Jump to content

830 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online:  
     

    Crap lol can't up ya resolution at all huh? Hrmmmm

    • Like 1

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    I can click neither in the window mode nor in the normally mode the Transport button, what I can make, I play in resolution in 1280 x in 1024 and is absent like in the picture indicated.

     

    Sorry for my bad english :)

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    Interesting..

     

    had the same problem as we did day 2 nights ago testing first round with the bus stations

     

    I ended up killing a map and trying again

     

    It does seem random.. cuz in one situation where I didn't go over normal qty for bus it was fine but didn't like going over at all

     

    middle of game it would just say what it did before "game is not performing correctly"

     

    will update again

     

    is there a newer version of script to use now ?

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    @Sob: Uhmmmmmm I'll look into applying a fix for it, sorry but I can't promise when it'll be out. Will try to make it soon

     

    @Xoxide: Not much besides whats been posted in page 9

     

    @Buggi: Shift+Window makes fullscreen bestscreen!

    • Like 1

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    There is something very wrong with the ferry terminals. They don't connect to water or power and the cruise ship doc doesn't snap to the building but builds underwater.

     

    I placed the doc on the shore at a snap point. (Cool that is uses a high den streetcar ave now) but again, it's not connecting to water/power.

     

    FerryBugged.png


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    Yeah buggi thats been fixed re the power, the snap points I am baffled. I un did some changes and the snap points arent there so I am still trying to sort that bit out

    • Like 1

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    @Tales: I am no longer going to be working on mods, but I did feel like I left some things uncomplete and this is going to be the final version I put out.
     

    - Added Felgard's Road to my Roads Menu - support for outside building
    - All roads now display/carry water/power globally properly

    - Ferry power connection fixed
    - Module plop counts no more

    - Removed traffic Lights (intersections act as stop signs now)

    V0.95 Download
     

    @Buggi: I checked and my few cities that were setup sandbox and had the HQ buildings they were able to plop all so I think the issue is that the 2nd unlock is kinda cockblocked by my mod atm but the 3rd works for all.

    • Like 2

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    What happened!?

     

    Your not going to be working on this anymore?! :O

     

    Nooo. Can you at least give me a tech doc on the changes you made so I can keep it updated for when the official patches come out?

     

    Uh... And all intersections are stop signs? Is this optional?


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    I love this mod especially when I'm experimenting with City Design, however can I get a script file thingy mod that removes ONLY the FUDGED POPULATION So i can see the real population. Thanks.

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    @Buggi: various  reasons, and yeah you can when I put out the update, you can remove the 1_trafficlightsbgone pack (might not include it anyways)

    @dilin, uhm might incvlude on my last release but unlikely

    • Like 1

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    @ProcsKalone

     Very sad to see to stop your great work... But I understand that there is more important things to do in life. Good luck and fortunes in family and life  :)

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    can I use the 1_trafficlightsbgone pack by itself and it still function?  or do i need another mod for this to work?

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    Have any of you guys successfully uninstalled this mod without it hosing simcity?

     

     

    I tried following these directions by using the installer.bat and my simcity won't launch anymore, it gives me a 'cannot allocate memory'

    :(. Origin repair install or update doesnt do anything either.

     

    How Do I Uninstall it!?

    You can uninstall this by simply running the installer.bat the download came with OR manually deleting "SimRollerComplete.package", "RotateTrains.package", "AmusementOutside.package", "JetPlanes.package", "SimrollerDebug.package" and "DebugRepositioning.package" in your SimcityData folder, delete the "SimCity-Scripts_SimCity-Scripts_262995499.package", and "SimCityDLCLondon-Scripts_262995499.package" in your SimCityUserData\EcoGame\ folder. SimCity will automatically re-download Maxis' version of both these when you reconnect.

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    @Tales: I am no longer going to be working on mods, but I did feel like I left some things uncomplete and this is going to be the final version I put out.

     

    - Added Felgard's Road to my Roads Menu - support for outside building

    - All roads now display/carry water/power globally properly

    - Ferry power connection fixed

    - Module plop counts no more

    - Removed traffic Lights (intersections act as stop signs now)

    V0.95 Download

     

    @Buggi: I checked and my few cities that were setup sandbox and had the HQ buildings they were able to plop all so I think the issue is that the 2nd unlock is kinda cockblocked by my mod atm but the 3rd works for all.

    Hate to see you give it up; this is probably the single most useful mod for SC yet, and the one that brought me back to the game after I got fed up with it at launch.

     

    Best of luck with everything in real  life, and thanks.  Hopefully another talented modder will pick up this project where you left off!

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    Can we get the original info on the mod. Would make it easier for someone to pick it up. Hard find info on it now lol.

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    Very sad to see you leave the modding community ProcsKalone - you've been one of the pivotal members in getting modding off the ground for this game, but I understand that after a while, I can get tiring. Thanks for what you've done and I hope to see you back someday.

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    Have any of you guys successfully uninstalled this mod without it hosing simcity?

     

     

    I tried following these directions by using the installer.bat and my simcity won't launch anymore, it gives me a 'cannot allocate memory'

    :(. Origin repair install or update doesnt do anything either.

     

    How Do I Uninstall it!?

    You can uninstall this by simply running the installer.bat the download came with OR manually deleting "SimRollerComplete.package", "RotateTrains.package", "AmusementOutside.package", "JetPlanes.package", "SimrollerDebug.package" and "DebugRepositioning.package" in your SimcityData folder, delete the "SimCity-Scripts_SimCity-Scripts_262995499.package", and "SimCityDLCLondon-Scripts_262995499.package" in your SimCityUserData\EcoGame\ folder. SimCity will automatically re-download Maxis' version of both these when you reconnect.

     

    A couple things:

    1 - could you tell me if your simcity is in a custom install directory (Different from the default origin C:\Program Files(x 86)?

    2 - are you also on win 32 or 64?

    That should help me figure out if its the installer or what.

    Also if the installer.bat isn't working try deleting the files below I list with their full directories so its easier to find. If you are not sure where Origin installed Simcity. Load origin up: Click "Origin" on the top left menu bar, go to Application Settings -> Go to Advanced Settings -> Look under Downloaded Games the directory should be there.

     

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData\SimRollerComplete.package

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData\RotatedTrains.package

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData\AmusementOutside.package

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData\1_TrafficLightsBGone.package

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData\JetPlanes.package

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData\SimRollerDebug.package

    C:\Program Files (x86)\Origin Games\SimCity\SimCityData\DebugRepositionning.package

     

    C:\Program Files (x86)\Origin Games\SimCity\SimCityUserData\EcoGame\SimCity-Scripts_264539504.package

     

    @PL: Thanks for the kind words, I have some real life stuff to take care off and am not sure what the future looks like but we will see

    @Kaze: Eeek I can attempt to, but theres so much done I will need to write up something pretty big to make sure someone can take over thoroughly. Of course if anyone (Cough chucksef cough) is down to go through the files to try and understand them and has questions I would be glad to answer anything

     

    @Oppie: Thanks, you pretty much were my inspiration to get started digging and then I realized it was too much fun and I had forgotten some of my other priorities. I  take my hat off to you for managing all this for years and ontop of that recently taking over SCPAK more or less. Hopefully once I get some sort of organization going on in m real life I'll be able to hop back.

    • Like 1

    Share this post


    Link to post
  • Original Poster
  • Posted:
    Last Online:  
     

    Sorry, not quite sure what you are asking sob? :S Did you leave off a bit of the sentence?

    You want [something] to transport bus,trams [to/for/from?] ...

    • Like 1

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    :cry:  I want Buildings from TransportationMenu ( Bus,Tram ect. ) to BuildingsMenu , because with me on the screen the badge transport is not indicated

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    hi everyone! little help here. i am using the v95 mod but why when i plop extra module(oil power plan) than exit the game than get back the game than all extra module are gone?

    than you so much :) 

    Share this post


    Link to post
    Posted:
    Last Online:  
     

    @Ralph. Try removing the game folders they are located in the simcityuserdata/ecogame folder. You will see a folder named s0 and then a few with longer numbers. When you sign back on they will re-download and then try it out and see if that helps ya. 

    Share this post


    Link to post

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections