01:37 GMT were lost in the site crash.

    We've added this message thread divider in every topic across all forums for what were then active threads. (We decided active is if the most recent extant post (from the backup) was on or after 1 January, 2026.)

    This divider serves as notice that the conversation was interrupted. Answers and further discussion which used to be here have been lost. Keep this in mind when replying. Our hope is to rebuild what is missing.


    I am Lab Rat.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections