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REGIONAL NIGHT VIEW MOD
At long last, after a long time, I have finally made a mod that allows you to view your regions at night! After a long time of searching, turns out there's a hidden option maxis meant to implement in the SimCity_1.Dat file that allows regional night view!
When you save a city, SC4 generates an image of the city that can be viewed in regional night view. This mod unlocks a hidden option that Maxis removed in the game's development that allows night mode in the region view. The game actually saves the nightlights already even without this mod believe it or not, just not at night. Now you can finally see night mode! I had to make the night view atmosphere manually using the DAT files and based it off SimFox Day'nite mod to match the mayor mode night view since all cool kids now'days are using it
How to Install:
You must follow these steps EXACTLY as below in order for this mod to properly work!!!
1. Unpack ONLY .dat files to the plugins folder
2. Unpack the DDS Saver Updater Mc-thingy.dll file into the Programs/Maxis/SimCity 4/Plugins Folder
3. Copy the DDS Files to to the same place as step 2
4. Also copy the .dds files to your plugins folder in My Documents while you're at it
5. Once finished, start the game.
6. You should see a new button on the regional view simniliar to the day/night on mayor mode panel! Once you see it, click on it and you can switch to a realistic nightview!
In order to see nightlights, load up one of your cities (or civilized areas of your region!). In mayor mode, switch to day view then night view until all city lights are on. THEN save the game and exit to region. You MUST have it switched to night when you save. The reason for this is because of the way SC4 saves region files. Repeat for all cities. To switch back to daylight, follow the same procedure as previously stated but with day view instead of night view
Now you must have SimFox Day n' Nite installed since I had to manually create the night view on the region that matches city view too. You won't see nightlights immediately though.
7. Please refer to the troubleshooting manual in my read me if you encounter any issues as it is highly imperative proper installation procedures are followed or cities may be corrupted, forever.
It's likely they removed this feature because of the game's limitation of having to save every city and exit out in night mode, hence why they left it as day time.
-At the moment, this mod only works on Windows. Tried installing this on a mac but it crashed then exploded (possibly for an unrelated reason)
-Possible artifacts from Maxis
-Requires EP1 update to work
-It can get quite tedious saving every individual city in your region but boy it's worth it! Best part? If you want to switch back to day time, all you have to do is go back and save EVERY single city again but with day mode this time! Isn't that great?!
-Likewise you also need update 1.1.640 for this mod to work
-For months, I couldn't figure out how to get the UI to show up consistently. Give this mod a little time. It'll warm up to ya.
-Occasional instability and slow FPS in night mode.
-One time I used this mod to take pics of my region for my city journal! It's time I share with you...my genius!
-Likely possibility of this mod not working if instructions are not followed correctly!
'Tis the season for Christmas, this mod is compatible with snow mod terrain and also compatible with NAM, CAM, SPAM, FLAM, JAM, DAM, DiaphRAM, etc.
-Sometimes, the game crashes and corrupts all city files with this mod when taking screenshots. Must be another game limitation. Taking a screenshot with my iphone or samsung crashes the phone and the game.
-SimFox's Day/nite Mod
-SimCity 4 Rush Hour or Deluxe with EP1 or 1.1.640 update
-A Working Windows PC
-Working internet to show off your wonderful regional night views!
My other issue with Ag is this... I installed the SPAM, then a few SPAM addons, then some of the SimGoober crops, because they're more colorful (if they would grow... see above). Well, the next thing I know, I'm getting a rewards dialog box w/ my environmental advisor about a CSX ag co-op... but when I click on the hyperlink in the rewards dialog box, the arrow just turns red, it doesn't show the outline of a building underneath the arrow (like it does when it works right.) and there's nothing for me to plop. Okay.
So I went out and found the files I thought were the rewards files for the CSX, including the Co-op. (I say "think" because the name isn't exact but very similar.) These files. But I STILL have the same issue when I get the reward dialog box. No reward building when I click on the hyperlink. Not in the reward menu either.
Funny thing is... I definitely hadn't installed a rewards mod for that co-op before getting the reward dialog box. (Yes, I know, this sound implausible, but I was shocked when I saw it the first time, because I hadn't installed anything that would bring it up but some SimGoober I-Ag fields.) So I figured it was built into the SG files.
So then I went out, found the rewards mod that supposedly went with the CSX ag co-op, thinking maybe I need all the files to make it work right... and I'm STILL not able to plop the reward building. (Note, I'm trying to figure out which files those were, and maybe I'm misremembering? Here's a listing of all the ag-related BTE files I have.) So I've got farm files, the farm field dependencies, and the rewards files. That should be all I need, right?
The problem is, I found out about all of this via searching for buildings on the STEX instead of some kind of nice tutorial or omnibus file spelling out all of this in detail, so I’ve had to figure things out in a very roundabout manner because I couldn't' find something that spells it all out. (Forgive me if I’m not fully getting it right.) I’m pretty sure all of these are BSC/BTE enabled. (Like, that’s the mechanism that makes all of this work, right?) I’ve installed a few other BTE reward files (like the bakery)… I don’t think I’ve ever gotten the reward. (I know for a fact I have the Shottesbrook Winery installed and I’ve never gotten it as a reward yet, even though I have massive ag cities. I just assumed it might have to do with the fact that I mainly seem to grow SPAM fields, and possibly having to do with the fact that my SG/BTE fields don’t get crops? (See my other thread .) Am I zoning the fields wrong? Am I supposed to be holding down Ctrl (on a Mac) so it has directional arrows? Am I NOT supposed to be holding it down so it's a free field of I-Ag? (I've done both.)
(And, yes, this is a lot of troubleshooting for a co-op I didn't even try to earn and didn't necessarily even want from the start.)
Anyway, sorry if this is all a mess. It’s kinda a mess to me and confusing, which is why I even hesitated to bring it up for so long. (Is there someplace that spells all this out simply and easily from the start? I've read this thread which helped some but didn't really give me all the basics and I did read the SPAM documentation 2-3x in its entirety so I get the SPAM and how it works… for the most part.)
Hey all - looking for some BAT suggestions to beef up my collection of late-stage growables, specifically R and C and 2X3, 3X3, 2X4, 3X4, 4X4, etc type lots. Towers, tenements, and commercial services, oh my! Mid-rises and other dynamic shapes welcome too.
Dependency tracker speeds up mod download, so LEX added dependency tracker since 2013 and getting better with more mods compatible with the system. This isn't case for STEX. STEX, which is using Files module included within IPS is hard to mod. Even, the staff has rejected the idea due to lack of developers. There are questions:
We need something can code sites. Are we ready to recruit some? Is using wrapper ideal? Thanks.
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