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  • Original Poster
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    Ahhh sweet thanks Fel! will definitely be looking at the scripts package some more then.

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    want name simcity   data  package e for download highways and highway ramps ant name download highways & highway ramps?

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  • Original Poster
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    Sorry Larry I can't seem to understand what you're trying to say :S

     

    Currently no highway ramp in game :(

     

    Btw updated to v0.9! Bulldoze all them regional paths etc, Train tracks!

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    Works like a charm :) Now, if we could delete those pesky little leftover service roads also.. Oh, and that special service road (buses ect), would be nice to have outside box, also ;) Thank you again for all the great work you do!

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    I have One disaster After an other! Really, once every 4-5 days!

    Is it possible that this related to this Mod? (I messed up with Upgrade of the University)

    Regards

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  • Original Poster
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    Works like a charm :) Now, if we could delete those pesky little leftover service roads also.. Oh, and that special service road (buses ect), would be nice to have outside box, also ;) Thank you again for all the great work you do!

     

    Hmmm slipped my mind about the service roads that are left over when doing this, thanks for the reminder. Also regarding Felgard's service road, will have to ask him

     

    I have One disaster After an other! Really, once every 4-5 days!

    Is it possible that this related to this Mod? (I messed up with Upgrade of the University)

    Regards

     

    Disaster as in Earthquake,Big Lizard, etc? If so that should just be bad luck, the mod doesn't affect anything related to disasters.

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  • Original Poster
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    Hey guys I am looking for a couple people to help me test an autoinstaller for my mod (bat)
    Need as many ppl thats running 32 bit windows to hit me up with a pm here or add me on origin.

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    Hey guys I am looking for a couple people to help me test an autoinstaller for my mod (bat). Looking mainly for people running 32bit Win

    Edit: Going to just post it here and people that do try it out; could you please let me know if it works (Especially 32bit users).
    UPDATE 4:50pm GMT+10: Drastically changed the BAT and reuploaded, use download link below

    Now download this file: https://mega.co.nz/#!cc5UAQjQ!OXOc4jquhVgxVQ1rlxT4ayB_mCMceYvyb-iRjr_I96E
     

    Extract the whole folder it comes with (SimROllerPackagev09 3.00) - and inside it run the installer.bat

     

    Stuff for people who want to use the bat for other mods
    Source for those that want to use, should be pretty easy just have the installer.bat in the root folder of any subdirectories (SimCityData, SimCityUserData) you want copied into their respective Sim's dir. Uses registry to find installdir for simcity

    @ECHO OFF
    IF DEFINED PROGRAMFILES(X86) (
    Set Reg.Key=HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Maxis\SimCity
    goto start
    )
    
    IF NOT DEFINED PROGRAMFILES(X86) (
    Set Reg.Key=HKEY_LOCAL_MACHINE\SOFTWARE\Maxis\SimCity
    goto start
    )
    
    :start
    Set Reg.Val=Install Dir
    For /F "Tokens=3*" %%A In ('Reg Query "%Reg.Key%" /v "%Reg.Val%" ^| Find /I "%Reg.Val%"' ) Do Call Set simsdir=%%B
    if exist "%simsdir%SimCityData\SimRollerCompletePackv09.package" goto deleteconfirm
    goto install
    
    :install
    SET /P yesno=Proceed with installation? [Y/N]:
    IF "%yesno%"=="n" GOTO exit
    IF "%yesno%"=="N" GOTO exit
    xcopy "%cd%" "%simsdir%" /s /e /exclude:donotcopylist.txt
    pause Finished Installing
    goto exit
    
    :deleteconfirm
    SET /P yesno=Do you want to uninstall? [Y/N]:
    IF "%yesno%"=="y" GOTO delete
    IF "%yesno%"=="Y" GOTO delete
    goto exit
    
    :delete
    del "%simsdir%\SimCityData\SimRollerCompletePackv09.package"
    del "%simsdir%\SimCityData\BulldozerZONESMenu.package"
    del "%simsdir%\SimCityData\DebugRepositioning.package"
    del "%simsdir%\SimCityData\SimrollerDebug.package"
    del "%simsdir%\SimCityUserData\EcoGame\SimCity-Scripts_262995499.package"
    del "%simsdir%\SimCityUserData\Packages\BreakableTrainAndFreeway.package"
    pause All files have been uninstalled
    
    :exit
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    Sorry Larry I can't seem to understand what you're trying to say :S

     

    Currently no highway ramp in game :(

     

    Btw updated to v0.9! Bulldoze all them regional paths etc, Train tracks!

     

    i found the bulldozer in the "zones" tub, but i didn't find any aother bulldozer

    even in the "build outside"

    now, i tryed that bulldozer and the normal one 2, and i can't bulldoze reginal path etc etc etc...

     

    and i update to v9 as should.

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  • Original Poster
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    Yeah deleting the regional paths tends to not work first time loading, try restarting then coming back and it should work. Its something to do with it not picking up the new scripts package that enables us to bulldoze the regional freeway.

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    there seems to be some problems about the ecogame mods that basically makes them randomly work for some and not for others and sometimes in one city but not another why this is so we still haven't figured out.

     

     

     

    Yeah deleting the regional paths tends to not work first time loading, try restarting then coming back and it should work. Its something to do with it not picking up the new scripts package that enables us to bulldoze the regional freeway.

    if its only needs restart it could be a caching issue thats causes the problem


    Weird things seems to get easier the more i do it... is that a bug?

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  • Original Poster
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    there seems to be some problems about the ecogame mods that basically makes them randomly work for some and not for others and sometimes in one city but not another why this is so we still haven't figured out.

     

     

     

    Yeah deleting the regional paths tends to not work first time loading, try restarting then coming back and it should work. Its something to do with it not picking up the new scripts package that enables us to bulldoze the regional freeway.

    if its only needs restart it could be a caching issue thats causes the problem

    So far two times I had a city that wouldn't pick up my bulldozable changes, restarted and came back and it seemed to work. Also another reddit user mentioned the same situation and a restart seemed to fix it for him too, so quite possibly the case.

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    there seems to be some problems about the ecogame mods that basically makes them randomly work for some and not for others and sometimes in one city but not another why this is so we still haven't figured out.

     

     

     

    Yeah deleting the regional paths tends to not work first time loading, try restarting then coming back and it should work. Its something to do with it not picking up the new scripts package that enables us to bulldoze the regional freeway.

    if its only needs restart it could be a caching issue thats causes the problem

    So far two times I had a city that wouldn't pick up my bulldozable changes, restarted and came back and it seemed to work. Also another reddit user mentioned the same situation and a restart seemed to fix it for him too, so quite possibly the case.

     

     

    what kind of restart?

    full close and start simcity,

    or just quiting the city and relog it?

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    Full close and restart simcity

    yep full close i did some testing and created a new city the mod didn't work in it the using region view i loaded another city where it works and the went back still didn't work so fully quit simcity and restart it this is needed for any new city one makes of course you can claim three or four plots at once and then restart this should enable it for all of them


    Weird things seems to get easier the more i do it... is that a bug?

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  • Original Poster
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    Hey Fel, did you ever fix that issue with one of your earlier roads you released where it was removing oil well plop points for some reason? I ended up running into that issue today while making all the roads off trains stations/ferry terminals destroyable outside the citybox.

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    Hey Fel, did you ever fix that issue with one of your earlier roads you released where it was removing oil well plop points for some reason? I ended up running into that issue today while making all the roads off trains stations/ferry terminals destroyable outside the citybox.

    no but i haven't looked into it since i found the amusement park street and thereby not needing to worry about it i can take a look but i dont know when i can


    Weird things seems to get easier the more i do it... is that a bug?

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  • Original Poster
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    Ah yeah figures you didn't need to worry about it anymore, no worries if you're busy. Was wondering mainly, think I have a work around for it in the mean time, thanks!

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    If i use 0.9, then on my Main Highway city entrance all Cars will use the same line!(in the middle of the Street)

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    Kinda dull question but how does this mod affect this whole cloud thing? What are the risks?


    Good ol' Liberty Islands! Someday, I'll repost my old CJ.

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    we do have a new "SimCity-Scripts_XX"-File....now ist 2653504...

     

    regards

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    Thankyou,  your efforts are much appreciated

     

    Just sent a thankyou via paypal

     

    Cheers

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  • Original Poster
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    Thanks, much appreciated.

    If anyone runs the installer for 0.91 could you let me know how it goes? I've tested it on a 64 bit setup and it works alright but anyone still using 32bit im not too sure (The way I retrieve instalpaths requires lookin at your registry and 64/32 bits have diff paths)

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    they changed sth with the "upgrading" of buldings....mod does not behave the same as bevore 4.0...

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    Will get to fixing some things in the next week, I have some stuff to take care of and I can't attend to this right now

     

    edit: most likely once the amusement dlc is out and stuff

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    Is this happening to ANYONE else or am I just the lucky. I am in Sandbox mode. Windows 7 64bit. I am new to all this and it is quite possible, my problem is not related to the SimROller pack.

     

    I just installed v.92 and have had recurring crashes, rollbacks and one of my cities with not load. Everything was fine when I was using v.91 after the 4.0 update.

     

    The only thing different now, is I  just added the new dlc (it figures, a broken game is now more broken). My problem started upon placing my first amusement park inside the city box. The road to the park became non-functional and I cannot bulldoze it, as well as a remnant of the amusement park road also cannot be bulldozed even after removing the park gate. My events are happening on the Tudor Isle and Wessex Bend in the Viridian region.

     

    I have tried removing the SimROller pack .92 and reinstalling with the same result.

    I also tried: removing the SimROller pack completely, installing v.91, as well as removing ALL MODs and I still get "SimCity (Not Responding)" on Tudor Isle .

     

    I am outside of the box on two of my cities. Tudor Isle will not load get "SimCity (Not Responding)" and Wessex Bend keeps suffering rollbacks as soon as I place a road outside of the box.

     

     Does anyone have suggestions other than abandoning the cities?

    Thanks

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  • Original Poster
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    David, try deleting your SimCity-Scripts_264539504.package in EcoGame and then reconnect to simcity and it will redownload the original Maxis version. Im not sure what could be causing that freeze up but Ill check if its something with tudors isle. You were using 0.91 which was after 4.0 which removed the Bulldozer menu right? As far as I Know the bulldozer menu was one of the things that could have caused that.

     

    edit: could you try starting a brand new city and seeing if there are any issues with rollbacks/freezes?

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    Thanks

     

    I will try that. Yes I was using .91 with no problem after the 4.0 update. I tried deleting the scripts and I t did not work for me but I will try again. I was going to also try a new city and check that. I also had issue with roads in Wessex Bend.

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