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NAM 31.1 Technical Support and Bug Report Thread

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Is something changed in the maxis interchanges since NAM31? Samerton's MHW Total retexture mod (l) was fully compatible with 31 but now all textures are reverting to US

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I'm curious...

How can I tell which controller version (179 vs 180) I've got? I've tried 'Properties', I've looked through pretty much all of the documentation and I can't easily find the answer.

 

Go to the highway menu and scroll to the bottom. There should be the NAM icon and if you hover over it, it'll tell you what version it is.

I hadn't thought of looking for the answer in-game. Thanks for the tip...I'll give it a try.

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Is something changed in the maxis interchanges since NAM31? Samerton's MHW Total retexture mod (l) was fully compatible with 31 but now all textures are reverting to US.

 

This appears to be a file ordering bug.  It is most likely the result of moving things around to fix a different file ordering bug.  I'll put it on the bug list.

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You say that no bugs from earlier versions will be accepted in the OP of this thread.  I've been hors de combat most of the week, so where is the 31.1 download?


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The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

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Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
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Is something changed in the maxis interchanges since NAM31? Samerton's MHW Total retexture mod (l) was fully compatible with 31 but now all textures are reverting to US

I

 

If you look closely, you'll see that the highway itself has not reverted.  However, the road crossing over the highway clearly has the wrong texture.  Could you please specify exactly which pieces you used to construct this intersection?

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You say that no bugs from earlier versions will be accepted in the OP of this thread.  I've been hors de combat most of the week, so where is the 31.1 download?

 

It's also on ModDB [link] now.  The arrangements haven't yet been made to put it on the STEX--we have to get a manual override here because of the file size limitations.  We have FTP access on the LEX, and ModDB's upload limit is 2.8GB, so we're able to get new updates uploaded at those places without assistance.

 

 

One new feature I couldn't find any info in the manuals is the "extra network controller", except the description in the installer. Someone can develop a bit?

 

The "extreme network controller", or "e-series" controller, is a more full blast version of the NAM Controller, which has more overrides and networks available.  The smaller "standard", or "s-series", is what's installed by default.

 

The difference between the two is that the s-series does not enable the L3 and L4 RHW networks, and doesn't have SAM ultra-stability.  The s-series controller's RUL2 file has about 800,000 lines of code, whereas the e-series has about 1,260,000 lines.  (The original NAM 31 release controller had 2,120,000 lines.)  The reasons for splitting the controller out like this were to reduce load times for most ordinary users and mitigate the potential for the crash-on-save issues that some users (esp. those with Sandy Bridge Core i7 processors) were experiencing with NAM 31.

 

-Tarkus

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I apologize if this is wrong location for this question. Are there supposed to be paths shown on FLUP pieces when draw paths is used? I was checking through misc city existing networks after upgrading to NAM 31.1 (180). I rebuilt a couple street and road based underpasses to see if the paths would pop in and only the outer stub has paths.

Also, and just to note, "intersection string missing" message shows on 45 degree curve - one way road piece preview, piece is functional / paths work fine though.

All in all, great improvements across the board! Amazing work NAM Team, thank you for your dedication!!

Edited incorrect iPhone autocorrect =)


  Edited by lowvibe  

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One suggestion I would have would be to place the manuals in a separate download as some people may not care to have the in-depth documentation or prefer to wing it.  That combined with those that may have downloaded an earlier revision and the ability to post the manuals ahead of a new release (being that there is a point when pretty much everything is set and just loose ends are being tied up) should help reduce the server loads somewhat when the release happens.  (plus it would cut out a few dozen repeat questions on the forums leading up to the realease in addition to satisfying curiosity or those that want to be ready and planning out what all they will do once the new version is available, as well as the ability to update them should that be needed)

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Installer cannot detect Java 7 X64, though I have a traffic sim installed v1.3.3 (1715) by nam and don't think I can update it to the latest as a result of this.

 

The problem here is that the installer, which is a 32-bit application, is trying to read a key which in this case is in the 64-bit portion of the registry.  Normally, a 32-bit program can access only the 32-bit portion of the registry.  Fortunately, the installer has a switch that can allow it to access the 64-bit part of the registry.  This will be fixed in NAM 31.2.

 

The reason this hasn't been noticed until now is that the usage of 64-bit Java is still relatively uncommon.

 

For now, I suggest you download the which should allow you to install the Traffic Simulator Configuration Tool.  If you run the NAM installer without choosing the Traffic Simulator Configuration Tool option on the last page, you'll still get updated to the latest traffic simulator, but it will be one of the standard ones, and you won't be able to customize it.

 

Or you could just install the 32-bit version of Java, which is what the installer is looking for.  The two versions of Java can coexist on the same machine.

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textre.png

 

Is something changed in the maxis interchanges since NAM31? Samerton's MHW Total retexture mod (l) was fully compatible with 31 but now all textures are reverting to US

I

 

If you look closely, you'll see that the highway itself has not reverted.  However, the road crossing over the highway clearly has the wrong texture.  Could you please specify exactly which pieces you used to construct this intersection?

 

Actually, the entire MHW seems to be in USA asphalt style, and not Euro asphalt style, as that is what Magneto wants...

 

 

 

One suggestion I would have would be to place the manuals in a separate download as some people may not care to have the in-depth documentation or prefer to wing it.  That combined with those that may have downloaded an earlier revision and the ability to post the manuals ahead of a new release (being that there is a point when pretty much everything is set and just loose ends are being tied up) should help reduce the server loads somewhat when the release happens.  (plus it would cut out a few dozen repeat questions on the forums leading up to the realease in addition to satisfying curiosity or those that want to be ready and planning out what all they will do once the new version is available, as well as the ability to update them should that be needed)

If we did that, people will complain about lack of documentation. We had that with the NAM 31.

 

Plus, the manuals are not really much of a burden to the overall filesize. And you also have no idea how many last-minute corrections and changes are made prior to the release...


Read the Readme or drown in bugs and glitches; the choice is yours...

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Actually, the entire MHW seems to be in USA asphalt style, and not Euro asphalt style, as that is what Magneto wants...

 

Ah, now I see those yellow lines in the center.

 

But when I try to duplicate this, I get the Euro texture, at least using the basic Euro settings.  So at this point, I need to know from Magneto all of the Road Texture settings that he had selected when he made this highway.

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I found more graphic glitches today.

 

1. Diagonal one-way roads branching of straight avenue.

yOOj3Ks.jpg

 

2. Monorail and elevated rail over heavy rail; elevated rail over monorail.

 

SzOquPR.jpg

 

3. Elevated rail over elevated highway; heavy rail under elevated highway; one-way road over ground highway; heavy rail over ground highway.

 

4XcQqDs.jpg

 

There are probably more on diagonal intersections which I didn't try yet. Can anyone please tell me if this is a NAM bug or something on my side that I can fix?

 

Thanks in advance.

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That's weird. Originally the retexture mod was in a "zzz_folder" inside the z_NAM subfolder, I moved it in the z_NAM/Road Textures folder and it solved the problem. Don't understand what happened here. Thanks for the replies, and sorry for the trouble.

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So, I did install 31.1 last night.  As it turns out, I had a *very* old version of NAM (from 2006) installed, so I pulled that out before doing the install (since I've a partitioned drive and the old NAM was in the Plugins folder under the install itself on the E: drive, rather than that in My Documents on the C: drive).  I've still a bit of clean-up to do; the new install went to the C: drive folder, and yet is working remarkably well in combination with other plugins on the E: drive.

 

A few things do crash-to-desktop on me.  Trying anything with the canals or the high monorail pieces just falls down hard.  I suspect that some of that might be to the aforementioned clean-up that needs to be painstakingly finished.  We'll see.

 

I did note one peculiarity.  On first opening a given city after install of 31.1, all pylons for monorail (just monorail, not elevated rail) had disappeared.  Doing *anything* near the monorail - putting anything near it, bulldozing a section, re-placing monorail atop it, etc - would cause the pylons to show back up within about a 10-tile radius.  Once thusly restored, they've held firm on subsequent reloads of those cities and the region as a whole.  I hesitate to call it a bug, exactly; it's minor and cosmetic and is easy to remedy.  Just damned odd.

 

For reference, this is running on an ancient (circa 2002) custom-built machine with an Intel 2.26GHz Northwood and Tyan Trinity 510 mobo (with the old VIA chipset).  Operating system is the sort of thing that gives a tech a case of the screaming fits:  Win XP Pro SP3, atop SP2, atop SP1, atop original XP... atop 98b, atop 98, atop 95b, atop 95, atop 3.1, atop DOS 6.22.  74G free on C: (where 31.1 resides), and a meager 4G free on E: (where SC4/RH and all the other plugins live).  Swap file's on F:, with 6G free.  2G of DDR RAM (max the old mobo can support).

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Don't mind my previous posts, I fixed the problem.

 

Re-Installing NAM with elevated road and rail networks did it.

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Thanks for the links, gentlemen, I'll give it a whirl.


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

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So, I did install 31.1 last night.  As it turns out, I had a *very* old version of NAM (from 2006) installed, so I pulled that out before doing the install (since I've a partitioned drive and the old NAM was in the Plugins folder under the install itself on the E: drive, rather than that in My Documents on the C: drive).  I've still a bit of clean-up to do; the new install went to the C: drive folder, and yet is working remarkably well in combination with other plugins on the E: drive.

 

A few things do crash-to-desktop on me.  Trying anything with the canals or the high monorail pieces just falls down hard.  I suspect that some of that might be to the aforementioned clean-up that needs to be painstakingly finished.  We'll see.

 

I did note one peculiarity.  On first opening a given city after install of 31.1, all pylons for monorail (just monorail, not elevated rail) had disappeared.  Doing *anything* near the monorail - putting anything near it, bulldozing a section, re-placing monorail atop it, etc - would cause the pylons to show back up within about a 10-tile radius.  Once thusly restored, they've held firm on subsequent reloads of those cities and the region as a whole.  I hesitate to call it a bug, exactly; it's minor and cosmetic and is easy to remedy.  Just damned odd.

 

For reference, this is running on an ancient (circa 2002) custom-built machine with an Intel 2.26GHz Northwood and Tyan Trinity 510 mobo (with the old VIA chipset).  Operating system is the sort of thing that gives a tech a case of the screaming fits:  Win XP Pro SP3, atop SP2, atop SP1, atop original XP... atop 98b, atop 98, atop 95b, atop 95, atop 3.1, atop DOS 6.22.  74G free on C: (where 31.1 resides), and a meager 4G free on E: (where SC4/RH and all the other plugins live).  Swap file's on F:, with 6G free.  2G of DDR RAM (max the old mobo can support).

 

Regarding Monorail pylons, if you installed the High Speed Rail Project, pylon disappearance on Monorail is normal, as their return upon clicking.  The Monorail pylons interfere with the HSRP pylons, so there's a file in there that disables automatic pylon placement associated with the Monorail network, and another that allows placement of those pylons with a T21 exemplar.  What's happening is that clicking is activating the T21s.

 

As far as High Monorail and CTDs, that's something that Mac users running OS X 10.7 or later have experienced, but I've not heard of it happening on an old PC like that.  You may be right that it's a cleanup-related matter.

 

-Tarkus

 

-Tarkus

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I hadn't played SC4 in a while and wanted to try out the new NAM, but I keep having this problem: FlexFly (both Level 2 and 0) and FlexSPUI appear broken. They look like in this immediately after placing them, regardless of the surface:

Free Image Hosting at www.ImageShack.us

I tried a couple of things since I didnt find this issue anywhere, I now did a completely fresh install of SC4 Deluxe + UPDATE_SKU2_TO_P1_B638.EXE applied and nothing else except a default NAM 31.1 installation in my plugin folder, and still the problem persists.


I am running SC4 in Wine on Linux, but I can't tell if that can cause such an issue somehow? Maybe there are some other Linux users here that might be able to tell if they have this problem too?

I run it like this:

wine ~/.wine/drive_c/Programme/Maxis/SimCity\ 4\ Deluxe/Apps/SimCity\ 4.exe -intro:off -d:opengl -CPUCount:1 -music:off -audio:off 

But then again it might not have anything to do with Wine. Am I missing some other plugin/patch that NAM may depend on? Both FlexFly and FlexSPUI work fine with NAM30 on my original sc4 installation and plugin folder, of which I kept a backup


Any hints on this would be greatly appreciated, since I'd really love to try out building nice intersections with the new NAM. I did not come across any other obvious problems like this, except those Flex pieces.


Regards,

Tobias

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I'm unable to replicate either issue, running NAM 31.1 on a Win 8 machine.  NAM 31.1 is brand new of Wednesday, and there's never been any dependencies for the NAM.

 

The only way that particular setup would show up is if the overrides were not present in the RUL2 file.  Both the s-series and e-series controllers in NAM 31.1 have the requisite code.  Is it possible that there's an extraneous file with an outdated RUL2 copy hiding in your plugins, which doesn't have that code and is loading after and overriding it?

 

-Tarkus

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Does the "s-series" controller disable DDRHW?


Check out

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It disables the L3 and L4--it shouldn't disable the DDRHW, and there's actually a few L3 fillers that are still purposely enabled in the s-series for use with the DDRHW.

 

-Tarkus

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You know what, I actually don’t have RHW Fillers beyond L2 RHW-2 for some reason. Yes, I’m using the "s-series".


Check out

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I found more graphic glitches today.

 

1. Diagonal one-way roads branching of straight avenue.

 

 

2. Monorail and elevated rail over heavy rail; elevated rail over monorail.

 

 

 

3. Elevated rail over elevated highway; heavy rail under elevated highway; one-way road over ground highway; heavy rail over ground highway.

 

 

 

There are probably more on diagonal intersections which I didn't try yet. Can anyone please tell me if this is a NAM bug or something on my side that I can fix?

 

Yes, it is a NAM bug, and yes, you can probably fix it on your side.  It appears that the missing textures were installed in the Viaducts Rail file by mistake, and it would appear that you have not selected this option.  If this is so, then try rerunning the installer either with the Complete Standard installation, or the Custom Installation with Viaduct Rail enabled.  (It's under Rail in the "NAM Networks and Network Expansions" menu.)  This should fix your problem for now.  Please let us know the results.

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The RHW-10S Cable Stayed Bridge is still bugged

2lu2d81.jpg

Are you already discontinuing the attachment fixes? Those were handy for people who have slow internet connections. NAM 31.1 for me took 1 hour to download due to immense size and don't want to download that long again just for fixing some bugs. If you already discontinued the attachment fix, I guess I have to upgrade my internet connection. :P

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x(x-10)=7[sin(666x]

The Network Addon Mod for SC13 is now out! Download here.

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I recently updated my NAM and the changes are amazing. I uninstalled the previous version first just to make sure the new install would not cause any problems. I installed the NAM31.1 and started to explore the many new features. I stumbled on a problem when I tried to place the additional maxis highway interchanges. In fact I could place any of them, I just got a red mouse icon. At first I thought maxis highway override AKA project symphony was installed but after reinstalling the problem was not fixed.

Any suggestions?

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I stumbled on a problem when I tried to place the additional maxis highway interchanges. In fact I could place any of them, I just got a red mouse icon. At first I thought maxis highway override AKA project symphony was installed but after reinstalling the problem was not fixed.  Any suggestions?

 

Unfortunately, no.  This is a newly introduced bug that will be fixed in the next release.

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